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This is enforcing a new client wide color scheme. RULES + Green = Major server message (Welcome to chat room, change phase...) + Red = Minor server message (timestamps, game actions...) + Blue = Key word + Blue with modifier (underline/italics) = Keyword that can be interacted with. + Black = User text + key numbers are now blue. player drew X cards, looks at the top X cards, places X counters on . . . and so on. + card names are now italic (different from urls now) I did have the player names set to blue also, but it felt like too much. Player names in phase change are blue Updates + Updated username colors in phases to match other areas of client Small update + Made server message in chat room bold + made User names in chat/pm match the weight of in-game (consistancy) |
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| .. | ||
| resources | ||
| src | ||
| translations | ||
| .qdevelop | ||
| CMakeLists.txt | ||
| cockatrice.desktop | ||
| cockatrice.qrc | ||
| cockatrice.rc | ||