Cockatrice/cockatrice/src/game/board/card_item.cpp
BruebachL cba9ce2b2b
[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)
* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones

Took 21 minutes

* Clean up game/zones/logic folder.

Took 6 minutes

* Adjust tests.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-18 06:36:18 +02:00

551 lines
17 KiB
C++

#include "card_item.h"
#include "../../client/settings/cache_settings.h"
#include "../../game_graphics/zones/table_zone.h"
#include "../../game_graphics/zones/view_zone.h"
#include "../../interface/widgets/tabs/tab_game.h"
#include "../game_scene.h"
#include "../phase.h"
#include "../player/player.h"
#include "../player/player_actions.h"
#include "../zones/view_zone_logic.h"
#include "arrow_item.h"
#include "card_drag_item.h"
#include <../../client/settings/card_counter_settings.h>
#include <QApplication>
#include <QGraphicsSceneMouseEvent>
#include <QMenu>
#include <QPainter>
#include <libcockatrice/card/card_info.h>
#include <libcockatrice/protocol/pb/serverinfo_card.pb.h>
CardItem::CardItem(Player *_owner, QGraphicsItem *parent, const CardRef &cardRef, int _cardid, CardZoneLogic *_zone)
: AbstractCardItem(parent, cardRef, _owner, _cardid), zone(_zone), attacking(false), destroyOnZoneChange(false),
doesntUntap(false), dragItem(nullptr), attachedTo(nullptr)
{
owner->addCard(this);
connect(&SettingsCache::instance().cardCounters(), &CardCounterSettings::colorChanged, this, [this](int counterId) {
if (counters.contains(counterId)) {
update();
}
});
}
void CardItem::prepareDelete()
{
if (owner != nullptr) {
if (owner->getGame()->getActiveCard() == this) {
owner->getPlayerMenu()->updateCardMenu(nullptr);
owner->getGame()->setActiveCard(nullptr);
}
owner = nullptr;
}
while (!attachedCards.isEmpty()) {
attachedCards.first()->setZone(nullptr); // so that it won't try to call reorganizeCards()
attachedCards.first()->setAttachedTo(nullptr);
}
if (attachedTo != nullptr) {
attachedTo->removeAttachedCard(this);
attachedTo = nullptr;
}
}
void CardItem::deleteLater()
{
prepareDelete();
if (scene()) {
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
}
AbstractCardItem::deleteLater();
}
void CardItem::setZone(CardZoneLogic *_zone)
{
zone = _zone;
}
void CardItem::retranslateUi()
{
}
void CardItem::paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget)
{
auto &cardCounterSettings = SettingsCache::instance().cardCounters();
painter->save();
AbstractCardItem::paint(painter, option, widget);
int i = 0;
QMapIterator<int, int> counterIterator(counters);
while (counterIterator.hasNext()) {
counterIterator.next();
QColor _color = cardCounterSettings.color(counterIterator.key());
paintNumberEllipse(counterIterator.value(), 14, _color, i, counters.size(), painter);
++i;
}
QSizeF translatedSize = getTranslatedSize(painter);
qreal scaleFactor = translatedSize.width() / boundingRect().width();
if (!pt.isEmpty()) {
painter->save();
transformPainter(painter, translatedSize, tapAngle);
if (!getFaceDown() && pt == exactCard.getInfo().getPowTough()) {
painter->setPen(Qt::white);
} else {
painter->setPen(QColor(255, 150, 0)); // dark orange
}
painter->setBackground(Qt::black);
painter->setBackgroundMode(Qt::OpaqueMode);
painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 10 * scaleFactor,
translatedSize.height() - 8 * scaleFactor),
Qt::AlignRight | Qt::AlignBottom, pt);
painter->restore();
}
if (!annotation.isEmpty()) {
painter->save();
transformPainter(painter, translatedSize, tapAngle);
painter->setBackground(Qt::black);
painter->setBackgroundMode(Qt::OpaqueMode);
painter->setPen(Qt::white);
painter->drawText(QRectF(4 * scaleFactor, 4 * scaleFactor, translatedSize.width() - 8 * scaleFactor,
translatedSize.height() - 8 * scaleFactor),
Qt::AlignCenter | Qt::TextWrapAnywhere, annotation);
painter->restore();
}
if (getBeingPointedAt()) {
painter->fillPath(shape(), QBrush(QColor(255, 0, 0, 100)));
}
if (doesntUntap) {
painter->save();
painter->setRenderHint(QPainter::Antialiasing, false);
QPen pen;
pen.setColor(Qt::magenta);
pen.setWidth(0); // Cosmetic pen
painter->setPen(pen);
painter->drawPath(shape());
painter->restore();
}
painter->restore();
}
void CardItem::setAttacking(bool _attacking)
{
attacking = _attacking;
update();
}
void CardItem::setCounter(int _id, int _value)
{
if (_value) {
counters.insert(_id, _value);
} else {
counters.remove(_id);
}
update();
}
void CardItem::setAnnotation(const QString &_annotation)
{
annotation = _annotation;
update();
}
void CardItem::setDoesntUntap(bool _doesntUntap)
{
doesntUntap = _doesntUntap;
update();
}
void CardItem::setPT(const QString &_pt)
{
pt = _pt;
update();
}
void CardItem::setAttachedTo(CardItem *_attachedTo)
{
if (attachedTo != nullptr) {
attachedTo->removeAttachedCard(this);
}
gridPoint.setX(-1);
attachedTo = _attachedTo;
if (attachedTo != nullptr) {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards
if (attachedTo->zone == nullptr) {
deleteLater();
} else {
emit attachedTo->zone->cardAdded(this);
attachedTo->addAttachedCard(this);
if (zone != attachedTo->getZone()) {
attachedTo->getZone()->reorganizeCards();
}
}
} else {
// If the zone is being torn down, it might already be null by the time a card tries to un-attach all its
// attached cards
if (zone == nullptr) {
deleteLater();
} else {
emit zone->cardAdded(this);
}
}
if (zone != nullptr) {
zone->reorganizeCards();
}
}
/**
* @brief Resets the fields that should be reset after a zone transition
*/
void CardItem::resetState(bool keepAnnotations)
{
attacking = false;
counters.clear();
pt.clear();
if (!keepAnnotations) {
annotation.clear();
}
attachedTo = 0;
attachedCards.clear();
setTapped(false, false);
setDoesntUntap(false);
if (scene()) {
static_cast<GameScene *>(scene())->unregisterAnimationItem(this);
}
update();
}
void CardItem::processCardInfo(const ServerInfo_Card &_info)
{
counters.clear();
const int counterListSize = _info.counter_list_size();
for (int i = 0; i < counterListSize; ++i) {
const ServerInfo_CardCounter &counterInfo = _info.counter_list(i);
counters.insert(counterInfo.id(), counterInfo.value());
}
setId(_info.id());
setCardRef({QString::fromStdString(_info.name()), QString::fromStdString(_info.provider_id())});
setAttacking(_info.attacking());
setFaceDown(_info.face_down());
setPT(QString::fromStdString(_info.pt()));
setAnnotation(QString::fromStdString(_info.annotation()));
setColor(QString::fromStdString(_info.color()));
setTapped(_info.tapped());
setDestroyOnZoneChange(_info.destroy_on_zone_change());
setDoesntUntap(_info.doesnt_untap());
}
CardDragItem *CardItem::createDragItem(int _id, const QPointF &_pos, const QPointF &_scenePos, bool forceFaceDown)
{
deleteDragItem();
dragItem = new CardDragItem(this, _id, _pos, forceFaceDown);
dragItem->setVisible(false);
scene()->addItem(dragItem);
dragItem->updatePosition(_scenePos);
dragItem->setVisible(true);
return dragItem;
}
void CardItem::deleteDragItem()
{
if (dragItem) {
dragItem->deleteLater();
}
dragItem = nullptr;
}
void CardItem::drawArrow(const QColor &arrowColor)
{
if (owner->getGame()->getPlayerManager()->isSpectator()) {
return;
}
auto *game = owner->getGame();
Player *arrowOwner = game->getPlayerManager()->getActiveLocalPlayer(game->getGameState()->getActivePlayer());
int phase = 0; // 0 means to not set the phase
if (SettingsCache::instance().getDoNotDeleteArrowsInSubPhases()) {
int currentPhase = game->getGameState()->getCurrentPhase();
phase = Phases::getLastSubphase(currentPhase) + 1;
}
ArrowDragItem *arrow = new ArrowDragItem(arrowOwner, this, arrowColor, phase);
scene()->addItem(arrow);
arrow->grabMouse();
for (const auto &item : scene()->selectedItems()) {
CardItem *card = qgraphicsitem_cast<CardItem *>(item);
if (card == nullptr || card == this) {
continue;
}
if (card->getZone() != zone) {
continue;
}
ArrowDragItem *childArrow = new ArrowDragItem(arrowOwner, card, arrowColor, phase);
scene()->addItem(childArrow);
arrow->addChildArrow(childArrow);
}
}
void CardItem::drawAttachArrow()
{
if (owner->getGame()->getPlayerManager()->isSpectator()) {
return;
}
auto *arrow = new ArrowAttachItem(this);
scene()->addItem(arrow);
arrow->grabMouse();
for (const auto &item : scene()->selectedItems()) {
CardItem *card = qgraphicsitem_cast<CardItem *>(item);
if (card == nullptr) {
continue;
}
if (card->getZone() != zone) {
continue;
}
ArrowAttachItem *childArrow = new ArrowAttachItem(card);
scene()->addItem(childArrow);
arrow->addChildArrow(childArrow);
}
}
void CardItem::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
if (event->buttons().testFlag(Qt::RightButton)) {
if ((event->screenPos() - event->buttonDownScreenPos(Qt::RightButton)).manhattanLength() <
2 * QApplication::startDragDistance()) {
return;
}
QColor arrowColor = Qt::red;
if (event->modifiers().testFlag(Qt::ControlModifier)) {
arrowColor = Qt::yellow;
} else if (event->modifiers().testFlag(Qt::AltModifier)) {
arrowColor = Qt::blue;
} else if (event->modifiers().testFlag(Qt::ShiftModifier)) {
arrowColor = Qt::green;
}
drawArrow(arrowColor);
} else if (event->buttons().testFlag(Qt::LeftButton)) {
if ((event->screenPos() - event->buttonDownScreenPos(Qt::LeftButton)).manhattanLength() <
2 * QApplication::startDragDistance()) {
return;
}
if (const ZoneViewZoneLogic *view = qobject_cast<const ZoneViewZoneLogic *>(zone)) {
if (view->getRevealZone() && !view->getWriteableRevealZone()) {
return;
}
} else if (!owner->getPlayerInfo()->getLocalOrJudge()) {
return;
}
bool forceFaceDown = event->modifiers().testFlag(Qt::ShiftModifier);
// Use the buttonDownPos to align the hot spot with the position when
// the user originally clicked
createDragItem(id, event->buttonDownPos(Qt::LeftButton), event->scenePos(), forceFaceDown);
dragItem->grabMouse();
int childIndex = 0;
for (const auto &item : scene()->selectedItems()) {
CardItem *card = static_cast<CardItem *>(item);
if ((card == this) || (card->getZone() != zone)) {
continue;
}
++childIndex;
QPointF childPos;
if (zone->getHasCardAttr()) {
childPos = card->pos() - pos();
} else {
childPos = QPointF(childIndex * CardDimensions::WIDTH_HALF_F, 0);
}
CardDragItem *drag =
new CardDragItem(card, card->getId(), childPos, card->getFaceDown() || forceFaceDown, dragItem);
drag->setPos(dragItem->pos() + childPos);
scene()->addItem(drag);
}
}
setCursor(Qt::OpenHandCursor);
}
void CardItem::playCard(bool faceDown)
{
// Do nothing if the card belongs to another player
if (!owner->getPlayerInfo()->getLocalOrJudge()) {
return;
}
TableZoneLogic *tz = qobject_cast<TableZoneLogic *>(zone);
if (tz) {
emit tz->toggleTapped();
} else {
if (SettingsCache::instance().getClickPlaysAllSelected()) {
faceDown ? zone->getPlayer()->getPlayerActions()->actPlayFacedown()
: zone->getPlayer()->getPlayerActions()->actPlay();
} else {
zone->getPlayer()->getPlayerActions()->playCard(this, faceDown);
}
}
}
QVariantList CardItem::parsePT(const QString &pt)
{
QVariantList ptList = QVariantList();
if (!pt.isEmpty()) {
int sep = pt.indexOf('/');
if (sep == 0) {
ptList.append(QVariant(pt.mid(1))); // cut off starting '/' and take full string
} else {
int start = 0;
for (;;) {
QString item = pt.mid(start, sep - start);
if (item.isEmpty()) {
ptList.append(QVariant(QString()));
} else if (item[0] == '+') {
ptList.append(QVariant(item.mid(1).toInt())); // add as int
} else if (item[0] == '-') {
ptList.append(QVariant(item.toInt())); // add as int
} else {
ptList.append(QVariant(item)); // add as qstring
}
if (sep == -1) {
break;
}
start = sep + 1;
sep = pt.indexOf('/', start);
}
}
}
return ptList;
}
/**
* @brief returns true if the zone is a unwritable reveal zone view (eg a card reveal window). Will return false if zone
* is nullptr.
*/
static bool isUnwritableRevealZone(CardZoneLogic *zone)
{
if (auto *view = qobject_cast<ZoneViewZoneLogic *>(zone)) {
return view->getRevealZone() && !view->getWriteableRevealZone();
}
return false;
}
/**
* This method is called when a "click to play" is done on the card.
* This is either triggered by a single click or double click, depending on the settings.
*
* @param shiftHeld if the shift key was held during the click
*/
void CardItem::handleClickedToPlay(bool shiftHeld)
{
if (isUnwritableRevealZone(zone)) {
if (SettingsCache::instance().getClickPlaysAllSelected()) {
zone->getPlayer()->getPlayerActions()->actHide();
} else {
zone->removeCard(this);
}
} else {
playCard(shiftHeld);
}
}
void CardItem::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (event->button() == Qt::RightButton) {
if (owner != nullptr) {
owner->getGame()->setActiveCard(this);
if (QMenu *cardMenu = owner->getPlayerMenu()->updateCardMenu(this)) {
cardMenu->popup(event->screenPos());
return;
}
}
} else if ((event->modifiers() != Qt::AltModifier) && (event->button() == Qt::LeftButton) &&
(!SettingsCache::instance().getDoubleClickToPlay())) {
handleClickedToPlay(event->modifiers().testFlag(Qt::ShiftModifier));
}
if (owner != nullptr) { // cards without owner will be deleted
setCursor(Qt::OpenHandCursor);
}
AbstractCardItem::mouseReleaseEvent(event);
}
void CardItem::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
{
if ((event->modifiers() != Qt::AltModifier) && (event->buttons() == Qt::LeftButton) &&
(SettingsCache::instance().getDoubleClickToPlay())) {
handleClickedToPlay(event->modifiers().testFlag(Qt::ShiftModifier));
}
event->accept();
}
bool CardItem::animationEvent()
{
int rotation = ROTATION_DEGREES_PER_FRAME;
bool animationIncomplete = true;
if (!tapped) {
rotation *= -1;
}
tapAngle += rotation;
if (tapped && (tapAngle > 90)) {
tapAngle = 90;
animationIncomplete = false;
}
if (!tapped && (tapAngle < 0)) {
tapAngle = 0;
animationIncomplete = false;
}
setTransform(QTransform()
.translate(CardDimensions::WIDTH_HALF_F, CardDimensions::HEIGHT_HALF_F)
.rotate(tapAngle)
.translate(-CardDimensions::WIDTH_HALF_F, -CardDimensions::HEIGHT_HALF_F));
setHovered(false);
update();
return animationIncomplete;
}
QVariant CardItem::itemChange(GraphicsItemChange change, const QVariant &value)
{
if ((change == ItemSelectedHasChanged) && owner != nullptr) {
if (value == true) {
owner->getGame()->setActiveCard(this);
owner->getPlayerMenu()->updateCardMenu(this);
} else if (owner->getGameScene()->selectedItems().isEmpty()) {
owner->getGame()->setActiveCard(nullptr);
owner->getPlayerMenu()->updateCardMenu(nullptr);
}
}
return AbstractCardItem::itemChange(change, value);
}