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synced 2026-04-27 07:48:01 -07:00
* refactor: clean up to use for-each loop * track cards in rect so far and toggle isSelected on change * only clear selection if ctrl isn't held * fix build errors
103 lines
3.5 KiB
C++
103 lines
3.5 KiB
C++
#include "select_zone.h"
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#include "../../settings/cache_settings.h"
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#include "../cards/card_item.h"
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#include "../game_scene.h"
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#include <QDebug>
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#include <QGraphicsSceneMouseEvent>
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qreal divideCardSpaceInZone(qreal index, int cardCount, qreal totalHeight, qreal cardHeight, bool reverse)
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{
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qreal cardMinOverlap = cardHeight * SettingsCache::instance().getStackCardOverlapPercent() / 100;
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qreal desiredHeight = cardHeight * cardCount - cardMinOverlap * (cardCount - 1);
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qreal y;
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if (desiredHeight > totalHeight) {
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if (reverse) {
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y = index / ((totalHeight - cardHeight) / (cardCount - 1));
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} else {
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y = index * (totalHeight - cardHeight) / (cardCount - 1);
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}
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} else {
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qreal start = (totalHeight - desiredHeight) / 2;
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if (reverse) {
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if (index <= start) {
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return 0;
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}
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y = (index - start) / (cardHeight - cardMinOverlap);
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} else {
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y = index * (cardHeight - cardMinOverlap) + start;
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}
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}
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return y;
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}
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SelectZone::SelectZone(Player *_player,
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const QString &_name,
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bool _hasCardAttr,
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bool _isShufflable,
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bool _contentsKnown,
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QGraphicsItem *parent,
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bool isView)
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: CardZone(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent, isView)
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{
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}
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void SelectZone::mouseMoveEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->buttons().testFlag(Qt::LeftButton)) {
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QPointF pos = event->pos();
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if (pos.x() < 0)
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pos.setX(0);
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QRectF br = boundingRect();
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if (pos.x() > br.width())
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pos.setX(br.width());
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if (pos.y() < 0)
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pos.setY(0);
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if (pos.y() > br.height())
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pos.setY(br.height());
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QRectF selectionRect = QRectF(selectionOrigin, pos).normalized();
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for (auto card : cards) {
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if (card->getAttachedTo() && card->getAttachedTo()->getZone() != this) {
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continue;
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}
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bool inRect = selectionRect.intersects(card->mapRectToParent(card->boundingRect()));
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if (inRect && !cardsInSelectionRect.contains(card)) {
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// selection has just expanded to cover the card
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cardsInSelectionRect.insert(card);
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card->setSelected(!card->isSelected());
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} else if (!inRect && cardsInSelectionRect.contains(card)) {
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// selection has just shrunk to no longer cover the card
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cardsInSelectionRect.remove(card);
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card->setSelected(!card->isSelected());
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}
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}
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static_cast<GameScene *>(scene())->resizeRubberBand(
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deviceTransform(static_cast<GameScene *>(scene())->getViewportTransform()).map(pos));
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event->accept();
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}
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}
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void SelectZone::mousePressEvent(QGraphicsSceneMouseEvent *event)
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{
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if (event->button() == Qt::LeftButton) {
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if (!event->modifiers().testFlag(Qt::ControlModifier)) {
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scene()->clearSelection();
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}
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selectionOrigin = event->pos();
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static_cast<GameScene *>(scene())->startRubberBand(event->scenePos());
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event->accept();
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} else
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CardZone::mousePressEvent(event);
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}
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void SelectZone::mouseReleaseEvent(QGraphicsSceneMouseEvent *event)
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{
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selectionOrigin = QPoint();
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cardsInSelectionRect.clear();
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static_cast<GameScene *>(scene())->stopRubberBand();
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event->accept();
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}
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