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- Move MAX_COUNTERS_ON_CARD to trice_limits.h - Server clamps values in setCounter() and incrementCounter() - Client uses clamped comparison to allow recovery from invalid states - Add tests for clamping behavior |
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| client | ||
| database/interface | ||
| filters | ||
| game | ||
| game_graphics | ||
| interface | ||
| main.cpp | ||
| main.h | ||