Cockatrice/cockatrice/src/game_graphics/dialogs/dlg_roll_dice.cpp
BruebachL da4ba222c0
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[Game] Move graphics out of game and into game_graphics (#6928)
* [Game][Player] Pull out graphics_items out of player_logic

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* [Game] Move graphics files into game_graphics

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* Include.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00

51 lines
1.6 KiB
C++

#include "dlg_roll_dice.h"
#include <QDialogButtonBox>
#include <QLabel>
#include <QSpinBox>
#include <QVBoxLayout>
#include <QWidget>
#include <libcockatrice/utility/trice_limits.h>
DlgRollDice::DlgRollDice(QWidget *parent) : QDialog(parent)
{
numberOfSidesLabel = new QLabel(tr("Number of sides:"));
numberOfSidesEdit = new QSpinBox(this);
numberOfSidesEdit->setValue(DEFAULT_NUMBER_SIDES_DIE);
numberOfSidesEdit->setRange(MINIMUM_DIE_SIDES, MAXIMUM_DIE_SIDES);
numberOfSidesEdit->setFocus();
numberOfSidesLabel->setBuddy(numberOfSidesEdit);
numberOfDiceLabel = new QLabel(tr("Number of dice:"));
numberOfDiceEdit = new QSpinBox(this);
numberOfDiceEdit->setValue(DEFAULT_NUMBER_DICE_TO_ROLL);
numberOfDiceEdit->setRange(MINIMUM_DICE_TO_ROLL, MAXIMUM_DICE_TO_ROLL);
numberOfDiceLabel->setBuddy(numberOfDiceEdit);
auto *grid = new QGridLayout;
grid->addWidget(numberOfSidesLabel, 0, 0);
grid->addWidget(numberOfSidesEdit, 0, 1);
grid->addWidget(numberOfDiceLabel, 1, 0);
grid->addWidget(numberOfDiceEdit, 1, 1);
buttonBox = new QDialogButtonBox(QDialogButtonBox::Ok | QDialogButtonBox::Cancel);
connect(buttonBox, &QDialogButtonBox::accepted, this, &QDialog::accept);
connect(buttonBox, &QDialogButtonBox::rejected, this, &QDialog::reject);
auto *mainLayout = new QVBoxLayout;
mainLayout->addItem(grid);
mainLayout->addWidget(buttonBox);
setLayout(mainLayout);
setWindowTitle(tr("Roll Dice"));
}
uint DlgRollDice::getDieSideCount() const
{
return numberOfSidesEdit->text().toUInt();
}
uint DlgRollDice::getDiceToRollCount() const
{
return numberOfDiceEdit->text().toUInt();
}