mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-11-13 13:30:00 -08:00
Auto-shuffles the seats at game start when enabled (now for games with two or more players instead of three or more) and handles the new SET_PLAYER_ORDER command so the game host or a moderator can reorder or randomize the seats before the game starts. Re-seating re-keys the player ids while keeping the per-user game/seat routing and persistent player records in sync, then broadcasts the new order to everyone.
269 lines
9 KiB
C++
269 lines
9 KiB
C++
#include "game/game_config.h"
|
|
#include "game/server_abstract_participant.h"
|
|
#include "game/server_game.h"
|
|
#include "server_abstractuserinterface.h"
|
|
#include "server_response_containers.h"
|
|
#include "server_room.h"
|
|
#include "server_test_helpers.h"
|
|
|
|
#include <gtest/gtest.h>
|
|
#include <libcockatrice/protocol/pb/game_event_container.pb.h>
|
|
#include <libcockatrice/protocol/pb/response.pb.h>
|
|
#include <libcockatrice/protocol/pb/room_event.pb.h>
|
|
#include <libcockatrice/protocol/pb/serverinfo_user.pb.h>
|
|
#include <libcockatrice/protocol/pb/session_event.pb.h>
|
|
#include <libcockatrice/rng/rng_abstract.h>
|
|
|
|
RNG_Abstract *rng = nullptr; // this needs to be defined due to other functions in server
|
|
|
|
class ScriptedRng : public RNG_Abstract
|
|
{
|
|
public:
|
|
QList<unsigned int> values;
|
|
|
|
unsigned int rand(int min, int max) override
|
|
{
|
|
const unsigned int value = values.takeFirst();
|
|
EXPECT_GE(value, static_cast<unsigned int>(min));
|
|
EXPECT_LE(value, static_cast<unsigned int>(max));
|
|
return value;
|
|
}
|
|
};
|
|
|
|
class FakeUserInterface : public Server_AbstractUserInterface
|
|
{
|
|
public:
|
|
FakeUserInterface(Server *_server, const ServerInfo_User &_userInfo) : Server_AbstractUserInterface(_server)
|
|
{
|
|
setUserInfo(_userInfo);
|
|
}
|
|
|
|
int getLastCommandTime() const override
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
bool addSaidMessageSize(int) override
|
|
{
|
|
return true;
|
|
}
|
|
|
|
void sendProtocolItem(const Response &) override
|
|
{
|
|
}
|
|
|
|
void sendProtocolItem(const SessionEvent &) override
|
|
{
|
|
}
|
|
|
|
void sendProtocolItem(const GameEventContainer &) override
|
|
{
|
|
}
|
|
|
|
void sendProtocolItem(const RoomEvent &) override
|
|
{
|
|
}
|
|
};
|
|
|
|
namespace
|
|
{
|
|
QStringList participantNamesInOrder(const Server_Game &game)
|
|
{
|
|
QStringList names;
|
|
for (const auto *participant : game.getParticipants()) {
|
|
names.append(QString::fromStdString(participant->getUserInfo()->name()));
|
|
}
|
|
return names;
|
|
}
|
|
|
|
QList<int> participantIdsInOrder(const Server_Game &game)
|
|
{
|
|
QList<int> ids;
|
|
for (int id : game.getParticipants().keys()) {
|
|
ids.append(id);
|
|
}
|
|
return ids;
|
|
}
|
|
} // namespace
|
|
|
|
class PlayerOrderTest : public ::testing::Test
|
|
{
|
|
protected:
|
|
ServerInfo_User creator;
|
|
ServerInfo_User userB;
|
|
ServerInfo_User userC;
|
|
|
|
PlayerOrderTest()
|
|
{
|
|
creator.set_name("A");
|
|
creator.set_user_level(ServerInfo_User::IsRegistered);
|
|
userB.set_name("B");
|
|
userB.set_user_level(ServerInfo_User::IsRegistered);
|
|
userC.set_name("C");
|
|
userC.set_user_level(ServerInfo_User::IsRegistered);
|
|
}
|
|
};
|
|
|
|
TEST_F(PlayerOrderTest, JoinOrderIsSeatOrder)
|
|
{
|
|
FakeServer server;
|
|
Server_Room room(0, 0, "", "", "", "", false, "", {}, &server);
|
|
FakeUserInterface uiA(&server, creator);
|
|
FakeUserInterface uiB(&server, userB);
|
|
FakeUserInterface uiC(&server, userC);
|
|
GameConfig config{.creatorInfo = creator,
|
|
.gameId = 1,
|
|
.description = QString(),
|
|
.password = QString(),
|
|
.maxPlayers = 3,
|
|
.gameTypes = QList<int>(),
|
|
.onlyBuddies = false,
|
|
.onlyRegistered = false,
|
|
.spectatorsAllowed = false,
|
|
.spectatorsNeedPassword = false,
|
|
.spectatorsCanTalk = false,
|
|
.spectatorsSeeEverything = false,
|
|
.startingLifeTotal = 20,
|
|
.shareDecklistsOnLoad = false,
|
|
.shufflePlayers = false};
|
|
Server_Game game(config, &room);
|
|
ResponseContainer rc(0);
|
|
|
|
game.addPlayer(&uiA, rc, false, false);
|
|
game.addPlayer(&uiB, rc, false, false);
|
|
game.addPlayer(&uiC, rc, false, false);
|
|
|
|
EXPECT_EQ(participantNamesInOrder(game), QStringList({"A", "B", "C"}));
|
|
EXPECT_EQ(participantIdsInOrder(game), QList<int>({0, 1, 2}));
|
|
EXPECT_EQ(game.getHostId(), 0);
|
|
EXPECT_EQ(game.getPlayerCount(), 3);
|
|
}
|
|
|
|
TEST_F(PlayerOrderTest, ReorderPlayerSeats)
|
|
{
|
|
FakeServer server;
|
|
Server_Room room(0, 0, "", "", "", "", false, "", {}, &server);
|
|
FakeUserInterface uiA(&server, creator);
|
|
FakeUserInterface uiB(&server, userB);
|
|
FakeUserInterface uiC(&server, userC);
|
|
GameConfig config{.creatorInfo = creator,
|
|
.gameId = 1,
|
|
.description = QString(),
|
|
.password = QString(),
|
|
.maxPlayers = 3,
|
|
.gameTypes = QList<int>(),
|
|
.onlyBuddies = false,
|
|
.onlyRegistered = false,
|
|
.spectatorsAllowed = false,
|
|
.spectatorsNeedPassword = false,
|
|
.spectatorsCanTalk = false,
|
|
.spectatorsSeeEverything = false,
|
|
.startingLifeTotal = 20,
|
|
.shareDecklistsOnLoad = false,
|
|
.shufflePlayers = false};
|
|
Server_Game game(config, &room);
|
|
ResponseContainer rc(0);
|
|
|
|
game.addPlayer(&uiA, rc, false, false);
|
|
game.addPlayer(&uiB, rc, false, false);
|
|
game.addPlayer(&uiC, rc, false, false);
|
|
|
|
game.reorderPlayerSeats({"C", "A", "B"});
|
|
|
|
const QList<int> ids = participantIdsInOrder(game);
|
|
EXPECT_EQ(participantNamesInOrder(game), QStringList({"C", "A", "B"}));
|
|
EXPECT_EQ(ids.size(), 3);
|
|
EXPECT_GE(ids.at(0), 3); // re-seated players get fresh ids
|
|
EXPECT_LT(ids.at(0), ids.at(1));
|
|
EXPECT_LT(ids.at(1), ids.at(2));
|
|
|
|
// the host seat follows the creator
|
|
EXPECT_EQ(game.getHostId(), ids.at(1));
|
|
|
|
// every user interface's game list is updated to the new player id
|
|
const int gameId = game.getGameId();
|
|
EXPECT_EQ(uiA.getGames().value(gameId).second, ids.at(1));
|
|
EXPECT_EQ(uiB.getGames().value(gameId).second, ids.at(2));
|
|
EXPECT_EQ(uiC.getGames().value(gameId).second, ids.at(0));
|
|
}
|
|
|
|
TEST_F(PlayerOrderTest, ReorderPlayerSeatsKeepsPlayerCount)
|
|
{
|
|
FakeServer server;
|
|
Server_Room room(0, 0, "", "", "", "", false, "", {}, &server);
|
|
FakeUserInterface uiA(&server, creator);
|
|
FakeUserInterface uiB(&server, userB);
|
|
FakeUserInterface uiC(&server, userC);
|
|
GameConfig config{.creatorInfo = creator,
|
|
.gameId = 1,
|
|
.description = QString(),
|
|
.password = QString(),
|
|
.maxPlayers = 3,
|
|
.gameTypes = QList<int>(),
|
|
.onlyBuddies = false,
|
|
.onlyRegistered = false,
|
|
.spectatorsAllowed = false,
|
|
.spectatorsNeedPassword = false,
|
|
.spectatorsCanTalk = false,
|
|
.spectatorsSeeEverything = false,
|
|
.startingLifeTotal = 20,
|
|
.shareDecklistsOnLoad = false,
|
|
.shufflePlayers = false};
|
|
Server_Game game(config, &room);
|
|
ResponseContainer rc(0);
|
|
|
|
game.addPlayer(&uiA, rc, false, false);
|
|
game.addPlayer(&uiB, rc, false, false);
|
|
game.addPlayer(&uiC, rc, false, false);
|
|
|
|
// listing only a subset appends the remaining players in their current order
|
|
game.reorderPlayerSeats({"C"});
|
|
|
|
EXPECT_EQ(participantNamesInOrder(game), QStringList({"C", "A", "B"}));
|
|
EXPECT_EQ(game.getPlayerCount(), 3);
|
|
EXPECT_EQ(game.getHostId(), participantIdsInOrder(game).at(1));
|
|
}
|
|
|
|
TEST_F(PlayerOrderTest, ShufflePlayerSeatsIsAPermutation)
|
|
{
|
|
FakeServer server;
|
|
Server_Room room(0, 0, "", "", "", "", false, "", {}, &server);
|
|
FakeUserInterface uiA(&server, creator);
|
|
FakeUserInterface uiB(&server, userB);
|
|
FakeUserInterface uiC(&server, userC);
|
|
GameConfig config{.creatorInfo = creator,
|
|
.gameId = 1,
|
|
.description = QString(),
|
|
.password = QString(),
|
|
.maxPlayers = 3,
|
|
.gameTypes = QList<int>(),
|
|
.onlyBuddies = false,
|
|
.onlyRegistered = false,
|
|
.spectatorsAllowed = false,
|
|
.spectatorsNeedPassword = false,
|
|
.spectatorsCanTalk = false,
|
|
.spectatorsSeeEverything = false,
|
|
.startingLifeTotal = 20,
|
|
.shareDecklistsOnLoad = false,
|
|
.shufflePlayers = false};
|
|
Server_Game game(config, &room);
|
|
ResponseContainer rc(0);
|
|
|
|
game.addPlayer(&uiA, rc, false, false);
|
|
game.addPlayer(&uiB, rc, false, false);
|
|
game.addPlayer(&uiC, rc, false, false);
|
|
|
|
// fisher-yates on [A, B, C]: rand(0, 2) -> 1 (take B), rand(0, 1) -> 0 (take A), rand(0, 0) -> 0 (take C)
|
|
auto *scriptedRng = new ScriptedRng;
|
|
scriptedRng->values = {1, 0, 0};
|
|
rng = scriptedRng;
|
|
|
|
game.shufflePlayerSeats();
|
|
|
|
EXPECT_EQ(participantNamesInOrder(game), QStringList({"B", "A", "C"}));
|
|
const QList<int> ids = participantIdsInOrder(game);
|
|
EXPECT_EQ(ids.size(), 3);
|
|
QSet<int> idSet(ids.cbegin(), ids.cend());
|
|
EXPECT_EQ(idSet.size(), 3); // ids are unique
|
|
EXPECT_EQ(game.getHostId(), ids.at(1));
|
|
}
|