Cockatrice/cockatrice
Lukas Brübach cc9c93eb57 [Interface] Split the hover panel icons by emphasis and semantics
Category tabs only navigate between pages, so they take the quiet level; the
action grid is the surface the player works in and takes the primary level. Both
stay line glyphs: a filled treatment reads as a second state on every cell.

Hue marks an outcome where the glyph cannot. Play, clone and to hand are
Positive; reduce life and graveyard Negative; play face down and exile
Informational. Direction-only moves (top and bottom of library) stay neutral
because the arrow already carries the meaning.
2026-11-08 20:11:23 +01:00
..
resources [Icons] Migrate UI glyphs to palette-token SVGs (#7595) 2026-11-04 18:39:41 +01:00
sounds Add cmake format (#4618) 2022-05-08 21:22:43 +02:00
src [Interface] Split the hover panel icons by emphasis and semantics 2026-11-08 20:11:23 +01:00
themes [Icons] Author icon emphasis colors as palette roles (#7789) 2026-11-08 19:09:02 +01:00
translations Updates for project Cockatrice and language ru (#7561) 2026-10-17 16:43:14 +02:00
.qdevelop icon_draw and icon_untap added, icon_general and icon_messages modified 2009-07-31 13:37:16 +02:00
CMakeLists.txt [Game] Add hover card panel with tabbed actions 2026-11-08 19:17:37 +01:00
cockatrice-cod.xml Define Cockatrice as an editor/handler for .cod files and cockatrice:// protocol on all platforms (#6775) 2026-08-08 19:02:19 +02:00
cockatrice.desktop fix the desktop file, removing the invalid key (#7406) 2026-10-10 17:15:10 +02:00
cockatrice.qrc [Icons] Migrate UI glyphs to palette-token SVGs (#7595) 2026-11-04 18:39:41 +01:00
cockatrice.rc Included uninstaller for Windows version 2010-09-17 15:26:07 +02:00
cockatrice_en@source.ts Update translation source strings (#7397) 2026-10-04 21:08:47 +02:00