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- TournamentPlayer/TournamentPairing/TournamentSettings move into serverinfo_tournament.proto, imported by both the tournament event and the tournament game commands, so Command_CreateGame reaches them without crossing the command/event boundary - Command_CreateGame carries the full TournamentSettings instead of a duplicate games_per_match field, keeping game creation and mid-game changes on one wire representation - draw results are explicit: Command_ReportMatchResult and TournamentPairing gain is_draw, so a report stays distinguishable from an unset -1 winner - pairing match-wins are uint32 like the other game counts |
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| .. | ||
| pb | ||
| debug_pb_message.cpp | ||
| debug_pb_message.h | ||
| featureset.cpp | ||
| featureset.h | ||
| get_pb_extension.cpp | ||
| get_pb_extension.h | ||
| pending_command.cpp | ||
| pending_command.h | ||