Cockatrice/oracle/src/main.cpp
LunaticCat fa999880ee
Major Directory Refactoring (#5118)
* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* removed all files from root directory

* removed all files from root directory

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* renamed filter to filters and moved database parser to cards folder

* reverted translation files

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed empty line at file start

* removed useless include from tab_supervisor.cpp

* refactored cardzone.cpp, added doc and changed if to switch case

* started moving every files into different folders

* remove undercase to match with other files naming convention

* refactored dialog files

* ran format.sh

* refactored client/tabs folder

* refactored client folder

* refactored carddbparser

* refactored dialogs

* removed all files from root directory

* Create sonar-project.properties

temporary file for lint

* Create build.yml

temporary file for lint

* added current branch to workflow

* fixed most broken import

* fixed issues while renaming files

* fixed oracle importer

* fixed dbconverter

* updated translations

* made sub-folders for client

* removed linter

* removed linter folder

* fixed oracle import

* revert card_zone documentation

* renamed db parser files name and deck_view imports

* fixed dlg file issue

* ran format file and fixed test file

* fixed carddb test files

* moved player folder in game

* updated translations and format files

* fixed peglib import

* reverted translation files

* format cmake files

* removing vcpkg to try to add it back later

* tried fixing vcpkg file

* pre-updating of cockatrice changes

* removed empty line at file start

* reverted oracle translated

* Update cockatrice/src/dialogs/dlg_register.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* Update cockatrice/src/client/ui/window_main.cpp

Co-authored-by: tooomm <tooomm@users.noreply.github.com>

* removed useless include from tab_supervisor.cpp

---------

Co-authored-by: tooomm <tooomm@users.noreply.github.com>
2024-10-20 10:11:35 -04:00

89 lines
2.9 KiB
C++

#include "main.h"
#include "client/ui/theme_manager.h"
#include "oraclewizard.h"
#include "settings/cache_settings.h"
#include <QApplication>
#include <QCommandLineParser>
#include <QIcon>
#include <QLibraryInfo>
#include <QTranslator>
QTranslator *translator, *qtTranslator;
ThemeManager *themeManager;
const QString translationPrefix = "oracle";
QString translationPath;
bool isSpoilersOnly;
void installNewTranslator()
{
QString lang = SettingsCache::instance().getLang();
QString qtNameHint = "qt_" + lang;
#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
QString qtTranslationPath = QLibraryInfo::path(QLibraryInfo::TranslationsPath);
#else
QString qtTranslationPath = QLibraryInfo::location(QLibraryInfo::TranslationsPath);
#endif
bool qtTranslationLoaded = qtTranslator->load(qtNameHint, qtTranslationPath);
if (!qtTranslationLoaded) {
qDebug() << "Unable to load qt translation" << qtNameHint << "at" << qtTranslationPath;
} else {
qDebug() << "Loaded qt translation" << qtNameHint << "at" << qtTranslationPath;
}
qApp->installTranslator(qtTranslator);
QString appNameHint = translationPrefix + "_" + lang;
bool appTranslationLoaded = qtTranslator->load(appNameHint, translationPath);
if (!appTranslationLoaded) {
qDebug() << "Unable to load" << translationPrefix << "translation" << appNameHint << "at" << translationPath;
} else {
qDebug() << "Loaded" << translationPrefix << "translation" << appNameHint << "at" << translationPath;
}
qApp->installTranslator(translator);
}
int main(int argc, char *argv[])
{
QApplication app(argc, argv);
QCoreApplication::setOrganizationName("Cockatrice");
QCoreApplication::setOrganizationDomain("cockatrice");
// this can't be changed, as it influences the default save path for cards.xml
QCoreApplication::setApplicationName("Cockatrice");
// If the program is opened with the -s flag, it will only do spoilers. Otherwise it will do MTGJSON/Tokens
QCommandLineParser parser;
QCommandLineOption showProgressOption("s", QCoreApplication::translate("main", "Only run in spoiler mode"));
parser.addOption(showProgressOption);
parser.process(app);
isSpoilersOnly = parser.isSet(showProgressOption);
#ifdef Q_OS_MAC
translationPath = qApp->applicationDirPath() + "/../Resources/translations";
#elif defined(Q_OS_WIN)
translationPath = qApp->applicationDirPath() + "/translations";
#else // linux
translationPath = qApp->applicationDirPath() + "/../share/oracle/translations";
#endif
themeManager = new ThemeManager;
qtTranslator = new QTranslator;
translator = new QTranslator;
installNewTranslator();
OracleWizard wizard;
QIcon icon("theme:appicon.svg");
wizard.setWindowIcon(icon);
// set name of the app desktop file; used by wayland to load the window icon
QGuiApplication::setDesktopFileName("oracle");
wizard.show();
return app.exec();
}