Cockatrice/cockatrice/src/game/zones/view_zone_logic.h
BruebachL cba9ce2b2b
[Game/Zones] Simple move refactor to differentiate between logic and graphics for zones (#6903)
* [Game/Zones] Simple move refactor to differentiate between logic and graphics for zones

Took 21 minutes

* Clean up game/zones/logic folder.

Took 6 minutes

* Adjust tests.

Took 3 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-05-18 06:36:18 +02:00

71 lines
1.5 KiB
C++

/**
* @file view_zone_logic.h
* @ingroup GameLogicZones
* @brief TODO: Document this.
*/
#ifndef COCKATRICE_VIEW_ZONE_LOGIC_H
#define COCKATRICE_VIEW_ZONE_LOGIC_H
#include "card_zone_logic.h"
class ZoneViewZoneLogic : public CardZoneLogic
{
Q_OBJECT
signals:
void addToViews();
void removeFromViews();
void closeView();
private:
CardZoneLogic *origZone;
int numberCards;
bool revealZone, writeableRevealZone;
bool isReversed;
public:
enum CardAction
{
INITIALIZE,
ADD_CARD,
REMOVE_CARD
};
ZoneViewZoneLogic(Player *_player,
CardZoneLogic *_origZone,
int _numberCards,
bool _revealZone,
bool _writeableRevealZone,
bool _isReversed,
QObject *parent = nullptr);
bool prepareAddCard(int x);
void removeCard(int position, bool toNewZone);
void updateCardIds(CardAction action);
int getNumberCards() const
{
return numberCards;
}
bool getRevealZone() const
{
return revealZone;
}
bool getWriteableRevealZone() const
{
return writeableRevealZone;
}
void setWriteableRevealZone(bool _writeableRevealZone);
bool getIsReversed() const
{
return isReversed;
}
CardZoneLogic *getOriginalZone() const
{
return origZone;
}
protected:
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif // COCKATRICE_VIEW_ZONE_LOGIC_H