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* Move orphaned classes to their correct parent folders. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
/**
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* @file library_menu.h
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* @ingroup GameMenusZones
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* @brief TODO: Document this.
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*/
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#ifndef COCKATRICE_LIBRARY_MENU_H
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#define COCKATRICE_LIBRARY_MENU_H
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#include "../../../interface/widgets/menus/tearoff_menu.h"
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#include <QAction>
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#include <QMenu>
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class Player;
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class PlayerActions;
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class LibraryMenu : public TearOffMenu
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{
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Q_OBJECT
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public slots:
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void enableOpenInDeckEditorAction() const;
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void resetTopCardMenuActions();
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public:
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LibraryMenu(Player *player, QWidget *parent = nullptr);
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void createDrawActions();
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void createShuffleActions();
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void createMoveActions();
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void createViewActions();
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void retranslateUi();
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void populateRevealLibraryMenuWithActivePlayers();
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void populateLendLibraryMenuWithActivePlayers();
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void populateRevealTopCardMenuWithActivePlayers();
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void onRevealLibraryTriggered();
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void onLendLibraryTriggered();
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void onRevealTopCardTriggered();
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void setShortcutsActive();
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void setShortcutsInactive();
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[[nodiscard]] bool isAlwaysRevealTopCardChecked() const
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{
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return aAlwaysRevealTopCard->isChecked();
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}
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[[nodiscard]] bool isAlwaysLookAtTopCardChecked() const
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{
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return aAlwaysLookAtTopCard->isChecked();
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}
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// expose useful actions/menus if PlayerMenu needs them
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QMenu *revealLibrary() const
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{
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return mRevealLibrary;
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}
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QMenu *lendLibraryMenu() const
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{
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return mLendLibrary;
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}
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QMenu *revealTopCardMenu() const
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{
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return mRevealTopCard;
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}
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QMenu *topLibraryMenu = nullptr;
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QMenu *bottomLibraryMenu = nullptr;
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// Expose submenus that PlayerMenu tracks in its lists
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QMenu *mRevealLibrary = nullptr;
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QMenu *mLendLibrary = nullptr;
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QMenu *mRevealTopCard = nullptr;
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QAction *aDrawCard = nullptr;
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QAction *aDrawCards = nullptr;
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QAction *aUndoDraw = nullptr;
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QAction *aShuffle = nullptr;
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QAction *aViewLibrary = nullptr;
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QAction *aViewTopCards = nullptr;
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QAction *aViewBottomCards = nullptr;
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QAction *aAlwaysRevealTopCard = nullptr;
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QAction *aAlwaysLookAtTopCard = nullptr;
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QAction *aOpenDeckInDeckEditor = nullptr;
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QAction *aMoveTopToPlay = nullptr;
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QAction *aMoveTopToPlayFaceDown = nullptr;
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QAction *aMoveTopCardToBottom = nullptr;
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QAction *aMoveTopCardToGraveyard = nullptr;
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QAction *aMoveTopCardToExile = nullptr;
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QAction *aMoveTopCardsToGraveyard = nullptr;
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QAction *aMoveTopCardsToExile = nullptr;
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QAction *aMoveTopCardsUntil = nullptr;
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QAction *aShuffleTopCards = nullptr;
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QAction *aDrawBottomCard = nullptr;
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QAction *aDrawBottomCards = nullptr;
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QAction *aMoveBottomToPlay = nullptr;
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QAction *aMoveBottomToPlayFaceDown = nullptr;
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QAction *aMoveBottomCardToTop = nullptr;
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QAction *aMoveBottomCardToGraveyard = nullptr;
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QAction *aMoveBottomCardToExile = nullptr;
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QAction *aMoveBottomCardsToGraveyard = nullptr;
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QAction *aMoveBottomCardsToExile = nullptr;
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QAction *aShuffleBottomCards = nullptr;
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int defaultNumberTopCards = 1;
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private:
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Player *player;
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};
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#endif // COCKATRICE_LIBRARY_MENU_H
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