Cockatrice/cockatrice/src/game_graphics/player/menu/grave_menu.cpp
BruebachL da4ba222c0
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[Game] Move graphics out of game and into game_graphics (#6928)
* [Game][Player] Pull out graphics_items out of player_logic

Took 25 seconds


Took 9 minutes

* [Game] Move graphics files into game_graphics

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* Include.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00

124 lines
4.4 KiB
C++

#include "grave_menu.h"
#include "../../game/abstract_game.h"
#include "../../game/player/player_actions.h"
#include "../../game/player/player_logic.h"
#include "../player_graphics_item.h"
#include <QAction>
#include <QMenu>
#include <libcockatrice/utility/zone_names.h>
GraveyardMenu::GraveyardMenu(PlayerGraphicsItem *_player, QWidget *parent) : TearOffMenu(parent), player(_player)
{
createMoveActions();
createViewActions();
addAction(aViewGraveyard);
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
mRevealRandomGraveyardCard = addMenu(QString());
connect(mRevealRandomGraveyardCard, &QMenu::aboutToShow, this,
&GraveyardMenu::populateRevealRandomMenuWithActivePlayers);
addSeparator();
moveGraveMenu = addTearOffMenu(QString());
moveGraveMenu->addAction(aMoveGraveToTopLibrary);
moveGraveMenu->addAction(aMoveGraveToBottomLibrary);
moveGraveMenu->addSeparator();
moveGraveMenu->addAction(aMoveGraveToHand);
moveGraveMenu->addSeparator();
moveGraveMenu->addAction(aMoveGraveToRfg);
}
retranslateUi();
}
void GraveyardMenu::createMoveActions()
{
auto grave = player->getLogic()->getGraveZone();
if (player->getLogic()->getPlayerInfo()->local || player->getLogic()->getPlayerInfo()->judge) {
aMoveGraveToTopLibrary = new QAction(this);
aMoveGraveToTopLibrary->setData(QList<QVariant>() << ZoneNames::DECK << 0);
aMoveGraveToBottomLibrary = new QAction(this);
aMoveGraveToBottomLibrary->setData(QList<QVariant>() << ZoneNames::DECK << -1);
aMoveGraveToHand = new QAction(this);
aMoveGraveToHand->setData(QList<QVariant>() << ZoneNames::HAND << 0);
aMoveGraveToRfg = new QAction(this);
aMoveGraveToRfg->setData(QList<QVariant>() << ZoneNames::EXILE << 0);
connect(aMoveGraveToTopLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
connect(aMoveGraveToBottomLibrary, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
connect(aMoveGraveToHand, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
connect(aMoveGraveToRfg, &QAction::triggered, grave, &PileZoneLogic::moveAllToZone);
}
}
void GraveyardMenu::createViewActions()
{
PlayerActions *playerActions = player->getLogic()->getPlayerActions();
aViewGraveyard = new QAction(this);
connect(aViewGraveyard, &QAction::triggered, playerActions, &PlayerActions::actViewGraveyard);
}
void GraveyardMenu::populateRevealRandomMenuWithActivePlayers()
{
mRevealRandomGraveyardCard->clear();
QAction *allPlayers = mRevealRandomGraveyardCard->addAction(tr("&All players"));
allPlayers->setData(-1);
connect(allPlayers, &QAction::triggered, this, &GraveyardMenu::onRevealRandomTriggered);
mRevealRandomGraveyardCard->addSeparator();
const auto &players = player->getLogic()->getGame()->getPlayerManager()->getPlayers().values();
for (auto *other : players) {
if (other == player->getLogic()) {
continue;
}
QAction *a = mRevealRandomGraveyardCard->addAction(other->getPlayerInfo()->getName());
a->setData(other->getPlayerInfo()->getId());
connect(a, &QAction::triggered, this, &GraveyardMenu::onRevealRandomTriggered);
}
}
void GraveyardMenu::onRevealRandomTriggered()
{
if (auto *a = qobject_cast<QAction *>(sender())) {
player->getLogic()->getPlayerActions()->actRevealRandomGraveyardCard(a->data().toInt());
}
}
void GraveyardMenu::retranslateUi()
{
setTitle(tr("&Graveyard"));
aViewGraveyard->setText(tr("&View graveyard"));
if (player->getLogic()->getPlayerInfo()->getLocalOrJudge()) {
moveGraveMenu->setTitle(tr("&Move graveyard to..."));
aMoveGraveToTopLibrary->setText(tr("&Top of library"));
aMoveGraveToBottomLibrary->setText(tr("&Bottom of library"));
aMoveGraveToHand->setText(tr("&Hand"));
aMoveGraveToRfg->setText(tr("&Exile"));
mRevealRandomGraveyardCard->setTitle(tr("Reveal random card to..."));
}
}
void GraveyardMenu::setShortcutsActive()
{
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
aViewGraveyard->setShortcuts(shortcuts.getShortcut("Player/aViewGraveyard"));
}
void GraveyardMenu::setShortcutsInactive()
{
aViewGraveyard->setShortcut(QKeySequence());
}