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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
72 lines
2 KiB
C++
72 lines
2 KiB
C++
#ifndef GAMESCENE_H
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#define GAMESCENE_H
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#include <QGraphicsScene>
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#include <QList>
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#include <QPointer>
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#include <QSet>
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class Player;
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class ZoneViewWidget;
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class CardZone;
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class AbstractCardItem;
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class CardItem;
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class ServerInfo_Card;
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class PhasesToolbar;
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class QBasicTimer;
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class GameScene : public QGraphicsScene
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{
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Q_OBJECT
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private:
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static const int playerAreaSpacing = 5;
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PhasesToolbar *phasesToolbar;
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QList<Player *> players;
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QList<QList<Player *>> playersByColumn;
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QList<ZoneViewWidget *> zoneViews;
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QSize viewSize;
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QPointer<CardItem> hoveredCard;
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QBasicTimer *animationTimer;
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QSet<CardItem *> cardsToAnimate;
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int playerRotation;
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void updateHover(const QPointF &scenePos);
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public:
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GameScene(PhasesToolbar *_phasesToolbar, QObject *parent = nullptr);
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~GameScene();
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void retranslateUi();
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void processViewSizeChange(const QSize &newSize);
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QTransform getViewTransform() const;
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QTransform getViewportTransform() const;
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void startRubberBand(const QPointF &selectionOrigin);
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void resizeRubberBand(const QPointF &cursorPoint);
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void stopRubberBand();
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void registerAnimationItem(AbstractCardItem *item);
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void unregisterAnimationItem(AbstractCardItem *card);
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public slots:
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void toggleZoneView(Player *player, const QString &zoneName, int numberCards);
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void addRevealedZoneView(Player *player,
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CardZone *zone,
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const QList<const ServerInfo_Card *> &cardList,
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bool withWritePermission);
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void removeZoneView(ZoneViewWidget *item);
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void addPlayer(Player *player);
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void removePlayer(Player *player);
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void clearViews();
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void closeMostRecentZoneView();
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void adjustPlayerRotation(int rotationAdjustment);
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void rearrange();
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protected:
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bool event(QEvent *event);
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void timerEvent(QTimerEvent *event);
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signals:
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void sigStartRubberBand(const QPointF &selectionOrigin);
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void sigResizeRubberBand(const QPointF &cursorPoint);
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void sigStopRubberBand();
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};
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#endif
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