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Bake each zone's phase from its true world position in the horizontal-hand layout (player 0, stack 172, table 280, hand 172+406) so the diagonal sheen continues continuously across zone boundaries. All zones share one mathematically tileable (1,1) diagonal at frequency 3; playerzone gets a distinct blue-violet identity and the light scheme gets extra contrast. |
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| .. | ||
| Default | ||
| Fabric | ||
| Fusion | ||
| Leather | ||
| Plasma | ||
| VelvetMarble | ||
| CMakeLists.txt | ||