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* Simplify add card. Took 25 minutes Took 8 minutes # Commit time for manual adjustment: # Took 16 minutes Took 7 seconds * Refactor out db loading from card db. Took 39 minutes Took 9 minutes Took 2 minutes Took 17 seconds * Refactor out db queries from card db. Took 42 minutes * Lint. Took 3 minutes * I guess. Took 7 minutes * Tests. Took 15 minutes * I don't understand this. Took 9 minutes * fix linker errors * Rename to querier and promote to QObject Took 39 minutes * Lint. Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> Co-authored-by: ebbit1q <ebbit1q@gmail.com>
146 lines
5.1 KiB
C++
146 lines
5.1 KiB
C++
#include "mana_devotion_widget.h"
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#include "../../../database/card_database.h"
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#include "../../../database/card_database_manager.h"
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#include "../../../deck/deck_loader.h"
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#include "../../../main.h"
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#include "../general/display/banner_widget.h"
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#include "../general/display/bar_widget.h"
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#include <deck_list.h>
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#include <iostream>
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#include <regex>
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#include <string>
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#include <unordered_map>
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ManaDevotionWidget::ManaDevotionWidget(QWidget *parent, DeckListModel *_deckListModel)
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: QWidget(parent), deckListModel(_deckListModel)
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{
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layout = new QVBoxLayout(this);
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setLayout(layout);
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bannerWidget = new BannerWidget(this, tr("Mana Devotion"), Qt::Vertical, 100);
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bannerWidget->setMaximumHeight(100);
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layout->addWidget(bannerWidget);
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barLayout = new QHBoxLayout();
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layout->addLayout(barLayout);
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connect(deckListModel, &DeckListModel::dataChanged, this, &ManaDevotionWidget::analyzeManaDevotion);
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retranslateUi();
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}
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void ManaDevotionWidget::retranslateUi()
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{
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bannerWidget->setText(tr("Mana Devotion"));
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}
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void ManaDevotionWidget::setDeckModel(DeckListModel *deckModel)
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{
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deckListModel = deckModel;
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connect(deckListModel, &DeckListModel::dataChanged, this, &ManaDevotionWidget::analyzeManaDevotion);
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analyzeManaDevotion();
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}
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std::unordered_map<char, int> ManaDevotionWidget::analyzeManaDevotion()
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{
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manaDevotionMap.clear();
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InnerDecklistNode *listRoot = deckListModel->getDeckList()->getRoot();
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for (int i = 0; i < listRoot->size(); i++) {
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InnerDecklistNode *currentZone = dynamic_cast<InnerDecklistNode *>(listRoot->at(i));
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for (int j = 0; j < currentZone->size(); j++) {
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DecklistCardNode *currentCard = dynamic_cast<DecklistCardNode *>(currentZone->at(j));
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if (!currentCard)
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continue;
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for (int k = 0; k < currentCard->getNumber(); ++k) {
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CardInfoPtr info = CardDatabaseManager::query()->getCardInfo(currentCard->getName());
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if (info) {
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auto devotion = countManaSymbols(info->getManaCost());
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mergeManaCounts(manaDevotionMap, devotion);
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}
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}
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}
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}
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updateDisplay();
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return manaDevotionMap;
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}
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void ManaDevotionWidget::updateDisplay()
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{
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// Clear the layout first
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QLayoutItem *item;
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while ((item = barLayout->takeAt(0)) != nullptr) {
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item->widget()->deleteLater();
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delete item;
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}
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int highestEntry = 0;
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for (auto entry : manaDevotionMap) {
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if (highestEntry < entry.second) {
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highestEntry = entry.second;
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}
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}
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// Define color mapping for devotion bars
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std::unordered_map<char, QColor> manaColors = {{'W', QColor(248, 231, 185)}, {'U', QColor(14, 104, 171)},
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{'B', QColor(21, 11, 0)}, {'R', QColor(211, 32, 42)},
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{'G', QColor(0, 115, 62)}, {'C', QColor(150, 150, 150)}};
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for (auto entry : manaDevotionMap) {
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QColor barColor = manaColors.count(entry.first) ? manaColors[entry.first] : Qt::gray;
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BarWidget *barWidget = new BarWidget(QString(entry.first), entry.second, highestEntry, barColor, this);
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barLayout->addWidget(barWidget);
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}
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update(); // Update the widget display
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}
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std::unordered_map<char, int> ManaDevotionWidget::countManaSymbols(const QString &manaString)
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{
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std::unordered_map<char, int> manaCounts = {{'W', 0}, {'U', 0}, {'B', 0}, {'R', 0}, {'G', 0}};
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int len = manaString.length();
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for (int i = 0; i < len; ++i) {
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if (manaString[i] == '{') {
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++i; // Move past '{'
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if (i < len && manaCounts.find(manaString[i].toLatin1()) != manaCounts.end()) {
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char mana1 = manaString[i].toLatin1();
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++i; // Move to next character
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if (i < len && manaString[i] == '/') {
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++i; // Move past '/'
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if (i < len && manaCounts.find(manaString[i].toLatin1()) != manaCounts.end()) {
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char mana2 = manaString[i].toLatin1();
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manaCounts[mana1]++;
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manaCounts[mana2]++;
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} else {
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// Handle cases like "{W/}" where second part is invalid
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manaCounts[mana1]++;
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}
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} else {
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manaCounts[mana1]++;
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}
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}
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// Ensure we always skip to the closing '}'
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while (i < len && manaString[i] != '}') {
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++i;
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}
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}
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// Check if the character is a standalone mana symbol (not inside {})
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else if (manaCounts.find(manaString[i].toLatin1()) != manaCounts.end()) {
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manaCounts[manaString[i].toLatin1()]++;
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}
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}
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return manaCounts;
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}
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void ManaDevotionWidget::mergeManaCounts(std::unordered_map<char, int> &manaCounts1,
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const std::unordered_map<char, int> &manaCounts2)
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{
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for (const auto &pair : manaCounts2) {
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manaCounts1[pair.first] += pair.second; // Add values for matching keys
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}
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}
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