Cockatrice/cockatrice/src/interface/widgets/server/game_selector.cpp
BruebachL d603a2bb6a
[Tooling] Apply include-what-you-use across the tree (#7396)
* [DeckList] Apply include-what-you-use to libcockatrice_deck_list

* [IWYU] Apply include-what-you-use across the tree

Run one whole-tree IWYU pass over the libcockatrice_* libraries, the
Cockatrice client, Oracle, Servatrice and the test suite, so each
translation unit includes what it uses directly and forward-declares
what it does not need.

IWYU only analyses real translation units, never the moc code CMake
generates from Q_OBJECT headers, so it strips includes that moc output
silently relies on. Where a type is passed by value (or nested in a
QList/QMap) in a signal or slot signature, the generated moc code needs
the complete type; those includes are kept with an explanatory
`// IWYU pragma: keep`. The same holds for Q_DECLARE_METATYPE targets
such as QSqlDatabase.

A handful of includes are added by hand where callers brace-initialize a
const-reference parameter, which also requires the complete type.

Applied as a single commit on purpose: stripping includes from the
libcockatrice_* headers is precisely what breaks the client, test and
server translation units, and the fixes for those live in the same
translation units. Splitting by component would therefore leave
intermediate commits that do not compile.

All 426 modified Q_OBJECT/Q_GADGET headers were verified to be
moc-self-contained by compiling each generated moc_*.cpp standalone;
several built only because of moc include ordering in
mocs_compilation.cpp before the keep-includes were added.

* [Tooling] Emit public Qt headers and fix IWYU fallout CI found

Three problems the local build could not see, all because a green local
build only proves the configuration it was run under.

Private Qt headers. IWYU emitted private, lowercase Qt headers, and
qtypes.h does not exist at all before Qt 6.9, so the Debian 12 and
Ubuntu 24.04 jobs on Qt 6.4.2 failed to compile. The generator only
emitted a mapping when the capital header name mirrored the private one
(QAbstractAnimation for qabstractanimation.h), so qtypes.h, which is
wrapped by QtTypes instead, got no mapping and kept the private
spelling. Map it explicitly to <QtTypes>, which is public since Qt 5 and
provides the same typedefs either way, and rewrite the 100 affected
includes.

Do not generalize this to "prefer any Qt* wrapper". The table is
generated from whichever Qt is installed, and the wrappers are not
equally old: QtLogging only appeared in Qt 6.8 and QtMinMax in 6.5, so
that heuristic trades one breakage for another. Every other lowercase
header still in the tree has shipped publicly since Qt 5, so those are
left alone.

Platform-guarded includes. IWYU only sees the preprocessor configuration
it is handed, so it dropped an include that only the macOS branch of
main.cpp needs, and the macOS jobs failed on an undeclared
UrlSchemeEventFilter. Restore the include. Force-compiling every file
that carries a platform guard under Q_OS_MAC, Q_OS_MACOS and __APPLE__
reports nothing else, so the macOS branches are covered rather than
assumed.

shellcheck. Drop a leftover variable and stop assigning the
include-what-you-use lookup, which was only ever an existence check.

* [Tooling] Map Qt 6.5+ split headers to QtGlobal for Qt 6.4 compatibility

IWYU emitted QtTypes, QtPreprocessorSupport, QtVersionChecks, QtAssert,
QtMinMax, QtClassHelperMacros, QtEnvironmentVariables and QtTranslation.
Qt 6.5 split those declarations out of qglobal.h into separate headers, so
neither the Qt* wrapper nor the q*.h private name exists on the oldest Qt we
support (6.4.2), and Debian 12 / Ubuntu 24.04 fail with "No such file or
directory". qtypes.h is worse still: it only appeared in Qt 6.9.

QtGlobal is the one spelling that works across the whole supported range. It
has been public since Qt 5, defines these declarations itself up to Qt 6.4, and
includes the split headers from Qt 6.5 on, so redirect all eight private
headers to it and collapse the affected includes in the tree.

Curated overrides now take precedence over the name-mirroring rule, which
cannot know about Qt version floors because the mapping is generated from
whatever Qt is installed. That rule was mapping qtversionchecks.h to
<QtVersionChecks> even with an override present, because the override was only
consulted as a fallback. A curated key that matches nothing is now a hard
error rather than a silent fallback, and the redirected headers are no longer
advertised as the home of a symbol.

Verified every Qt include in the tree resolves against the real
qt6-base-dev 6.4.2 package: 15 distinct includes, 0 missing.

* [Tooling] Map QOverload to QtGlobal and drop the QMetaMethodArgument include

Two more headers IWYU emitted do not exist on Qt 6.4.2:

QOverload was split out of qglobal.h in Qt 6.5, so on 6.4.2 it is declared in
qglobal.h directly and the standalone header is a hard error. QtGlobal covers
both, so map qoverload.h to it like the other 6.5+ split headers.

QMetaMethodArgument is never referenced anywhere in the tree. It is a bare
forwarder for qobjectdefs.h that our generator advertised as a class symbol,
which is how IWYU came to add the include at all. The symbol mappings are
generated from header names, so they cannot tell a forwarder that happens to be
capitalised from a real class; removing the unused include is the fix, and the
generic case stays a known limitation of the generator.

Extending the audit to every Q* header (an earlier pass only matched headers
starting with "Qt" or lowercase q*.h, so it missed all of them) against the real
qt6-base-dev, qt6-multimedia-dev, qt6-declarative-dev, qt6-svg-dev and
qt6-websockets-dev 6.4.2 packages: 341 distinct Qt includes, 0 missing.

* [Game] Give moc the complete CardItem type in player_actions.h

player_actions.h forward declares CardItem but passes QList<CardItem *> by
value in actPlay/actPlayFacedown/actHide. moc instantiates the metatype for
those parameters, and on Qt 6.4 that expands to sizeof(CardItem), so Ubuntu
24.04 fails with "invalid application of 'sizeof' to incomplete type
'CardItem'". Newer Qt tolerates the incomplete type, which is why only the
6.4.2 jobs failed.

Include the defining header with an IWYU pragma keep, matching how the other
MOC-required includes in this area are handled.

* [Game] Give moc the complete ServerInfo_Card type

player_logic.h, game_scene.h, view_zone.h and view_zone_widget.h forward
declare ServerInfo_Card but pass QList<const ServerInfo_Card *> through signal
and slot signatures. moc instantiates the metatype for those parameters, which
Qt 6.4 expands to sizeof(ServerInfo_Card), so the connect in game_scene.cpp
fails on Debian 12 and Ubuntu 24.04 with "invalid application of 'sizeof' to
incomplete type 'const ServerInfo_Card'". Newer Qt tolerates it, so only the
6.4.2 jobs failed.

Include the generated protobuf header with an IWYU pragma keep, following the
pattern already used for ServerInfo_Player and ServerInfo_User in
game_event_handler.h.

* [Client] Complete the types Qt 6.4 needs for connect and moc

Qt 6.4 expands QMetaType::fromType on the normalised argument list of a
PMF connect and on moc-generated metatypes, which requires sizeof on every
signal and slot parameter. Newer Qt tolerates forward declarations there,
so only the Debian 12 and Ubuntu 24.04 jobs failed, with
"invalid application of 'sizeof' to incomplete type" for QMouseEvent,
QPrinter and GameReplay.

Replace the forward declarations with the real includes:

- QMouseEvent in the nine widget headers that pass it through signals
- QPrinter in abstract_tab_deck_editor.cpp, for the actPrintDeck lambda
- game_replay.pb.h in tab_replays.h. GameReplay is a protobuf message, so
  the project's game/replay.h only forward declares it and cannot supply
  the complete type.

Found by recompiling all 1918 project TUs against the Debian Qt 6.4.2
headers, which reproduces those two CI jobs locally in one pass.

* [Client] Complete Release and QMenu for Qt 6.4 moc and connect

Continuing the Qt 6.4 complete-type sweep:

- window_main.cpp connects ClientUpdateChecker::finishedCheck to
  MainWindow::checkClientUpdatesFinished, whose Release * parameter made
  moc 6.4 instantiate the metatype. GameReplay turned out to be a protobuf
  message, so Release likewise needed release_channel.h in the three
  headers declaring those signals: window_main.h, dlg_update.h and
  client_update_checker.h.
- moc 6.4 also needs sizeof(QMenu) for the QList<QMenu *> carried by
  TabSupervisor::setMenu and MainWindow::updateTabMenu.

Verified by regenerating moc output with the Debian moc 6.4.2 for all 434
Q_OBJECT/Q_GADGET classes and compiling it, plus recompiling all 1612
source TUs, against the Qt 6.4.2 headers: no remaining failures.

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-10-08 11:13:50 +02:00

528 lines
18 KiB
C++

#include "game_selector.h"
#include "../../../client/settings/cache_settings.h"
#include "../../pixel_map_generator.h"
#include "../interface/widgets/dialogs/dlg_create_game.h"
#include "../interface/widgets/dialogs/dlg_filter_games.h"
#include "../interface/widgets/tabs/tab_room.h"
#include "../interface/widgets/tabs/tab_supervisor.h"
#include "../interface/widgets/utility/get_text_with_max.h"
#include "game_link.h"
#include "game_selector_quick_filter_toolbar.h"
#include "games_model.h"
#include "libcockatrice/protocol/pb/event_add_to_list.pb.h"
#include "libcockatrice/protocol/pb/event_remove_from_list.pb.h"
#include "libcockatrice/protocol/pb/serverinfo_user.pb.h"
#include "user/user_list_manager.h"
#include <QAction>
#include <QClipboard>
#include <QDebug>
#include <QGuiApplication>
#include <QHBoxLayout>
#include <QHeaderView>
#include <QItemSelectionModel>
#include <QLineEdit>
#include <QMap>
#include <QMenu>
#include <QMessageBox>
#include <QModelIndex>
#include <QPushButton>
#include <QSize>
#include <QString>
#include <QStringLiteral>
#include <QTreeView>
#include <QVBoxLayout>
#include <QVariant>
#include <QtGlobal>
#include <libcockatrice/network/client/abstract/abstract_client.h>
#include <libcockatrice/protocol/pb/response.pb.h>
#include <libcockatrice/protocol/pb/room_commands.pb.h>
#include <libcockatrice/protocol/pb/serverinfo_game.pb.h>
#include <libcockatrice/protocol/pending_command.h>
#include <libcockatrice/settings/interface_settings.h>
#include <qlogging.h>
#include <qnamespace.h>
#include <string>
class QModelIndex;
class QPoint;
class QWidget;
template <typename T> class QList;
GameSelector::GameSelector(AbstractClient *_client,
TabSupervisor *_tabSupervisor,
TabRoom *_room,
const QMap<int, QString> &_rooms,
const QMap<int, GameTypeMap> &_gameTypes,
const bool restoresettings,
const bool _showfilters,
QWidget *parent)
: QGroupBox(parent), client(_client), tabSupervisor(_tabSupervisor), room(_room), showFilters(_showfilters)
{
gameListView = new QTreeView;
gameListView->setContextMenuPolicy(Qt::CustomContextMenu);
connect(gameListView, &QTreeView::customContextMenuRequested, this, &GameSelector::customContextMenu);
gameListModel = new GamesModel(_rooms, _gameTypes, this);
gameListProxyModel = new GamesProxyModel(this, tabSupervisor->getUserListManager());
if (showFilters) {
gameListProxyModel->setSourceModel(gameListModel);
gameListProxyModel->setSortCaseSensitivity(Qt::CaseInsensitive);
gameListView->setModel(gameListProxyModel);
} else {
gameListView->setModel(gameListModel);
}
gameListView->setIconSize(QSize(13, 13));
gameListView->setSortingEnabled(true);
gameListView->sortByColumn(gameListModel->startTimeColIndex(), Qt::AscendingOrder);
gameListView->setAlternatingRowColors(true);
gameListView->setRootIsDecorated(true);
// game created width
gameListView->setColumnWidth(1, gameListView->columnWidth(2) * 0.7);
// players width
gameListView->resizeColumnToContents(6);
// description width
gameListView->setColumnWidth(2, gameListView->columnWidth(2) * 1.7);
// creator width
gameListView->setColumnWidth(3, gameListView->columnWidth(3) * 1.2);
// game type width
gameListView->setColumnWidth(4, gameListView->columnWidth(4) * 1.4);
if (_room) {
gameListView->header()->hideSection(gameListModel->roomColIndex());
}
if (room) {
gameTypeMap = gameListModel->getGameTypes().value(room->getRoomId());
}
if (showFilters && restoresettings) {
gameListProxyModel->loadFilterParameters(gameTypeMap);
}
gameListView->header()->setSectionResizeMode(0, QHeaderView::ResizeToContents);
if (showFilters && restoresettings) {
quickFilterToolBar = new GameSelectorQuickFilterToolBar(this, tabSupervisor, gameListProxyModel, gameTypeMap);
quickFilterToolBar->setVisible(showFilters && restoresettings &&
SettingsCache::instance().userInterface().getShowGameSelectorFilterToolbar());
connect(&SettingsCache::instance().userInterface(), &InterfaceSettings::showGameSelectorFilterToolbarChanged,
this, [this] {
quickFilterToolBar->setVisible(
SettingsCache::instance().userInterface().getShowGameSelectorFilterToolbar());
});
} else {
quickFilterToolBar = nullptr;
}
filterButton = new QPushButton;
filterButton->setIcon(themePixmap(QStringLiteral("icons/search")));
connect(filterButton, &QPushButton::clicked, this, &GameSelector::actSetFilter);
clearFilterButton = new QPushButton;
clearFilterButton->setIcon(themePixmap(QStringLiteral("icons/clearsearch")));
bool filtersSetToDefault = showFilters && gameListProxyModel->areFilterParametersSetToDefaults();
clearFilterButton->setEnabled(!filtersSetToDefault);
connect(clearFilterButton, &QPushButton::clicked, this, &GameSelector::actClearFilter);
connect(gameListProxyModel, &GamesProxyModel::filtersChanged, this, &GameSelector::checkClearFilterButtonState);
if (room) {
createButton = new QPushButton;
connect(createButton, &QPushButton::clicked, this, &GameSelector::actCreate);
} else {
createButton = nullptr;
}
joinButton = new QPushButton;
joinAsJudgeButton = new QPushButton;
spectateButton = new QPushButton;
joinAsJudgeSpectatorButton = new QPushButton;
QHBoxLayout *buttonLayout = new QHBoxLayout;
if (showFilters) {
buttonLayout->addWidget(filterButton);
buttonLayout->addWidget(clearFilterButton);
}
buttonLayout->addStretch();
if (room) {
buttonLayout->addWidget(createButton);
}
buttonLayout->addWidget(joinButton);
if (tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge) {
buttonLayout->addWidget(joinAsJudgeButton);
} else {
joinAsJudgeButton->setHidden(true);
}
buttonLayout->addWidget(spectateButton);
if (tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge) {
buttonLayout->addWidget(joinAsJudgeSpectatorButton);
} else {
joinAsJudgeSpectatorButton->setHidden(true);
}
buttonLayout->setAlignment(Qt::AlignTop);
QVBoxLayout *mainLayout = new QVBoxLayout;
if (showFilters && restoresettings) {
mainLayout->addWidget(quickFilterToolBar);
}
mainLayout->addWidget(gameListView);
mainLayout->addLayout(buttonLayout);
retranslateUi();
setLayout(mainLayout);
setMinimumWidth((qreal)(gameListView->columnWidth(0) * gameListModel->columnCount()) / 1.5);
setMinimumHeight(200);
connect(joinButton, &QPushButton::clicked, this, &GameSelector::actJoin);
connect(joinAsJudgeButton, &QPushButton::clicked, this, &GameSelector::actJoinAsJudge);
connect(spectateButton, &QPushButton::clicked, this, &GameSelector::actJoinAsSpectator);
connect(joinAsJudgeSpectatorButton, &QPushButton::clicked, this, &GameSelector::actJoinAsJudgeSpectator);
connect(gameListView->selectionModel(), &QItemSelectionModel::currentRowChanged, this,
&GameSelector::actSelectedGameChanged);
connect(gameListView, &QTreeView::activated, this, &GameSelector::actJoin);
connect(client, &AbstractClient::ignoreListReceived, this, &GameSelector::ignoreListReceived);
connect(client, &AbstractClient::addToListEventReceived, this, &GameSelector::processAddToListEvent);
connect(client, &AbstractClient::removeFromListEventReceived, this, &GameSelector::processRemoveFromListEvent);
}
void GameSelector::ignoreListReceived(const QList<ServerInfo_User> &)
{
gameListProxyModel->refresh();
}
void GameSelector::processAddToListEvent(const Event_AddToList &event)
{
if (event.list_name() == "ignore") {
gameListProxyModel->refresh();
}
updateTitle();
}
void GameSelector::processRemoveFromListEvent(const Event_RemoveFromList &event)
{
if (event.list_name() == "ignore") {
gameListProxyModel->refresh();
}
updateTitle();
}
void GameSelector::actSetFilter()
{
DlgFilterGames dlg(gameTypeMap, gameListProxyModel, this);
if (!dlg.exec()) {
return;
}
gameListProxyModel->setGameFilters(dlg.getFilters());
gameListProxyModel->saveFilterParameters(gameTypeMap);
updateTitle();
}
void GameSelector::checkClearFilterButtonState()
{
clearFilterButton->setEnabled(!gameListProxyModel->areFilterParametersSetToDefaults());
}
void GameSelector::actClearFilter()
{
gameListProxyModel->resetFilterParameters();
gameListProxyModel->saveFilterParameters(gameTypeMap);
updateTitle();
}
void GameSelector::actCreate()
{
if (room == nullptr) {
qWarning() << "Attempted to create game, but the room was null";
return;
}
DlgCreateGame dlg(room, room->getGameTypes(), this);
dlg.exec();
updateTitle();
}
void GameSelector::checkResponse(const Response &response)
{
// NB: We re-enable buttons for the currently selected game, which may not
// be the same game as the one for which we are processing a response.
// This could lead to situations where we join a game, select a different
// game, join the new game, then receive the response for the original
// join, which would re-activate the buttons for the second game too soon.
// However, that is better than doing things the other ways, because then
// the response to the first game could lock us out of join/join as
// spectator for the second game!
//
// Ideally we should have a way to figure out if the current game is the
// same as the one we are getting a response for, but it's probably not
// worth the trouble.
enableButtons();
switch (response.response_code()) {
case Response::RespNotInRoom:
QMessageBox::critical(this, tr("Error"), tr("Please join the appropriate room first."));
break;
case Response::RespWrongPassword:
QMessageBox::critical(this, tr("Error"), tr("Wrong password."));
break;
case Response::RespSpectatorsNotAllowed:
QMessageBox::critical(this, tr("Error"), tr("Spectators are not allowed in this game."));
break;
case Response::RespGameFull:
QMessageBox::critical(this, tr("Error"), tr("The game is already full."));
break;
case Response::RespNameNotFound:
QMessageBox::critical(this, tr("Error"), tr("The game does not exist any more."));
break;
case Response::RespUserLevelTooLow:
QMessageBox::critical(this, tr("Error"), tr("This game is only open to registered users."));
break;
case Response::RespOnlyBuddies:
QMessageBox::critical(this, tr("Error"), tr("This game is only open to its creator's buddies."));
break;
case Response::RespInIgnoreList:
QMessageBox::critical(this, tr("Error"), tr("You are being ignored by the creator of this game."));
break;
default:;
}
}
void GameSelector::actJoin()
{
joinGame();
}
void GameSelector::actJoinAsJudge()
{
if (!(tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge)) {
joinGame();
} else {
joinGame(false, true);
}
}
void GameSelector::actJoinAsSpectator()
{
joinGame(true);
}
void GameSelector::actJoinAsJudgeSpectator()
{
if (!(tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge)) {
joinGame(true);
} else {
joinGame(true, true);
}
}
void GameSelector::customContextMenu(const QPoint &point)
{
const auto &index = gameListView->indexAt(point);
if (!index.isValid()) {
return;
}
QAction joinGame(tr("Join Game"));
connect(&joinGame, &QAction::triggered, this, &GameSelector::actJoin);
QAction spectateGame(tr("Spectate Game"));
connect(&spectateGame, &QAction::triggered, this, &GameSelector::actJoinAsSpectator);
QAction getGameInfo(tr("Game Information"));
connect(&getGameInfo, &QAction::triggered, this, [=, this]() {
const ServerInfo_Game &gameInfo = gameListModel->getGame(index.data(Qt::UserRole).toInt());
const QMap<int, QString> &gameTypes = gameListModel->getGameTypes().value(gameInfo.room_id());
DlgCreateGame dlg(gameInfo, gameTypes, this);
dlg.exec();
});
QAction copyLink(tr("Cop&y game link"));
connect(&copyLink, &QAction::triggered, this, [=, this]() {
const ServerInfo_Game &gameInfo = gameListModel->getGame(index.data(Qt::UserRole).toInt());
QGuiApplication::clipboard()->setText(makeGameJoinLink(client->serverName(), client->serverPort(),
gameInfo.room_id(), gameInfo.game_id(),
QString::fromStdString(gameInfo.description())));
});
QMenu menu;
menu.addAction(&joinGame);
if (tabSupervisor->getUserInfo()->user_level() & ServerInfo_User::IsJudge) {
QAction joinGameAsJudge(tr("Join Game as Judge"));
connect(&joinGameAsJudge, &QAction::triggered, this, &GameSelector::actJoinAsJudge);
menu.addAction(&joinGameAsJudge);
QAction spectateGameAsJudge(tr("Spectate Game as Judge"));
connect(&spectateGameAsJudge, &QAction::triggered, this, &GameSelector::actJoinAsJudgeSpectator);
menu.addAction(&spectateGameAsJudge);
}
menu.addAction(&spectateGame);
menu.addAction(&getGameInfo);
if (!client->serverName().isEmpty()) {
menu.addAction(&copyLink);
}
menu.exec(gameListView->mapToGlobal(point));
}
void GameSelector::joinGame(const bool asSpectator, const bool asJudge)
{
QModelIndex ind = gameListView->currentIndex();
if (!ind.isValid()) {
return;
}
joinGame(gameListModel->getGame(ind.data(Qt::UserRole).toInt()), asSpectator, asJudge);
}
void GameSelector::joinGame(const ServerInfo_Game &game, const bool asSpectator, const bool asJudge)
{
if (tabSupervisor->switchToGameTabIfAlreadyExists(game.game_id())) {
return;
}
bool overrideRestrictions = tabSupervisor->canOverrideGameRestrictions();
// Joining a full game without override privileges silently becomes a
// spectator join, so ask first instead of surprising the player.
const bool gameFull = game.player_count() == game.max_players();
if (gameFull && !asSpectator && !asJudge && !overrideRestrictions) {
const QMessageBox::StandardButton answer =
QMessageBox::question(this, tr("Join game"), tr("The game is full. Join as a spectator instead?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No);
if (answer != QMessageBox::Yes) {
return;
}
}
bool spectator = asSpectator || gameFull;
QString password;
if (game.with_password() && !(spectator && !game.spectators_need_password()) && !overrideRestrictions) {
bool ok;
// Games without a description have no sensible label — fall back to the
// game id so the prompt still tells the user which game they're entering.
const QString gameLabel = QString::fromStdString(game.description());
const QString prompt = gameLabel.isEmpty() ? tr("Password for game #%1:").arg(game.game_id())
: tr("Password for \"%1\":").arg(gameLabel);
password = getTextWithMax(this, tr("Join game"), prompt, QLineEdit::Password, QString(), &ok);
if (!ok) {
return;
}
}
Command_JoinGame cmd;
cmd.set_game_id(game.game_id());
cmd.set_password(password.toStdString());
cmd.set_spectator(spectator);
cmd.set_override_restrictions(overrideRestrictions);
cmd.set_join_as_judge(asJudge);
TabRoom *r = tabSupervisor->getRoomTabs().value(game.room_id());
if (!r) {
QMessageBox::critical(this, tr("Error"), tr("Please join the respective room first."));
return;
}
PendingCommand *pend = r->prepareRoomCommand(cmd);
connect(pend, &PendingCommand::finished, this, &GameSelector::checkResponse);
r->sendRoomCommand(pend);
disableButtons();
}
bool GameSelector::joinGameById(const int gameId, const bool asSpectator)
{
for (int row = 0; row < gameListModel->rowCount(); ++row) {
const ServerInfo_Game &game = gameListModel->getGame(row);
if (game.game_id() != gameId) {
continue;
}
joinGame(game, asSpectator);
return true;
}
qWarning() << "Game" << gameId << "not found";
return false;
}
void GameSelector::disableButtons()
{
if (createButton) {
createButton->setEnabled(false);
}
joinButton->setEnabled(false);
spectateButton->setEnabled(false);
}
void GameSelector::enableButtons()
{
if (createButton) {
createButton->setEnabled(true);
}
// Enable buttons for the currently selected game
enableButtonsForIndex(gameListView->currentIndex());
}
void GameSelector::enableButtonsForIndex(const QModelIndex &current)
{
if (!current.isValid()) {
return;
}
const ServerInfo_Game &game = gameListModel->getGame(current.data(Qt::UserRole).toInt());
bool overrideRestrictions = tabSupervisor->canOverrideGameRestrictions();
spectateButton->setEnabled(game.spectators_allowed() || overrideRestrictions);
joinButton->setEnabled(game.player_count() < game.max_players() || overrideRestrictions);
}
void GameSelector::retranslateUi()
{
filterButton->setText(tr("&Filter games"));
clearFilterButton->setText(tr("C&lear filter"));
if (createButton) {
createButton->setText(tr("C&reate"));
}
joinButton->setText(tr("&Join"));
joinAsJudgeButton->setText(tr("Join as judge"));
spectateButton->setText(tr("J&oin as spectator"));
joinAsJudgeSpectatorButton->setText(tr("Join as judge spectator"));
updateTitle();
}
void GameSelector::processGameInfo(const ServerInfo_Game &info)
{
gameListModel->updateGameList(info);
updateTitle();
}
void GameSelector::actSelectedGameChanged(const QModelIndex &current, const QModelIndex & /* previous */)
{
enableButtonsForIndex(current);
}
void GameSelector::updateTitle()
{
if (showFilters) {
const int totalGames = gameListModel->rowCount();
const int shownGames = totalGames - gameListProxyModel->getNumFilteredGames();
setTitle(tr("Games shown: %1 / %2").arg(shownGames).arg(totalGames));
} else {
setTitle(tr("Games"));
}
}