Cockatrice/servatrice/src/servatrice.h
Zach H d82564d84c Shutdown timer changes (#2084)
* change msg popup time from 10min to 30min

* countdown at half time

* simplify math

* move shutdown after checks
2016-07-15 14:02:40 -04:00

194 lines
7.6 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef SERVATRICE_H
#define SERVATRICE_H
#include <QTcpServer>
#if QT_VERSION > 0x050300
#include <QWebSocketServer>
#endif
#include <QMutex>
#include <QSslCertificate>
#include <QSslKey>
#include <QHostAddress>
#include <QReadWriteLock>
#include <QSqlDatabase>
#include <QMetaType>
#include "server.h"
Q_DECLARE_METATYPE(QSqlDatabase)
class QSqlQuery;
class QTimer;
class GameReplay;
class Servatrice;
class Servatrice_ConnectionPool;
class Servatrice_DatabaseInterface;
class AbstractServerSocketInterface;
class IslInterface;
class FeatureSet;
class Servatrice_GameServer : public QTcpServer {
Q_OBJECT
private:
Servatrice *server;
QList<Servatrice_ConnectionPool *> connectionPools;
public:
Servatrice_GameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent = 0);
~Servatrice_GameServer();
protected:
void incomingConnection(qintptr socketDescriptor);
Servatrice_ConnectionPool *findLeastUsedConnectionPool();
};
#if QT_VERSION > 0x050300
class Servatrice_WebsocketGameServer : public QWebSocketServer {
Q_OBJECT
private:
Servatrice *server;
QList<Servatrice_ConnectionPool *> connectionPools;
public:
Servatrice_WebsocketGameServer(Servatrice *_server, int _numberPools, const QSqlDatabase &_sqlDatabase, QObject *parent = 0);
~Servatrice_WebsocketGameServer();
protected:
Servatrice_ConnectionPool *findLeastUsedConnectionPool();
protected slots:
void onNewConnection();
};
#endif
class Servatrice_IslServer : public QTcpServer {
Q_OBJECT
private:
Servatrice *server;
QSslCertificate cert;
QSslKey privateKey;
public:
Servatrice_IslServer(Servatrice *_server, const QSslCertificate &_cert, const QSslKey &_privateKey, QObject *parent = 0)
: QTcpServer(parent), server(_server), cert(_cert), privateKey(_privateKey) { }
protected:
void incomingConnection(qintptr socketDescriptor);
};
class ServerProperties {
public:
int id;
QSslCertificate cert;
QString hostname;
QHostAddress address;
int gamePort;
int controlPort;
ServerProperties(int _id, const QSslCertificate &_cert, const QString &_hostname, const QHostAddress &_address, int _gamePort, int _controlPort)
: id(_id), cert(_cert), hostname(_hostname), address(_address), gamePort(_gamePort), controlPort(_controlPort) { }
};
class Servatrice : public Server
{
Q_OBJECT
public:
enum AuthenticationMethod { AuthenticationNone, AuthenticationSql, AuthenticationPassword };
private slots:
void statusUpdate();
void shutdownTimeout();
protected:
void doSendIslMessage(const IslMessage &msg, int serverId);
private:
enum DatabaseType { DatabaseNone, DatabaseMySql };
AuthenticationMethod authenticationMethod;
DatabaseType databaseType;
QTimer *pingClock, *statusUpdateClock;
Servatrice_GameServer *gameServer;
#if QT_VERSION > 0x050300
Servatrice_WebsocketGameServer *websocketGameServer;
#endif
Servatrice_IslServer *islServer;
QString serverName;
mutable QMutex loginMessageMutex;
QString loginMessage;
QString dbPrefix;
QString requiredFeatures;
QMap<QString, bool> serverRequiredFeatureList;
QString officialWarnings;
Servatrice_DatabaseInterface *servatriceDatabaseInterface;
int serverId;
int uptime;
QMutex txBytesMutex, rxBytesMutex;
quint64 txBytes, rxBytes;
int maxGameInactivityTime, maxPlayerInactivityTime;
int maxUsersPerAddress, messageCountingInterval, maxMessageCountPerInterval, maxMessageSizePerInterval, maxGamesPerUser, commandCountingInterval, maxCommandCountPerInterval, pingClockInterval;
QString shutdownReason;
int shutdownMinutes;
int nextShutdownMessageMinutes;
QTimer *shutdownTimer;
bool isFirstShutdownMessage, clientIdRequired, regServerOnly;
mutable QMutex serverListMutex;
QList<ServerProperties> serverList;
void updateServerList();
QMap<int, IslInterface *> islInterfaces;
public slots:
void scheduleShutdown(const QString &reason, int minutes);
void updateLoginMessage();
public:
Servatrice(QObject *parent = 0);
~Servatrice();
bool initServer();
QMap<QString, bool> getServerRequiredFeatureList() const { return serverRequiredFeatureList; }
QString getOfficialWarningsList() const { return officialWarnings; }
QString getServerName() const { return serverName; }
QString getLoginMessage() const { QMutexLocker locker(&loginMessageMutex); return loginMessage; }
QString getRequiredFeatures() const { return requiredFeatures; }
bool permitUnregisteredUsers() const { return authenticationMethod != AuthenticationNone; }
bool getGameShouldPing() const { return true; }
bool getClientIdRequired() const { return clientIdRequired; }
bool getRegOnlyServer() const { return regServerOnly; }
int getPingClockInterval() const { return pingClockInterval; }
int getMaxGameInactivityTime() const { return maxGameInactivityTime; }
int getMaxPlayerInactivityTime() const { return maxPlayerInactivityTime; }
int getMaxUsersPerAddress() const { return maxUsersPerAddress; }
int getMessageCountingInterval() const { return messageCountingInterval; }
int getMaxMessageCountPerInterval() const { return maxMessageCountPerInterval; }
int getMaxMessageSizePerInterval() const { return maxMessageSizePerInterval; }
int getMaxGamesPerUser() const { return maxGamesPerUser; }
int getCommandCountingInterval() const { return commandCountingInterval; }
int getMaxCommandCountPerInterval() const { return maxCommandCountPerInterval; }
AuthenticationMethod getAuthenticationMethod() const { return authenticationMethod; }
QString getDbPrefix() const { return dbPrefix; }
int getServerId() const { return serverId; }
int getUsersWithAddress(const QHostAddress &address) const;
QList<AbstractServerSocketInterface *> getUsersWithAddressAsList(const QHostAddress &address) const;
void incTxBytes(quint64 num);
void incRxBytes(quint64 num);
void addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface);
bool islConnectionExists(int serverId) const;
void addIslInterface(int serverId, IslInterface *interface);
void removeIslInterface(int serverId);
QReadWriteLock islLock;
QList<ServerProperties> getServerList() const;
};
#endif