Cockatrice/cockatrice/src/client/ui/theme_manager.h
Basile Clement 2739550087
Use enum for ThemeManager brushes (#5730)
* Use enum for ThemeManager brushes

This patch introduces an enum to distinguish the different brushes that
can be set by the theme (hand, stack, etc.) and generic functions taking
the enum rather than having one copy of each function for each brush.

This is preliminary work before merging StackZone and HandZone to
simplify #4974.

* Include <array> header

* Header spacing
2025-03-16 23:01:25 +00:00

62 lines
1.2 KiB
C++

#ifndef THEMEMANAGER_H
#define THEMEMANAGER_H
#include <QBrush>
#include <QDir>
#include <QLoggingCategory>
#include <QMap>
#include <QObject>
#include <QPixmap>
#include <QString>
#include <array>
inline Q_LOGGING_CATEGORY(ThemeManagerLog, "theme_manager");
typedef QMap<QString, QString> QStringMap;
typedef QMap<int, QBrush> QBrushMap;
class QApplication;
class ThemeManager : public QObject
{
Q_OBJECT
public:
ThemeManager(QObject *parent = nullptr);
enum Role
{
MinRole = 0,
Hand = MinRole,
Stack,
Table,
Player,
MaxRole = Player,
};
private:
std::array<QBrush, Role::MaxRole + 1> brushes;
QStringMap availableThemes;
/*
Internal cache for multiple backgrounds
*/
std::array<QBrushMap, Role::MaxRole + 1> brushesCache;
protected:
void ensureThemeDirectoryExists();
QBrush loadBrush(QString fileName, QColor fallbackColor);
QBrush loadExtraBrush(QString fileName, QBrush &fallbackBrush);
public:
QStringMap &getAvailableThemes();
QBrush &getBgBrush(Role zone);
QBrush getExtraBgBrush(Role zone, int zoneId = 0);
protected slots:
void themeChangedSlot();
signals:
void themeChanged();
};
extern ThemeManager *themeManager;
#endif