Cockatrice/common/pb/event_game_state_changed.proto
2025-09-21 15:48:18 -07:00

26 lines
850 B
Protocol Buffer

syntax = "proto2";
import "game_event.proto";
import "serverinfo_player.proto";
// Signals that the game state has changed, if a field is present in this message it will overwrite the client's game
// state, also used to provide the entire game state when joining a game
message Event_GameStateChanged {
extend GameEvent {
optional Event_GameStateChanged ext = 1005;
}
// the list of players, players contain their zones which contain all cards in the game
repeated ServerInfo_Player player_list = 1;
// if the game has started
optional bool game_started = 2;
// the player who is currently holding the turn
optional sint32 active_player_id = 3;
// the current phase
optional sint32 active_phase = 4;
// the amount of seconds since the game started
optional uint32 seconds_elapsed = 5;
}