Cockatrice/cockatrice/src/game_graphics/zones/view_zone_widget.cpp
BruebachL d603a2bb6a
[Tooling] Apply include-what-you-use across the tree (#7396)
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list

* [IWYU] Apply include-what-you-use across the tree

Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.

IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.

A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.

Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.

All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.

* [Tooling] Emit public Qt headers and fix IWYU fallout CI found

Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.

Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.

Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.

Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.

shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.

* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility

IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.

QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.

Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.

Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.

* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include

Two more headers IWYU emitted do not exist on Qt 6.4.2:

QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.

QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.

Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.

* [Game] Give moc the complete CardItem type in player_actions.h

player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.

Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.

* [Game] Give moc the complete ServerInfo_Card type

player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.

Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.

* [Client] Complete the types Qt 6.4 needs for connect and moc

Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.

Replace the forward declarations with the real includes:

- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
  the project's game/replay.h only forward declares it and cannot supply
  the complete type.

Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.

* [Client] Complete Release and QMenu for Qt 6.4 moc and connect

Continuing the Qt 6.4 complete-type sweep:

- window_main.cpp connects ClientUpdateChecker::finishedCheck to
  MainWindow::checkClientUpdatesFinished, whose Release * parameter made
  moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
  message, so Release likewise needed release_channel.h in the three
  headers declaring those signals: window_main.h, dlg_update.h and
  client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
  TabSupervisor::setMenu and MainWindow::updateTabMenu.

Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-08 11:13:50 +02:00

622 lines
23 KiB
C++

#include "view_zone_widget.h"
#include "../../client/settings/cache_settings.h"
#include "../../client/translation.h"
#include "../../filters/syntax_help.h"
#include "../../game/board/card_list.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../../game/zones/card_zone_logic.h"
#include "../../game/zones/view_zone_logic.h"
#include "../../interface/pixel_map_generator.h"
#include "../card_dimensions.h"
#include "../z_values.h"
#include "libcockatrice/utility/macros.h"
#include "view_zone.h"
#include <QAction>
#include <QCheckBox>
#include <QCloseEvent>
#include <QDebug>
#include <QEvent>
#include <QFlags>
#include <QFrame>
#include <QGraphicsItem>
#include <QGraphicsLayout>
#include <QGraphicsLinearLayout>
#include <QGraphicsProxyWidget>
#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QGraphicsSceneResizeEvent>
#include <QGraphicsView>
#include <QIcon>
#include <QObject>
#include <QRect>
#include <QScrollBar>
#include <QSizeF>
#include <QSizePolicy>
#include <QString>
#include <QStringLiteral>
#include <QStyle>
#include <QStyleOption>
#include <QStyleOptionTitleBar>
#include <QTimer>
#include <QVariant>
#include <QWidget>
#include <QtGlobal>
#include <libcockatrice/protocol/pb/command_shuffle.pb.h>
#include <libcockatrice/settings/cards_display_settings.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qnamespace.h>
namespace
{
constexpr qreal kTitleBarHeight = 24.0;
constexpr qreal kMinVisibleWidth = 100.0;
} // namespace
/**
* @param _player the player the cards were revealed to.
* @param _origZone the zone the cards were revealed from.
* @param numberCards num of cards to reveal from the zone. Ex: scry the top 3 cards.
* Pass in a negative number to reveal the entire zone.
* -1 specifically will give the option to shuffle the zone upon closing the window.
* @param _revealZone if false, the cards will be face down.
* @param _writeableRevealZone whether the player can interact with the revealed cards.
*/
ZoneViewWidget::ZoneViewWidget(PlayerLogic *_player,
CardZoneLogic *_origZone,
int numberCards,
bool _revealZone,
bool _writeableRevealZone,
const QList<const ServerInfo_Card *> &cardList,
bool _isReversed)
: QGraphicsWidget(0, Qt::Window), canBeShuffled(_origZone->getIsShufflable()), player(_player)
{
setAcceptHoverEvents(true);
setAttribute(Qt::WA_DeleteOnClose);
setZValue(ZValues::ZONE_VIEW_WIDGET);
setFlag(ItemIgnoresTransformations);
QGraphicsLinearLayout *vbox = new QGraphicsLinearLayout(Qt::Vertical);
vbox->setSpacing(2);
// If the number is < 0, then it means that we can give the option to make the area sorted
if (numberCards < 0) {
// search edit
searchEdit.setFocusPolicy(Qt::ClickFocus);
searchEdit.setPlaceholderText(tr("Search by card name (or search expressions)"));
searchEdit.setClearButtonEnabled(true);
searchEdit.addAction(loadColorAdjustedPixmap("theme:icons/search"), QLineEdit::LeadingPosition);
auto help = searchEdit.addAction(themePixmap(QStringLiteral("icons/info")), QLineEdit::TrailingPosition);
connect(help, &QAction::triggered, this, [this] { createSearchSyntaxHelpWindow(&searchEdit); });
if (SettingsCache::instance().userInterface().getFocusCardViewSearchBar()) {
this->setActive(true);
searchEdit.setFocus();
}
QGraphicsProxyWidget *searchEditProxy = new QGraphicsProxyWidget;
searchEditProxy->setWidget(&searchEdit);
searchEditProxy->setZValue(ZValues::DRAG_ITEM);
vbox->addItem(searchEditProxy);
// hide search bar if chat autofocus setting is enabled, since typing into it will no longer work anyway
searchEditProxy->setVisible(!SettingsCache::instance().userInterface().getKeepGameChatFocus());
connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::keepGameChatFocusChanged,
searchEditProxy, [searchEditProxy](bool keepFocus) { searchEditProxy->setVisible(!keepFocus); });
// top row
QGraphicsLinearLayout *hTopRow = new QGraphicsLinearLayout(Qt::Horizontal);
// groupBy options
QGraphicsProxyWidget *groupBySelectorProxy = new QGraphicsProxyWidget;
groupBySelectorProxy->setWidget(&groupBySelector);
groupBySelectorProxy->setZValue(ZValues::TOP_UI);
hTopRow->addItem(groupBySelectorProxy);
// sortBy options
QGraphicsProxyWidget *sortBySelectorProxy = new QGraphicsProxyWidget;
sortBySelectorProxy->setWidget(&sortBySelector);
sortBySelectorProxy->setZValue(ZValues::DRAG_ITEM);
hTopRow->addItem(sortBySelectorProxy);
vbox->addItem(hTopRow);
// line
QGraphicsProxyWidget *lineProxy = new QGraphicsProxyWidget;
QFrame *line = new QFrame;
line->setFrameShape(QFrame::HLine);
line->setFrameShadow(QFrame::Sunken);
lineProxy->setWidget(line);
vbox->addItem(lineProxy);
// bottom row
QGraphicsLinearLayout *hBottomRow = new QGraphicsLinearLayout(Qt::Horizontal);
// pile view options
QGraphicsProxyWidget *pileViewProxy = new QGraphicsProxyWidget;
pileViewProxy->setWidget(&pileViewCheckBox);
hBottomRow->addItem(pileViewProxy);
// shuffle options
if (_origZone->getIsShufflable() && numberCards == -1) {
shuffleCheckBox.setChecked(true);
QGraphicsProxyWidget *shuffleProxy = new QGraphicsProxyWidget;
shuffleProxy->setWidget(&shuffleCheckBox);
hBottomRow->addItem(shuffleProxy);
}
vbox->addItem(hBottomRow);
}
extraHeight = vbox->sizeHint(Qt::PreferredSize).height();
QGraphicsLinearLayout *zoneHBox = new QGraphicsLinearLayout(Qt::Horizontal);
zoneContainer = new QGraphicsWidget(this);
zoneContainer->setSizePolicy(QSizePolicy::Expanding, QSizePolicy::Expanding);
zoneContainer->setFlag(QGraphicsItem::ItemClipsChildrenToShape);
zoneHBox->addItem(zoneContainer);
scrollBar = new QScrollBar(Qt::Vertical);
scrollBar->setMinimum(0);
scrollBar->setSingleStep(20);
scrollBar->setPageStep(200);
connect(scrollBar, &QScrollBar::valueChanged, this, &ZoneViewWidget::handleScrollBarChange);
scrollBarProxy = new ScrollableGraphicsProxyWidget;
scrollBarProxy->setWidget(scrollBar);
zoneHBox->addItem(scrollBarProxy);
vbox->addItem(zoneHBox);
zone = new ZoneViewZone(new ZoneViewZoneLogic(player, _origZone, numberCards, _revealZone, _writeableRevealZone,
_isReversed, zoneContainer),
zoneContainer);
connect(zone, &ZoneViewZone::wheelEventReceived, scrollBarProxy, &ScrollableGraphicsProxyWidget::recieveWheelEvent);
retranslateUi();
// only wire up sort options after creating ZoneViewZone, since it segfaults otherwise.
if (numberCards < 0) {
connect(&groupBySelector, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ZoneViewWidget::processGroupBy);
connect(&sortBySelector, static_cast<void (QComboBox::*)(int)>(&QComboBox::currentIndexChanged), this,
&ZoneViewWidget::processSortBy);
connect(&pileViewCheckBox, &QCheckBox::QT_STATE_CHANGED, this, &ZoneViewWidget::processSetPileView);
groupBySelector.setCurrentIndex(SettingsCache::instance().userInterface().getZoneViewGroupByIndex());
sortBySelector.setCurrentIndex(SettingsCache::instance().userInterface().getZoneViewSortByIndex());
pileViewCheckBox.setChecked(SettingsCache::instance().userInterface().getZoneViewPileView());
if (CardList::NoSort == static_cast<CardList::SortOption>(groupBySelector.currentData().toInt())) {
pileViewCheckBox.setEnabled(false);
}
connect(&searchEdit, &QLineEdit::textChanged, zone, &ZoneViewZone::setFilterString);
const auto applyCardSearchLanguage = [this] { zone->setFilterString(searchEdit.text()); };
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::cardLangChanged, this,
applyCardSearchLanguage);
connect(&SettingsCache::instance().cardsDisplay(), &CardsDisplaySettings::cardSearchLanguageChanged, this,
applyCardSearchLanguage);
}
setLayout(vbox);
connect(zone, &ZoneViewZone::optimumRectChanged, this, [this] { resizeToZoneContents(); });
connect(zone, &ZoneViewZone::closed, this, &ZoneViewWidget::zoneDeleted);
zone->initializeCards(cardList);
// QLabel sizes aren't taken into account until the widget is rendered.
// Force refresh after 1ms to fix glitchy rendering with long QLabels.
auto *lastResizeBeforeVisibleTimer = new QTimer(this);
connect(lastResizeBeforeVisibleTimer, &QTimer::timeout, this, [=, this] {
resizeToZoneContents();
disconnect(lastResizeBeforeVisibleTimer);
lastResizeBeforeVisibleTimer->deleteLater();
});
lastResizeBeforeVisibleTimer->setSingleShot(true);
lastResizeBeforeVisibleTimer->start(1);
}
void ZoneViewWidget::processGroupBy(int index)
{
auto option = static_cast<CardList::SortOption>(groupBySelector.itemData(index).toInt());
SettingsCache::instance().userInterface().setZoneViewGroupByIndex(index);
zone->setGroupBy(option);
// disable pile view checkbox if we're not grouping by anything
pileViewCheckBox.setEnabled(option != CardList::NoSort);
// reset sortBy if it has the same value as groupBy
if (option != CardList::NoSort &&
option == static_cast<CardList::SortOption>(sortBySelector.currentData().toInt())) {
sortBySelector.setCurrentIndex(1); // set to SortByName
}
}
void ZoneViewWidget::processSortBy(int index)
{
auto option = static_cast<CardList::SortOption>(sortBySelector.itemData(index).toInt());
// set to SortByName instead if it has the same value as groupBy
if (option != CardList::NoSort &&
option == static_cast<CardList::SortOption>(groupBySelector.currentData().toInt())) {
sortBySelector.setCurrentIndex(1); // set to SortByName
return;
}
SettingsCache::instance().userInterface().setZoneViewSortByIndex(index);
zone->setSortBy(option);
}
void ZoneViewWidget::processSetPileView(QT_STATE_CHANGED_T value)
{
SettingsCache::instance().userInterface().setZoneViewPileView(value);
zone->setPileView(value);
}
void ZoneViewWidget::retranslateUi()
{
setWindowTitle(zone->getLogic()->getTranslatedName(false, CaseNominative));
{ // We can't change the strings after they're put into the QComboBox, so this is our workaround
int oldIndex = groupBySelector.currentIndex();
groupBySelector.clear();
groupBySelector.addItem(tr("Ungrouped"), CardList::NoSort);
groupBySelector.addItem(tr("Group by Type"), CardList::SortByMainType);
groupBySelector.addItem(tr("Group by Mana Value"), CardList::SortByManaValue);
groupBySelector.addItem(tr("Group by Color"), CardList::SortByColorGrouping);
groupBySelector.setCurrentIndex(oldIndex);
}
{
int oldIndex = sortBySelector.currentIndex();
sortBySelector.clear();
sortBySelector.addItem(tr("Unsorted"), CardList::NoSort);
sortBySelector.addItem(tr("Sort by Name"), CardList::SortByName);
sortBySelector.addItem(tr("Sort by Type"), CardList::SortByType);
sortBySelector.addItem(tr("Sort by Mana Cost"), CardList::SortByManaCost);
sortBySelector.addItem(tr("Sort by Colors"), CardList::SortByColors);
sortBySelector.addItem(tr("Sort by P/T"), CardList::SortByPt);
sortBySelector.addItem(tr("Sort by Set"), CardList::SortBySet);
sortBySelector.setCurrentIndex(oldIndex);
}
shuffleCheckBox.setText(tr("shuffle when closing"));
pileViewCheckBox.setText(tr("pile view"));
}
void ZoneViewWidget::stopWindowDrag()
{
if (!draggingWindow) {
return;
}
draggingWindow = false;
ungrabMouse();
}
void ZoneViewWidget::startWindowDrag(QGraphicsSceneMouseEvent *event)
{
draggingWindow = true;
dragStartItemPos = pos();
dragStartScreenPos = event->screenPos();
dragView = findDragView(event->widget());
// need to grab mouse to receive events and not miss initial movement
grabMouse();
}
QRectF ZoneViewWidget::closeButtonRect(QWidget *styleWidget) const
{
const QRectF frameRectF = windowFrameRect();
// query the style for the close button position (handles macOS top-left placement)
// Title bar rect MUST be local (0,0-based) for QStyle
const QRect titleBarRect(0, 0, static_cast<int>(frameRectF.width()), static_cast<int>(kTitleBarHeight));
if (styleWidget) {
QStyleOptionTitleBar opt;
opt.initFrom(styleWidget);
opt.rect = titleBarRect;
opt.text = windowTitle();
opt.icon = styleWidget->windowIcon();
opt.titleBarFlags = Qt::Window | Qt::WindowTitleHint | Qt::WindowSystemMenuHint | Qt::WindowCloseButtonHint;
opt.subControls = QStyle::SC_TitleBarCloseButton;
opt.activeSubControls = QStyle::SC_TitleBarCloseButton;
opt.titleBarState = styleWidget->isActiveWindow() ? Qt::WindowActive : Qt::WindowNoState;
if (styleWidget->isActiveWindow()) {
opt.state |= QStyle::State_Active;
}
QRect r = styleWidget->style()->subControlRect(QStyle::CC_TitleBar, &opt, QStyle::SC_TitleBarCloseButton,
styleWidget);
if (r.isValid() && !r.isEmpty()) {
// Translate from local-titlebar coords → frame coords
r.translate(frameRectF.topLeft().toPoint());
return QRectF(r);
}
}
// Fallback: frame-relative top-right
return QRectF(frameRectF.right() - kTitleBarHeight, frameRectF.top(), kTitleBarHeight, kTitleBarHeight);
}
QGraphicsView *ZoneViewWidget::findDragView(QWidget *eventWidget) const
{
QWidget *current = eventWidget;
while (current) {
if (auto *view = qobject_cast<QGraphicsView *>(current)) {
return view;
}
current = current->parentWidget();
}
if (scene() && !scene()->views().isEmpty()) {
return scene()->views().constFirst();
}
return nullptr;
}
QPointF ZoneViewWidget::calcDraggedWindowPos(const QPoint &screenPos,
const QPointF &scenePos,
const QPointF &buttonDownScenePos) const
{
if (dragView && dragView->viewport()) {
const QPoint vpStart = dragView->viewport()->mapFromGlobal(dragStartScreenPos);
const QPoint vpNow = dragView->viewport()->mapFromGlobal(screenPos);
const QPointF sceneStart = dragView->mapToScene(vpStart);
const QPointF sceneNow = dragView->mapToScene(vpNow);
return dragStartItemPos + (sceneNow - sceneStart);
}
return dragStartItemPos + (scenePos - buttonDownScenePos);
}
bool ZoneViewWidget::windowFrameEvent(QEvent *event)
{
if (event->type() == QEvent::UngrabMouse) {
stopWindowDrag();
return QGraphicsWidget::windowFrameEvent(event);
}
auto *me = dynamic_cast<QGraphicsSceneMouseEvent *>(event);
if (!me) {
return QGraphicsWidget::windowFrameEvent(event);
}
switch (event->type()) {
case QEvent::GraphicsSceneMousePress:
if (me->button() == Qt::LeftButton && windowFrameSectionAt(me->pos()) == Qt::TitleBarArea) {
// avoid drag on close button
if (closeButtonRect(me->widget()).contains(me->pos())) {
me->accept();
close();
return true;
}
startWindowDrag(me);
me->accept();
return true;
}
break;
case QEvent::GraphicsSceneMouseMove:
if (draggingWindow) {
if (!(me->buttons() & Qt::LeftButton)) {
stopWindowDrag();
} else {
setPos(
calcDraggedWindowPos(me->screenPos(), me->scenePos(), me->buttonDownScenePos(Qt::LeftButton)));
}
me->accept();
return true;
}
break;
case QEvent::GraphicsSceneMouseRelease:
if (draggingWindow && me->button() == Qt::LeftButton) {
stopWindowDrag();
me->accept();
return true;
}
break;
default:
break;
}
return QGraphicsWidget::windowFrameEvent(event);
}
void ZoneViewWidget::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
{
// move if the scene routes moves while dragging
if (draggingWindow && (event->buttons() & Qt::LeftButton)) {
setPos(calcDraggedWindowPos(event->screenPos(), event->scenePos(), event->buttonDownScenePos(Qt::LeftButton)));
event->accept();
return;
}
QGraphicsWidget::mouseMoveEvent(event);
}
void ZoneViewWidget::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
{
if (draggingWindow && event->button() == Qt::LeftButton) {
stopWindowDrag();
event->accept();
return;
}
QGraphicsWidget::mouseReleaseEvent(event);
}
QVariant ZoneViewWidget::itemChange(GraphicsItemChange change, const QVariant &value)
{
if (change == QGraphicsItem::ItemPositionChange && scene()) {
// Keep grab area in main view
const QRectF sceneRect = scene()->sceneRect();
const QPointF requestedPos = value.toPointF();
QPointF desiredPos = requestedPos;
const qreal minX = sceneRect.left();
const qreal maxX = qMax(minX, sceneRect.right() - kMinVisibleWidth);
const qreal minY = sceneRect.top() + kTitleBarHeight;
const qreal maxY = qMax(minY, sceneRect.bottom() - kTitleBarHeight);
desiredPos.setX(qBound(minX, desiredPos.x(), maxX));
desiredPos.setY(qBound(minY, desiredPos.y(), maxY));
return desiredPos;
}
return QGraphicsWidget::itemChange(change, value);
}
void ZoneViewWidget::resizeEvent(QGraphicsSceneResizeEvent *event)
{
// We need to manually resize the scroll bar whenever the window gets resized
resizeScrollbar(event->newSize().height() - extraHeight - 10);
}
void ZoneViewWidget::resizeScrollbar(const qreal newZoneHeight)
{
qreal totalZoneHeight = zone->getOptimumRect().height();
qreal newMax = qMax(totalZoneHeight - newZoneHeight, 0.0);
scrollBar->setMaximum(newMax);
}
/**
* Maps a height that is given as number of rows of cards to the actual height, given in pixels.
*
* @param rows Rows of cards
* @return The height in pixels
*/
static qreal rowsToHeight(int rows)
{
const qreal cardsHeight = (rows + 1) * (CardDimensions::HEIGHT_F / 3);
return cardsHeight + 5; // +5 padding to make the cutoff look nicer
}
/**
* Calculates the max initial height from the settings.
* The max initial height setting is given as number of rows, so we need to map it to a height.
**/
static qreal calcMaxInitialHeight()
{
return rowsToHeight(SettingsCache::instance().userInterface().getCardViewInitialRowsMax());
}
/**
* @brief Handles edge cases in determining the next default zone height. We want the height to snap when the number of
* rows changes, but not if the player has already expanded the window.
*/
static qreal determineNewZoneHeight(qreal oldZoneHeight)
{
// don't snap if window is taller than max initial height
if (oldZoneHeight > calcMaxInitialHeight()) {
return oldZoneHeight;
}
return calcMaxInitialHeight();
}
void ZoneViewWidget::resizeToZoneContents(bool forceInitialHeight)
{
QRectF zoneRect = zone->getOptimumRect();
qreal totalZoneHeight = zoneRect.height();
qreal width = qMax(QGraphicsWidget::layout()->effectiveSizeHint(Qt::MinimumSize, QSizeF()).width(),
zoneRect.width() + scrollBar->width() + 10);
QSizeF maxSize(width, zoneRect.height() + extraHeight + 10);
qreal currentZoneHeight = rect().height() - extraHeight - 10;
qreal newZoneHeight = forceInitialHeight ? calcMaxInitialHeight() : determineNewZoneHeight(currentZoneHeight);
QSizeF initialSize(width, newZoneHeight + extraHeight + 10);
setMaximumSize(maxSize);
resize(initialSize);
resizeScrollbar(newZoneHeight);
zone->setGeometry(QRectF(0, -scrollBar->value(), zoneContainer->size().width(), totalZoneHeight));
if (layout()) {
layout()->invalidate();
}
}
void ZoneViewWidget::handleScrollBarChange(int value)
{
zone->setY(-value);
}
void ZoneViewWidget::closeEvent(QCloseEvent *event)
{
stopWindowDrag();
disconnect(zone, &ZoneViewZone::closed, this, 0);
// manually call zone->close in order to remove it from the origZones views
zone->close();
if (shuffleCheckBox.isChecked()) {
player->getPlayerActions()->sendGameCommand(Command_Shuffle());
}
zoneDeleted();
event->accept();
}
void ZoneViewWidget::zoneDeleted()
{
emit closePressed(this);
deleteLater();
}
void ZoneViewWidget::initStyleOption(QStyleOption *option) const
{
QStyleOptionTitleBar *titleBar = qstyleoption_cast<QStyleOptionTitleBar *>(option);
if (titleBar) {
titleBar->icon = themePixmap(QStringLiteral("cockatrice"));
}
}
/**
* Expands/shrinks the window, depending on the current height as well as the configured initial and expanded max
* heights.
*/
void ZoneViewWidget::expandWindow()
{
qreal maxInitialHeight = calcMaxInitialHeight();
qreal maxExpandedHeight = rowsToHeight(SettingsCache::instance().userInterface().getCardViewExpandedRowsMax());
qreal height = rect().height() - extraHeight - 10;
qreal maxHeight = maximumHeight() - extraHeight - 10;
// reset window to initial max height if...
bool doResetSize =
// current height is less than that
(height < maxInitialHeight) ||
// current height is at expanded max height
(height == maxExpandedHeight) ||
// current height is at actual max height, and actual max height is less than expanded max height
(height == maxHeight && height > maxInitialHeight && height < maxExpandedHeight);
if (doResetSize) {
resizeToZoneContents(true);
} else {
// expand/shrink window to expanded max height if current height is anywhere at or between initial max height
// and actual max height
resize(maximumSize().boundedTo({maximumWidth(), maxExpandedHeight + extraHeight + 10}));
}
}
void ZoneViewWidget::mouseDoubleClickEvent(QGraphicsSceneMouseEvent *event)
{
if (event->pos().y() <= 0) {
expandWindow();
}
}