mirror of
https://github.com/Cockatrice/Cockatrice.git
synced 2026-04-27 07:48:01 -07:00
62 lines
2.6 KiB
C++
62 lines
2.6 KiB
C++
/***************************************************************************
|
|
* Copyright (C) 2008 by Max-Wilhelm Bruker *
|
|
* brukie@laptop *
|
|
* *
|
|
* This program is free software; you can redistribute it and/or modify *
|
|
* it under the terms of the GNU General Public License as published by *
|
|
* the Free Software Foundation; either version 2 of the License, or *
|
|
* (at your option) any later version. *
|
|
* *
|
|
* This program is distributed in the hope that it will be useful, *
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
|
* GNU General Public License for more details. *
|
|
* *
|
|
* You should have received a copy of the GNU General Public License *
|
|
* along with this program; if not, write to the *
|
|
* Free Software Foundation, Inc., *
|
|
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
|
|
***************************************************************************/
|
|
#ifndef SERVER_H
|
|
#define SERVER_H
|
|
|
|
#include <QTcpServer>
|
|
#include <QStringList>
|
|
|
|
class ServerGame;
|
|
class ServerSocket;
|
|
class QSqlDatabase;
|
|
class QSettings;
|
|
class ChatChannel;
|
|
|
|
enum AuthenticationResult { PasswordWrong = 0, PasswordRight = 1, UnknownUser = 2 };
|
|
|
|
class Server : public QTcpServer
|
|
{
|
|
Q_OBJECT
|
|
private slots:
|
|
void gameClosing();
|
|
void broadcastChannelUpdate();
|
|
public:
|
|
Server(QObject *parent = 0);
|
|
~Server();
|
|
QSettings *settings;
|
|
bool openDatabase();
|
|
AuthenticationResult checkUserPassword(const QString &user, const QString &password);
|
|
QList<ServerGame *> getGames() const { return games.values(); }
|
|
ServerGame *getGame(int gameId) const;
|
|
const QMap<QString, ChatChannel *> &getChatChannels() { return chatChannels; }
|
|
void broadcastGameListUpdate(ServerGame *game);
|
|
void removePlayer(ServerSocket *player);
|
|
const QStringList &getLoginMessage() const { return loginMessage; }
|
|
ServerGame *createGame(const QString &description, const QString &password, int maxPlayers, bool spectatorsAllowed, const QString &playerName);
|
|
private:
|
|
void incomingConnection(int SocketId);
|
|
QMap<int, ServerGame *> games;
|
|
QList<ServerSocket *> players;
|
|
QMap<QString, ChatChannel *> chatChannels;
|
|
int nextGameId;
|
|
QStringList loginMessage;
|
|
};
|
|
|
|
#endif
|