Cockatrice/cockatrice/src
Lukas Brübach e03ce2dad0 [PrintingSelector] Load the pin badge through the themed icon engine
The badge rendered `theme:icons/pin` through the pixmap generator, which
resolved `currentColor` once and cached the result, so the glyph stayed at its
first palette and was rasterized at DPR 1.

- Render the glyph through `loadThemedIcon`, at the label's device pixel ratio,
  and re-render it on palette and theme changes.
- Compose it onto a rounded backdrop filled with `Window` and outlined with
  `WindowText`. The badge floats on card art rather than on a palette surface,
  so a bare outline vanishes into art of the same lightness; the backdrop keeps
  it readable on every printing, and both roles still follow the palette.
2026-11-01 18:24:39 +01:00
..
client [Settings] Delete update channels at shutdown 2026-11-01 18:19:37 +01:00
database/interface [CardDB] Drop the rebalanced-cards setting entirely (#7457) 2026-10-09 06:02:47 +02:00
filters [Icons] Migrate UI glyphs to palette-token SVGs 2026-11-01 17:56:07 +01:00
game [Game] Don't alert game tab for spectator activity (#1848) (#7263) 2026-10-11 16:54:03 +02:00
game_graphics [Game] Follow the palette in judge message tags 2026-11-01 18:19:37 +01:00
interface [PrintingSelector] Load the pin badge through the themed icon engine 2026-11-01 18:24:39 +01:00
main.cpp [CrashReporting] Breakpad capture, session detection and symbol upload (#7523) 2026-10-19 14:57:04 +02:00
main.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
single_instance_manager.cpp [Client] Improve card database update visibility (#7458) 2026-10-09 11:07:48 +02:00
single_instance_manager.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00