Cockatrice/cockatrice/src/interface/widgets
Lukas Brübach 876d66ffc9 [Icons] Add a sticker icon treatment
The pre-#7595 add, remove and delete icons were filled shapes with a black
outline and no disc. A tint cannot bring that back, and the badge disc is a
different icon language, so add a third value to the existing style axis.

IconStyle::Sticker draws the sentinel glyph twice: a near-black rim at the
band width plus one rim on each side, then the tone pass clipped to the glyph
and filled with a vertical gradient. Both treatments keep the disabled
fallback to the line glyph.

The fill rule moves into theme_icon_fill: the semantic tones are tuned for
text, so a filled shape gives its tone a saturation floor, and a dark-scheme
tone is pulled down rather than up. IconTint::resolve() applies the same floor
to line glyphs, and the badge disc uses the same fill, so a line, a badge and
a sticker next to each other carry the same green or red instead of a pale
line beside a saturated glyph.

The badge's glyph ink follows the scheme: white on light-scheme tones, as in
the pre-#7595 art, and the saturated tone darkened to an outline-dark ink on
dark-scheme tones, where the shared saturated disc is light enough that white
would sit near 2.7:1. The new test pins both cases so the glyph cannot
silently flip.

resolveSvgStrokeWidth() moves the stroke-width rewrite into
libcockatrice_utility so the badge and the sticker share it; the badge's local
copy is gone.

The sticker is opted into at 17 call sites: increment, decrement and
remove_row in the deck editor, settings pages, token dialog, server dialogs
and replay/deck storage tabs. The visual database's clear-filter button keeps
its trash can (icons/delete) in the line treatment: that glyph is new in
#7595, but it is the clearer metaphor, and a sticker rim closes its lid gap
at toolbar sizes.

The preview generators also gain a semantic-tint sheet for #7775 and a
line/badge/sticker family strip, so the three PR descriptions can show the
same rendered colors.
2026-11-07 10:43:54 +01:00
..
cards [Banner] Keep horizontal user banner crops inside the artwork (#7742) 2026-11-04 17:08:54 +01:00
deck_analytics [Icons] Migrate UI glyphs to palette-token SVGs (#7595) 2026-11-04 18:39:41 +01:00
deck_editor [Icons] Add a sticker icon treatment 2026-11-07 10:43:54 +01:00
deck_share [QtUtils] Use makeLayout() for zero-margin layouts (#7620) 2026-10-24 19:06:18 +02:00
dialogs [Icons] Add a sticker icon treatment 2026-11-07 10:43:54 +01:00
general [Home] Keep actions bounded and reachable at every window height (#7747) 2026-11-04 17:06:58 +01:00
menus [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
onboarding [Fonts] Migrate DeckList and InterfaceDefault surfaces to theme roles (#7539) 2026-11-04 07:57:54 +01:00
playmat [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
printing_selector [PrintingSelector] Load the pin badge through the themed icon engine (#7598) 2026-11-04 18:39:43 +01:00
quick_settings [Icons] Migrate UI glyphs to palette-token SVGs (#7595) 2026-11-04 18:39:41 +01:00
replay [Replay] Show the history sidebar in replay tabs (#7613) 2026-11-04 18:26:51 +01:00
server [DlgCreateGame] Heap-allocate create game dialog to prevent crash on parent deletion (#7777) 2026-11-05 07:49:20 +01:00
settings_page [Icons] Add a sticker icon treatment 2026-11-07 10:43:54 +01:00
tabs [Icons] Add a sticker icon treatment 2026-11-07 10:43:54 +01:00
utility [Icons] Migrate UI glyphs to palette-token SVGs (#7595) 2026-11-04 18:39:41 +01:00
visual_database_display [Icons] Keep semantic red and green on themed glyphs 2026-11-07 00:12:56 +01:00
visual_deck_editor [Icons] Migrate UI glyphs to palette-token SVGs (#7595) 2026-11-04 18:39:41 +01:00
visual_deck_storage [Icons] Migrate UI glyphs to palette-token SVGs (#7595) 2026-11-04 18:39:41 +01:00