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* [Icons] Migrate UI glyphs to palette-token SVGs Runtime inversion is not a theming system: it rotates hue, breaks duotone art and mishandles alpha, and a QPixmap snapshot cannot follow a palette change. Redraw the top-level UI glyph set on a 24x24 grid with `currentColor` as the paint token, drop Inkscape/Sodipodi cruft, and delete the icons whose metaphor was duplicated (cogwheel/gear -> settings, scale_balanced -> scales, update.png -> reload). Load the glyphs through `loadThemedIcon` so the engine resolves the token from the palette on every request, and let `themePixmap` use the same resolution for one-shot pixmaps. `loadColorAdjustedPixmap` is gone; every caller now keeps a QIcon, which `SettingsButtonWidget::setButtonIcon` accepts instead of a QPixmap. Content art (mana, counters, countries) keeps its authored colors. Add a render test covering aspect ratio, palette flips, icon modes and high-DPI pixmaps. * [Tests] Keep the icon render test QApplication alive until exit Creating it as a function-local static tears it down before Qt's library statics at exit, and libQt6Network then runs QObject destructors against freed memory — a SEGV the sanitizer leg reports after the tests have already passed. Leak the application instead, the usual pattern for a test binary. * [Icons] Render lock and dropdown glyphs through the icon engine Both generators rendered the sentinel SVG to a fixed height x height pixmap at DPR 1. The pre-migration path rendered larger and let QIcon scale it, so on a 2x display the games-list lock (13px) and the banner dropdown arrow (24px) came back crisp; the new path hands the widget a DPR-1 bitmap that gets upscaled and blurred. - The games list asks the themed engine for `icons/lock` directly, so the item view paints it at the device pixel ratio and the lock also follows HighlightedText on a selected row. - The dropdown goes through `loadThemedIcon(...).pixmap(size, dpr)`, which keeps the glyph's aspect ratio and renders at the requested ratio. - LockPixmapGenerator has no consumer left, so it and its cache are gone. --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
56 lines
1.1 KiB
C++
56 lines
1.1 KiB
C++
/**
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* @file settings_button_widget.h
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* @ingroup Widgets
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* @ingroup Settings
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*/
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//! \todo Document this file.
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#ifndef SETTINGS_BUTTON_WIDGET_H
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#define SETTINGS_BUTTON_WIDGET_H
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#include <QString>
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#include <QWidget>
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#include <qtmetamacros.h>
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class QHBoxLayout;
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class QIcon;
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class QToolButton;
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class SettingsPopupWidget;
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class SettingsButtonWidget : public QWidget
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{
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Q_OBJECT
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public:
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explicit SettingsButtonWidget(QWidget *parent = nullptr);
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~SettingsButtonWidget() override;
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void addSettingsWidget(QWidget *toAdd) const;
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void removeSettingsWidget(QWidget *toRemove) const;
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void setButtonIcon(const QIcon &icon);
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void setButtonText(const QString &buttonText);
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void setCompact(bool compact);
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bool isCompact() const
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{
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return compact;
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}
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protected:
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void mousePressEvent(QMouseEvent *event) override;
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private slots:
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void togglePopup();
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void onPopupClosed() const;
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private:
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QHBoxLayout *layout;
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QToolButton *button;
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QString buttonText;
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bool compact;
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public:
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SettingsPopupWidget *popup;
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};
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#endif // SETTINGS_BUTTON_WIDGET_H
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