Cockatrice/cockatrice/src/game/player/player_menu/hand_menu.h
Lukas Brübach cce6a9d663 Refactor player menus into helper classes.
Took 2 hours 6 minutes


Took 11 minutes
2025-09-12 17:58:35 +02:00

44 lines
1.1 KiB
C++

#ifndef COCKATRICE_HAND_MENU_H
#define COCKATRICE_HAND_MENU_H
#include "../../../client/tearoff_menu.h"
#include <QAction>
#include <QMenu>
class Player;
class PlayerActions;
class HandMenu : public TearOffMenu
{
Q_OBJECT
public:
explicit HandMenu(Player* player, PlayerActions* actions, QWidget* parent = nullptr);
void retranslateUi();
void setShortcutsActive();
void setShortcutsInactive();
// expose useful actions/menus if PlayerMenu needs them
QMenu* revealHandMenu() const { return mRevealHand; }
QMenu* revealRandomHandCardMenu() const { return mRevealRandomHandCard; }
QMenu* moveHandMenu() const { return mMoveHandMenu; }
private:
Player *player;
QAction* aViewHand = nullptr;
QAction* aSortHand = nullptr;
QAction* aMulligan = nullptr;
QMenu* mRevealHand = nullptr;
QMenu* mRevealRandomHandCard = nullptr;
QMenu* mMoveHandMenu = nullptr;
QAction* aMoveHandToTopLibrary = nullptr;
QAction* aMoveHandToBottomLibrary = nullptr;
QAction* aMoveHandToGrave = nullptr;
QAction* aMoveHandToRfg = nullptr;
};
#endif // COCKATRICE_HAND_MENU_H