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* [App/Theme] Palette Editor Took 1 minute Took 1 hour 47 minutes Took 6 seconds Took 3 minutes Took 5 minutes Took 3 minutes * Add oracle, add palette files and configs. Took 10 minutes * Fix a stupid include mistake, thanks IDE Took 3 minutes Took 20 seconds * Includes. Took 4 minutes * Fix ampersand not displaying correctly. Took 14 minutes * Longer variable names. Took 10 minutes Took 5 seconds * Change ampersand everywhere Took 23 seconds * Doxygen properly. Took 1 minute * Remove namespace, fold I/O into structs. Took 12 minutes * Remove namespace, fold I/O into structs. Took 33 seconds * Alphabetize. Took 35 seconds * Lint. Took 49 seconds * Add a combo box to quick switch settings. Took 19 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
200 lines
No EOL
8.7 KiB
C++
200 lines
No EOL
8.7 KiB
C++
#include "palette_generator.h"
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#include <QColor>
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// ════════════════════════════════════════════════════════════════════════════
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// PaletteGenerator::fromAccent
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//
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// Three intensity bands:
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// 0–30 Subtle — Highlight / links / BrightText take on the hue;
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// backgrounds stay neutral grey.
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// 30–70 Accented — Button, ToolTipBase, AlternateBase, shading tint in;
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// backgrounds get a faint hue wash.
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// 70–100 Chromatic— Window and Base pick up real saturation; the whole
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// application reads as that colour, text stays readable.
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//
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// Key principles:
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// • Quadratic saturation curve: low end feels truly subtle, top is vivid.
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// • Each role has its own saturation ceiling; buttons always pop above window.
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// • Base stays near-white / near-black regardless of intensity for legibility.
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// • Button text contrast is computed from the real button color, not assumed.
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// • Tooltip blends from classic yellow to hue-tinted above intensity ~25.
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// • 3D shading ladder (Light→Shadow) carries the same hue for coherence.
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// • Disabled: text → mid-gray, backgrounds → match Window.
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// • Inactive Highlight fades to a near-bg tone so it doesn't compete.
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// ════════════════════════════════════════════════════════════════════════════
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namespace PaletteGenerator
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{
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PaletteConfig fromAccent(const QColor &accent, int intensity, const QString &scheme)
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{
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PaletteConfig cfg;
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const bool dark = scheme.compare("Dark", Qt::CaseInsensitive) == 0;
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const double t = intensity / 100.0; // 0.0 – 1.0
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int h = accent.hslHue();
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const bool achromatic = (h < 0);
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if (achromatic) {
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h = 0;
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}
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// Saturation budgets
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// Quadratic ease-in means the subtle end is genuinely subtle and the
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// full end is bold without being garish.
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auto sat = [&](double maxSat) -> int {
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if (achromatic) {
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return 0;
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}
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return qRound(maxSat * t * t);
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};
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const int satWindow = sat(dark ? 80.0 : 90.0);
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const int satBase = sat(dark ? 25.0 : 20.0); // text areas stay near-white/black
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const int satAlt = sat(dark ? 90.0 : 100.0);
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const int satButton = sat(dark ? 120.0 : 130.0); // buttons pop above the bg
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const int satTooltip = sat(dark ? 90.0 : 80.0);
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const int satHighlight = achromatic ? 0 : qRound(accent.hslSaturation() * (0.45 + 0.55 * t));
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const int satShadeHi = sat(dark ? 60.0 : 50.0); // Light / Midlight
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const int satShadeLo = sat(dark ? 90.0 : 70.0); // Mid / Dark
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// Per-role lightness
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// Nudge lightness slightly as saturation rises to compensate for the
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// Helmholtz-Kohlrausch effect (saturated colors look lighter/heavier).
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const int winL = dark ? (28 + qRound(t * 8)) : (242 - qRound(t * 6));
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const int baseL = dark ? (43 + qRound(t * 6)) : 252;
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const int altL = dark ? (36 + qRound(t * 9)) : (234 - qRound(t * 5));
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const int btnL = dark ? (56 + qRound(t * 10)) : (230 - qRound(t * 10));
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const int tipL = dark ? (52 + qRound(t * 8)) : (248 - qRound(t * 6));
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// Highlight color
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QColor hl;
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if (achromatic) {
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hl = dark ? QColor(105, 105, 105) : QColor(95, 95, 95);
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} else if (dark) {
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int L = qBound(105, accent.lightness() + qRound(45.0 * (1.0 - t)), 215);
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hl = QColor::fromHsl(h, qMin(255, satHighlight), L);
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} else {
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int L = qBound(50, accent.lightness() - qRound(25.0 * t), 180);
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hl = QColor::fromHsl(h, qMin(255, satHighlight), L);
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}
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const double hlLuma = 0.299 * hl.red() + 0.587 * hl.green() + 0.114 * hl.blue();
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const QColor hlText = (hlLuma > 135) ? Qt::black : Qt::white;
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// Local helpers
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using CR = QPalette::ColorRole;
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using CG = QPalette::ColorGroup;
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auto hsl = [&](int lightness, int s) -> QColor {
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return QColor::fromHsl(h, qBound(0, s, 255), qBound(0, lightness, 255));
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};
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auto textOn = [](const QColor &bg) -> QColor {
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double luma = 0.299 * bg.red() + 0.587 * bg.green() + 0.114 * bg.blue();
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return (luma > 135) ? Qt::black : Qt::white;
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};
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auto set3 = [&](CR role, QColor active, QColor disabled, QColor inactive) {
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cfg.colors[CG::Active][role] = active;
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cfg.colors[CG::Disabled][role] = disabled;
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cfg.colors[CG::Inactive][role] = inactive;
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};
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auto setAll = [&](CR role, QColor c) { set3(role, c, c, c); };
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// Tooltip: blend classic yellow → hue-tinted above t≈0.20
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QColor bg_tip;
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if (achromatic || t < 0.20) {
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bg_tip = QColor(255, 255, 220);
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} else {
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QColor tinted = hsl(tipL, satTooltip);
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double blend = qMin(1.0, (t - 0.20) / 0.55);
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QColor yellow(255, 255, 220);
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bg_tip = QColor(qRound(yellow.red() * (1.0 - blend) + tinted.red() * blend),
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qRound(yellow.green() * (1.0 - blend) + tinted.green() * blend),
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qRound(yellow.blue() * (1.0 - blend) + tinted.blue() * blend));
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}
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// Backgrounds
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const QColor bg_win = hsl(winL, satWindow);
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const QColor bg_base = hsl(baseL, satBase);
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const QColor bg_alt = hsl(altL, satAlt);
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const QColor bg_btn = hsl(btnL, satButton);
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set3(CR::Window, bg_win, bg_win, bg_win);
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set3(CR::Base, bg_base, bg_win, bg_base);
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set3(CR::AlternateBase, bg_alt, bg_alt, bg_alt);
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set3(CR::Button, bg_btn, bg_win, bg_btn);
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set3(CR::ToolTipBase, bg_tip, bg_tip, bg_tip);
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// Foreground text
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const QColor winText = dark ? Qt::white : Qt::black;
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const QColor disText = dark ? QColor(157, 157, 157) : QColor(120, 120, 120);
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const QColor disBtnText = dark ? QColor(120, 120, 120) : QColor(150, 150, 150);
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set3(CR::WindowText, winText, disText, winText);
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set3(CR::Text, winText, disText, winText);
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set3(CR::ButtonText, textOn(bg_btn), disBtnText, textOn(bg_btn));
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setAll(CR::ToolTipText, textOn(bg_tip));
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const QColor phAlpha = dark ? QColor(255, 255, 255, 110) : QColor(0, 0, 0, 110);
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const QColor phDis = dark ? QColor(255, 255, 255, 70) : QColor(0, 0, 0, 70);
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set3(CR::PlaceholderText, phAlpha, phDis, phAlpha);
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// Highlight / selection
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const QColor inactiveHl = hsl(winL + (dark ? 14 : -10), satWindow);
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cfg.colors[CG::Active][CR::Highlight] = hl;
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cfg.colors[CG::Disabled][CR::Highlight] = inactiveHl;
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cfg.colors[CG::Inactive][CR::Highlight] = inactiveHl;
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cfg.colors[CG::Active][CR::HighlightedText] = hlText;
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cfg.colors[CG::Disabled][CR::HighlightedText] = disText;
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cfg.colors[CG::Inactive][CR::HighlightedText] = dark ? Qt::white : Qt::black;
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// BrightText
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QColor bright;
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if (achromatic) {
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bright = dark ? Qt::white : Qt::black;
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} else if (dark) {
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bright = QColor::fromHsl(h, qMin(255, satHighlight + 25), qMin(235, hl.lightness() + 50));
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} else {
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bright = Qt::white;
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}
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setAll(CR::BrightText, bright);
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// Links
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QColor link, linkV;
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if (achromatic) {
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link = dark ? QColor(100, 200, 255) : QColor(0, 0, 210);
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linkV = dark ? QColor(200, 100, 255) : QColor(128, 0, 180);
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} else if (dark) {
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link = QColor::fromHsl(h, qMin(255, satHighlight), qMin(230, hl.lightness() + 75));
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linkV = QColor::fromHsl((h + 30) % 360, qMin(255, satHighlight), qMin(215, hl.lightness() + 55));
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} else {
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link = QColor::fromHsl(h, qMin(255, satHighlight), qMax(40, hl.lightness() - 75));
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linkV = QColor::fromHsl((h + 30) % 360, qMin(255, satHighlight), qMax(30, hl.lightness() - 95));
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}
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set3(CR::Link, link, dark ? QColor(48, 140, 198) : QColor(0, 0, 255), link);
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set3(CR::LinkVisited, linkV, dark ? QColor(180, 80, 255) : QColor(255, 0, 255), linkV);
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// 3D / frame shading
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if (dark) {
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setAll(CR::Light, hsl(115, qMin(255, satShadeHi)));
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setAll(CR::Midlight, hsl(82, qMin(255, satShadeHi)));
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setAll(CR::Mid, hsl(37, satShadeLo));
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setAll(CR::Dark, hsl(22, satShadeLo));
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setAll(CR::Shadow, Qt::black);
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} else {
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setAll(CR::Light, Qt::white);
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setAll(CR::Midlight, hsl(226, qMin(255, satShadeHi)));
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setAll(CR::Mid, hsl(158, satShadeLo));
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setAll(CR::Dark, hsl(148, satShadeLo));
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// Shadow stays neutral — tinting it makes the UI look bruised
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cfg.colors[CG::Active][CR::Shadow] = QColor(105, 105, 105);
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cfg.colors[CG::Disabled][CR::Shadow] = Qt::black;
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cfg.colors[CG::Inactive][CR::Shadow] = QColor(105, 105, 105);
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}
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return cfg;
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}
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} // namespace PaletteGenerator
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