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Banner colours now derive from palette tokens at ~60fps (tick-driven, equality-guarded setters) so scheme switches and live accent-picker previews apply instantly: - dark stages: byte-for-byte the original treatment (near-black stage from window hue, Highlight accent, white centre halo, vignette 0.62) - light stages: pastel accent-hue wash instead of a neutral grey copy, brightness-lifted accent for additive glow legibility, deep-Highlight halo (uGlowColor) instead of white blowout, gentler vignette (uVignetteMin 0.88) so corners don't go muddy - black logo silhouette variant selected on light stages - theme picker preseeded with brand green (brand_colors.h single source) WIP notes for next session: - real-pixel wizard screenshot check still pending (headless capture exists: Xvfb :77 + isolated XDG_DATA_HOME; shader vs fallback pixel analysis not finished) - user plans separately: promote Fusion to default theme, Default -> system |
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| .. | ||
| backgrounds | ||
| config | ||
| counters | ||
| countries | ||
| help | ||
| icons | ||
| phases | ||
| replay | ||
| tips | ||
| usericons | ||
| appicon.icns | ||
| appicon.ico | ||
| cardback.svg | ||
| cockatrice-logo-black.svg | ||
| cockatrice-logo-white.svg | ||
| cockatrice-original.svg | ||
| cockatrice.png | ||
| cockatrice.svg | ||
| hand.svg | ||
| hr.jpg | ||