Cockatrice/cockatrice/src/client/tabs/tab_supervisor.cpp
RickyRister e1964f21de
Fix memory leaks from DeckLoader usage (#5665)
* add comment

* stack allocate DeckLoader for loading tags

* deckModel now takes ownership of DeckLoader

* fix remaining

* add comment
2025-03-02 18:57:30 -05:00

989 lines
32 KiB
C++

#include "tab_supervisor.h"
#include "../../client/game_logic/abstract_client.h"
#include "../../main.h"
#include "../../server/user/user_list_manager.h"
#include "../../server/user/user_list_widget.h"
#include "../../settings/cache_settings.h"
#include "../ui/pixel_map_generator.h"
#include "pb/event_game_joined.pb.h"
#include "pb/event_notify_user.pb.h"
#include "pb/event_user_message.pb.h"
#include "pb/game_event_container.pb.h"
#include "pb/game_replay.pb.h"
#include "pb/room_commands.pb.h"
#include "pb/room_event.pb.h"
#include "pb/serverinfo_room.pb.h"
#include "pb/serverinfo_user.pb.h"
#include "tab_account.h"
#include "tab_admin.h"
#include "tab_deck_editor.h"
#include "tab_deck_storage.h"
#include "tab_game.h"
#include "tab_logs.h"
#include "tab_message.h"
#include "tab_replays.h"
#include "tab_room.h"
#include "tab_server.h"
#include "visual_deck_storage/tab_deck_storage_visual.h"
#include <QApplication>
#include <QMessageBox>
#include <QPainter>
#include <QSystemTrayIcon>
QRect MacOSTabFixStyle::subElementRect(SubElement element, const QStyleOption *option, const QWidget *widget) const
{
if (element != SE_TabBarTabText) {
return QProxyStyle::subElementRect(element, option, widget);
}
// Skip over QProxyStyle handling subElementRect,
// This fixes an issue with Qt 5.10 on OSX where the labels for tabs with a button and an icon
// get cut-off too early
return QCommonStyle::subElementRect(element, option, widget);
}
CloseButton::CloseButton(QWidget *parent) : QAbstractButton(parent)
{
setFocusPolicy(Qt::NoFocus);
setCursor(Qt::ArrowCursor);
resize(this->sizeHint());
}
QSize CloseButton::sizeHint() const
{
ensurePolished();
int width = style()->pixelMetric(QStyle::PM_TabCloseIndicatorWidth, nullptr, this);
int height = style()->pixelMetric(QStyle::PM_TabCloseIndicatorHeight, nullptr, this);
return {width, height};
}
#if (QT_VERSION >= QT_VERSION_CHECK(6, 0, 0))
void CloseButton::enterEvent(QEnterEvent *event)
#else
void CloseButton::enterEvent(QEvent *event)
#endif
{
update();
QAbstractButton::enterEvent(event);
}
void CloseButton::leaveEvent(QEvent *event)
{
update();
QAbstractButton::leaveEvent(event);
}
void CloseButton::paintEvent(QPaintEvent * /*event*/)
{
QPainter p(this);
QStyleOption opt;
opt.initFrom(this);
opt.state |= QStyle::State_AutoRaise;
if (isEnabled() && underMouse() && !isChecked() && !isDown())
opt.state |= QStyle::State_Raised;
if (isChecked())
opt.state |= QStyle::State_On;
if (isDown())
opt.state |= QStyle::State_Sunken;
if (const auto *tb = qobject_cast<const QTabBar *>(parent())) {
int index = tb->currentIndex();
auto position = (QTabBar::ButtonPosition)style()->styleHint(QStyle::SH_TabBar_CloseButtonPosition, nullptr, tb);
if (tb->tabButton(index, position) == this)
opt.state |= QStyle::State_Selected;
}
style()->drawPrimitive(QStyle::PE_IndicatorTabClose, &opt, &p, this);
}
TabSupervisor::TabSupervisor(AbstractClient *_client, QMenu *tabsMenu, QWidget *parent)
: QTabWidget(parent), userInfo(nullptr), client(_client), tabsMenu(tabsMenu), tabVisualDeckStorage(nullptr),
tabServer(nullptr), tabAccount(nullptr), tabDeckStorage(nullptr), tabReplays(nullptr), tabAdmin(nullptr),
tabLog(nullptr), isLocalGame(false)
{
setElideMode(Qt::ElideRight);
setMovable(true);
setIconSize(QSize(15, 15));
#if defined(Q_OS_MAC)
// This is necessary to fix an issue on macOS with qt5.10,
// where tabs with icons and buttons get drawn incorrectly
tabBar()->setStyle(new MacOSTabFixStyle);
#endif
userListManager = new UserListManager(client, this);
// connect tab changes
connect(this, &TabSupervisor::currentChanged, this, &TabSupervisor::updateCurrent);
// connect client
connect(client, &AbstractClient::roomEventReceived, this, &TabSupervisor::processRoomEvent);
connect(client, &AbstractClient::gameEventContainerReceived, this, &TabSupervisor::processGameEventContainer);
connect(client, &AbstractClient::gameJoinedEventReceived, this, &TabSupervisor::gameJoined);
connect(client, &AbstractClient::userMessageEventReceived, this, &TabSupervisor::processUserMessageEvent);
connect(client, &AbstractClient::maxPingTime, this, &TabSupervisor::updatePingTime);
connect(client, &AbstractClient::notifyUserEventReceived, this, &TabSupervisor::processNotifyUserEvent);
// create tabs menu actions
aTabDeckEditor = new QAction(this);
connect(aTabDeckEditor, &QAction::triggered, this, [this] { addDeckEditorTab(nullptr); });
aTabVisualDeckStorage = new QAction(this);
aTabVisualDeckStorage->setCheckable(true);
connect(aTabVisualDeckStorage, &QAction::triggered, this, &TabSupervisor::actTabVisualDeckStorage);
aTabServer = new QAction(this);
aTabServer->setCheckable(true);
connect(aTabServer, &QAction::triggered, this, &TabSupervisor::actTabServer);
aTabAccount = new QAction(this);
aTabAccount->setCheckable(true);
connect(aTabAccount, &QAction::triggered, this, &TabSupervisor::actTabAccount);
aTabDeckStorage = new QAction(this);
aTabDeckStorage->setCheckable(true);
connect(aTabDeckStorage, &QAction::triggered, this, &TabSupervisor::actTabDeckStorage);
aTabReplays = new QAction(this);
aTabReplays->setCheckable(true);
connect(aTabReplays, &QAction::triggered, this, &TabSupervisor::actTabReplays);
aTabAdmin = new QAction(this);
aTabAdmin->setCheckable(true);
connect(aTabAdmin, &QAction::triggered, this, &TabSupervisor::actTabAdmin);
aTabLog = new QAction(this);
aTabLog->setCheckable(true);
connect(aTabLog, &QAction::triggered, this, &TabSupervisor::actTabLog);
connect(&SettingsCache::instance().shortcuts(), &ShortcutsSettings::shortCutChanged, this,
&TabSupervisor::refreshShortcuts);
refreshShortcuts();
resetTabsMenu();
retranslateUi();
}
TabSupervisor::~TabSupervisor()
{
stop();
}
void TabSupervisor::retranslateUi()
{
// tab menu actions
aTabDeckEditor->setText(tr("Deck Editor"));
aTabVisualDeckStorage->setText(tr("&Visual Deck Storage"));
aTabServer->setText(tr("Server"));
aTabAccount->setText(tr("Account"));
aTabDeckStorage->setText(tr("Deck Storage"));
aTabReplays->setText(tr("Game Replays"));
aTabAdmin->setText(tr("Administration"));
aTabLog->setText(tr("Logs"));
// tabs
QList<Tab *> tabs;
tabs.append(tabServer);
tabs.append(tabReplays);
tabs.append(tabDeckStorage);
tabs.append(tabAdmin);
tabs.append(tabAccount);
tabs.append(tabLog);
QMapIterator<int, TabRoom *> roomIterator(roomTabs);
while (roomIterator.hasNext())
tabs.append(roomIterator.next().value());
QMapIterator<int, TabGame *> gameIterator(gameTabs);
while (gameIterator.hasNext())
tabs.append(gameIterator.next().value());
QListIterator<TabGame *> replayIterator(replayTabs);
while (replayIterator.hasNext())
tabs.append(replayIterator.next());
QListIterator<AbstractTabDeckEditor *> deckEditorIterator(deckEditorTabs);
while (deckEditorIterator.hasNext())
tabs.append(deckEditorIterator.next());
QMapIterator<QString, TabMessage *> messageIterator(messageTabs);
while (messageIterator.hasNext())
tabs.append(messageIterator.next().value());
for (auto &tab : tabs) {
if (tab) {
int idx = indexOf(tab);
QString tabText = tab->getTabText();
setTabText(idx, sanitizeTabName(tabText));
setTabToolTip(idx, sanitizeHtml(tabText));
tab->retranslateUi();
}
}
}
void TabSupervisor::refreshShortcuts()
{
ShortcutsSettings &shortcuts = SettingsCache::instance().shortcuts();
aTabDeckEditor->setShortcuts(shortcuts.getShortcut("Tabs/aTabDeckEditor"));
aTabVisualDeckStorage->setShortcuts(shortcuts.getShortcut("Tabs/aTabVisualDeckStorage"));
aTabServer->setShortcuts(shortcuts.getShortcut("Tabs/aTabServer"));
aTabAccount->setShortcuts(shortcuts.getShortcut("Tabs/aTabAccount"));
aTabDeckStorage->setShortcuts(shortcuts.getShortcut("Tabs/aTabDeckStorage"));
aTabReplays->setShortcuts(shortcuts.getShortcut("Tabs/aTabReplays"));
aTabAdmin->setShortcuts(shortcuts.getShortcut("Tabs/aTabAdmin"));
aTabLog->setShortcuts(shortcuts.getShortcut("Tabs/aTabLog"));
}
bool TabSupervisor::closeRequest()
{
if (getGameCount()) {
if (QMessageBox::question(this, tr("Are you sure?"),
tr("There are still open games. Are you sure you want to quit?"),
QMessageBox::Yes | QMessageBox::No, QMessageBox::No) == QMessageBox::No) {
return false;
}
}
for (AbstractTabDeckEditor *tab : deckEditorTabs) {
if (!tab->confirmClose())
return false;
}
return true;
}
AbstractClient *TabSupervisor::getClient() const
{
return localClients.isEmpty() ? client : localClients.first();
}
QString TabSupervisor::sanitizeTabName(QString dirty)
{
return dirty.replace("&", "&&");
}
QString TabSupervisor::sanitizeHtml(QString dirty)
{
return dirty.replace("&", "&amp;").replace("<", "&lt;").replace(">", "&gt;").replace("\"", "&quot;");
}
/**
* If the action is not in the target checked state, then set it to that state by triggering the action.
* If the action is already in the target checked state, then do nothing.
*
* This allows us to programmatically trigger a QAction::triggered signal for a specific checked state.
*/
static void checkAndTrigger(QAction *checkableAction, bool checked)
{
if (checkableAction->isChecked() != checked) {
checkableAction->trigger();
}
}
/**
* Opens the always-available tabs, depending on settings.
*/
void TabSupervisor::initStartupTabs()
{
addDeckEditorTab(nullptr);
if (SettingsCache::instance().getTabVisualDeckStorageOpen()) {
openTabVisualDeckStorage();
}
if (SettingsCache::instance().getTabDeckStorageOpen()) {
openTabDeckStorage();
}
if (SettingsCache::instance().getTabReplaysOpen()) {
openTabReplays();
}
}
/**
* Adds the tab to the TabSupervisor's tab bar.
*
* @param tab The Tab to add
* @param manager The menu action that corresponds to this tab, if this is a single-instance managed tab. Pass in
* nullptr if this is not a managed tab.
* @return The index of the added tab in the tab widget's tab menu
*/
int TabSupervisor::myAddTab(Tab *tab, QAction *manager)
{
connect(tab, &TabGame::userEvent, this, &TabSupervisor::tabUserEvent);
connect(tab, &TabGame::tabTextChanged, this, &TabSupervisor::updateTabText);
QString tabText = tab->getTabText();
int idx = addTab(tab, sanitizeTabName(tabText));
setTabToolTip(idx, sanitizeHtml(tabText));
addCloseButtonToTab(tab, idx, manager);
return idx;
}
/**
* Adds a usable close button to the tab.
*
* @param tab The Tab
* @param tabIndex The tab bar index of the tab
* @param manager The menu action that corresponds to this tab, if this is a single-instance managed tab. Pass in
* nullptr if this is not a managed tab.
*/
void TabSupervisor::addCloseButtonToTab(Tab *tab, int tabIndex, QAction *manager)
{
auto closeSide = static_cast<QTabBar::ButtonPosition>(
tabBar()->style()->styleHint(QStyle::SH_TabBar_CloseButtonPosition, nullptr, tabBar()));
auto *closeButton = new CloseButton(tab);
if (manager) {
// If managed, all close requests should go through the menu action
connect(closeButton, &CloseButton::clicked, this, [manager] { checkAndTrigger(manager, false); });
} else {
connect(closeButton, &CloseButton::clicked, tab, [tab] { tab->closeRequest(); });
}
tabBar()->setTabButton(tabIndex, closeSide, closeButton);
}
/**
* Resets the tabs menu to the tabs that are always available
*/
void TabSupervisor::resetTabsMenu()
{
tabsMenu->clear();
tabsMenu->addAction(aTabDeckEditor);
tabsMenu->addSeparator();
tabsMenu->addAction(aTabVisualDeckStorage);
tabsMenu->addAction(aTabDeckStorage);
tabsMenu->addAction(aTabReplays);
}
void TabSupervisor::start(const ServerInfo_User &_userInfo)
{
isLocalGame = false;
userInfo = new ServerInfo_User(_userInfo);
userListManager->handleConnect();
resetTabsMenu();
tabsMenu->addSeparator();
tabsMenu->addAction(aTabServer);
tabsMenu->addAction(aTabAccount);
if (SettingsCache::instance().getTabServerOpen()) {
openTabServer();
}
if (SettingsCache::instance().getTabAccountOpen()) {
openTabAccount();
}
updatePingTime(0, -1);
if (userInfo->user_level() & ServerInfo_User::IsModerator) {
tabsMenu->addSeparator();
tabsMenu->addAction(aTabAdmin);
tabsMenu->addAction(aTabLog);
if (SettingsCache::instance().getTabAdminOpen()) {
openTabAdmin();
}
if (SettingsCache::instance().getTabLogOpen()) {
openTabLog();
}
}
retranslateUi();
}
void TabSupervisor::startLocal(const QList<AbstractClient *> &_clients)
{
resetTabsMenu();
tabAccount = nullptr;
tabAdmin = nullptr;
tabLog = nullptr;
isLocalGame = true;
userInfo = new ServerInfo_User;
localClients = _clients;
for (int i = 0; i < localClients.size(); ++i)
connect(localClients[i], &AbstractClient::gameEventContainerReceived, this,
&TabSupervisor::processGameEventContainer);
connect(localClients.first(), &AbstractClient::gameJoinedEventReceived, this, &TabSupervisor::localGameJoined);
}
/**
* Call this when Cockatrice disconnects from the server in order to clean up.
*/
void TabSupervisor::stop()
{
if ((!client) && localClients.isEmpty())
return;
resetTabsMenu();
if (!localClients.isEmpty()) {
for (auto &localClient : localClients) {
localClient->deleteLater();
}
localClients.clear();
emit localGameEnded();
} else {
if (tabAccount) {
tabAccount->closeRequest(true);
}
if (tabServer) {
tabServer->closeRequest(true);
}
if (tabAdmin) {
tabAdmin->closeRequest(true);
}
if (tabLog) {
tabLog->closeRequest(true);
}
}
QList<Tab *> tabsToDelete;
for (auto i = roomTabs.cbegin(), end = roomTabs.cend(); i != end; ++i) {
tabsToDelete << i.value();
}
for (auto i = gameTabs.cbegin(), end = gameTabs.cend(); i != end; ++i) {
tabsToDelete << i.value();
}
for (auto i = messageTabs.cbegin(), end = messageTabs.cend(); i != end; ++i) {
tabsToDelete << i.value();
}
for (const auto tab : tabsToDelete) {
tab->closeRequest(true);
}
userListManager->handleDisconnect();
delete userInfo;
userInfo = nullptr;
}
void TabSupervisor::actTabVisualDeckStorage(bool checked)
{
SettingsCache::instance().setTabVisualDeckStorageOpen(checked);
if (checked && !tabVisualDeckStorage) {
openTabVisualDeckStorage();
setCurrentWidget(tabVisualDeckStorage);
} else if (!checked && tabVisualDeckStorage) {
tabVisualDeckStorage->closeRequest();
}
}
void TabSupervisor::openTabVisualDeckStorage()
{
tabVisualDeckStorage = new TabDeckStorageVisual(this);
myAddTab(tabVisualDeckStorage, aTabVisualDeckStorage);
connect(tabVisualDeckStorage, &Tab::closed, this, [this] {
tabVisualDeckStorage = nullptr;
aTabVisualDeckStorage->setChecked(false);
});
aTabVisualDeckStorage->setChecked(true);
}
void TabSupervisor::actTabServer(bool checked)
{
SettingsCache::instance().setTabServerOpen(checked);
if (checked && !tabServer) {
openTabServer();
setCurrentWidget(tabServer);
} else if (!checked && tabServer) {
tabServer->closeRequest();
}
}
void TabSupervisor::openTabServer()
{
tabServer = new TabServer(this, client);
connect(tabServer, &TabServer::roomJoined, this, &TabSupervisor::addRoomTab);
myAddTab(tabServer, aTabServer);
connect(tabServer, &Tab::closed, this, [this] {
tabServer = nullptr;
aTabServer->setChecked(false);
});
aTabServer->setChecked(true);
}
void TabSupervisor::actTabAccount(bool checked)
{
SettingsCache::instance().setTabAccountOpen(checked);
if (checked && !tabAccount) {
openTabAccount();
setCurrentWidget(tabAccount);
} else if (!checked && tabAccount) {
tabAccount->closeRequest();
}
}
void TabSupervisor::openTabAccount()
{
tabAccount = new TabAccount(this, client, *userInfo);
connect(tabAccount, &TabAccount::openMessageDialog, this, &TabSupervisor::addMessageTab);
connect(tabAccount, &TabAccount::userJoined, this, &TabSupervisor::processUserJoined);
connect(tabAccount, &TabAccount::userLeft, this, &TabSupervisor::processUserLeft);
myAddTab(tabAccount, aTabAccount);
connect(tabAccount, &Tab::closed, this, [this] {
tabAccount = nullptr;
aTabAccount->setChecked(false);
});
aTabAccount->setChecked(true);
}
void TabSupervisor::actTabDeckStorage(bool checked)
{
SettingsCache::instance().setTabDeckStorageOpen(checked);
if (checked && !tabDeckStorage) {
openTabDeckStorage();
setCurrentWidget(tabDeckStorage);
} else if (!checked && tabDeckStorage) {
tabDeckStorage->closeRequest();
}
}
void TabSupervisor::openTabDeckStorage()
{
tabDeckStorage = new TabDeckStorage(this, client, userInfo);
connect(tabDeckStorage, &TabDeckStorage::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
myAddTab(tabDeckStorage, aTabDeckStorage);
connect(tabDeckStorage, &Tab::closed, this, [this] {
tabDeckStorage = nullptr;
aTabDeckStorage->setChecked(false);
});
aTabDeckStorage->setChecked(true);
}
void TabSupervisor::actTabReplays(bool checked)
{
SettingsCache::instance().setTabReplaysOpen(checked);
if (checked && !tabReplays) {
openTabReplays();
setCurrentWidget(tabReplays);
} else if (!checked && tabReplays) {
tabReplays->closeRequest();
}
}
void TabSupervisor::openTabReplays()
{
tabReplays = new TabReplays(this, client, userInfo);
connect(tabReplays, &TabReplays::openReplay, this, &TabSupervisor::openReplay);
myAddTab(tabReplays, aTabReplays);
connect(tabReplays, &Tab::closed, this, [this] {
tabReplays = nullptr;
aTabReplays->setChecked(false);
});
aTabReplays->setChecked(true);
}
void TabSupervisor::actTabAdmin(bool checked)
{
SettingsCache::instance().setTabAdminOpen(checked);
if (checked && !tabAdmin) {
openTabAdmin();
setCurrentWidget(tabAdmin);
} else if (!checked && tabAdmin) {
tabAdmin->closeRequest();
}
}
void TabSupervisor::openTabAdmin()
{
tabAdmin = new TabAdmin(this, client, (userInfo->user_level() & ServerInfo_User::IsAdmin));
connect(tabAdmin, &TabAdmin::adminLockChanged, this, &TabSupervisor::adminLockChanged);
myAddTab(tabAdmin, aTabAdmin);
connect(tabAdmin, &Tab::closed, this, [this] {
tabAdmin = nullptr;
aTabAdmin->setChecked(false);
});
aTabAdmin->setChecked(true);
}
void TabSupervisor::actTabLog(bool checked)
{
SettingsCache::instance().setTabLogOpen(checked);
if (checked && !tabLog) {
openTabLog();
setCurrentWidget(tabLog);
} else if (!checked && tabLog) {
tabLog->closeRequest();
}
}
void TabSupervisor::openTabLog()
{
tabLog = new TabLog(this, client);
myAddTab(tabLog, aTabLog);
connect(tabLog, &Tab::closed, this, [this] {
tabLog = nullptr;
aTabAdmin->setChecked(false);
});
aTabAdmin->setChecked(true);
}
void TabSupervisor::updatePingTime(int value, int max)
{
if (!tabServer)
return;
if (tabServer->getContentsChanged())
return;
setTabIcon(indexOf(tabServer), QIcon(PingPixmapGenerator::generatePixmap(15, value, max)));
}
void TabSupervisor::gameJoined(const Event_GameJoined &event)
{
QMap<int, QString> roomGameTypes;
TabRoom *room = roomTabs.value(event.game_info().room_id());
if (room)
roomGameTypes = room->getGameTypes();
else
for (int i = 0; i < event.game_types_size(); ++i)
roomGameTypes.insert(event.game_types(i).game_type_id(),
QString::fromStdString(event.game_types(i).description()));
auto *tab = new TabGame(this, QList<AbstractClient *>() << client, event, roomGameTypes);
connect(tab, &TabGame::gameClosing, this, &TabSupervisor::gameLeft);
connect(tab, &TabGame::openMessageDialog, this, &TabSupervisor::addMessageTab);
connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
myAddTab(tab);
gameTabs.insert(event.game_info().game_id(), tab);
setCurrentWidget(tab);
}
void TabSupervisor::localGameJoined(const Event_GameJoined &event)
{
auto *tab = new TabGame(this, localClients, event, QMap<int, QString>());
connect(tab, &TabGame::gameClosing, this, &TabSupervisor::gameLeft);
connect(tab, &TabGame::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
myAddTab(tab);
gameTabs.insert(event.game_info().game_id(), tab);
setCurrentWidget(tab);
for (int i = 1; i < localClients.size(); ++i) {
Command_JoinGame cmd;
cmd.set_game_id(event.game_info().game_id());
localClients[i]->sendCommand(localClients[i]->prepareRoomCommand(cmd, 0));
}
}
void TabSupervisor::gameLeft(TabGame *tab)
{
if (tab == currentWidget())
emit setMenu();
gameTabs.remove(tab->getGameId());
removeTab(indexOf(tab));
if (!localClients.isEmpty())
stop();
}
void TabSupervisor::addRoomTab(const ServerInfo_Room &info, bool setCurrent)
{
auto *tab = new TabRoom(this, client, userInfo, info);
connect(tab, &TabRoom::maximizeClient, this, &TabSupervisor::maximizeMainWindow);
connect(tab, &TabRoom::roomClosing, this, &TabSupervisor::roomLeft);
connect(tab, &TabRoom::openMessageDialog, this, &TabSupervisor::addMessageTab);
myAddTab(tab);
roomTabs.insert(info.room_id(), tab);
if (setCurrent)
setCurrentWidget(tab);
}
void TabSupervisor::roomLeft(TabRoom *tab)
{
if (tab == currentWidget())
emit setMenu();
roomTabs.remove(tab->getRoomId());
removeTab(indexOf(tab));
}
void TabSupervisor::openReplay(GameReplay *replay)
{
auto *replayTab = new TabGame(this, replay);
connect(replayTab, &TabGame::gameClosing, this, &TabSupervisor::replayLeft);
myAddTab(replayTab);
replayTabs.append(replayTab);
setCurrentWidget(replayTab);
}
void TabSupervisor::replayLeft(TabGame *tab)
{
if (tab == currentWidget())
emit setMenu();
replayTabs.removeOne(tab);
}
TabMessage *TabSupervisor::addMessageTab(const QString &receiverName, bool focus)
{
if (receiverName == QString::fromStdString(userInfo->name()))
return nullptr;
ServerInfo_User otherUser;
if (auto user = userListManager->getOnlineUser(receiverName)) {
otherUser = ServerInfo_User(*user);
} else {
otherUser.set_name(receiverName.toStdString());
}
TabMessage *tab;
tab = messageTabs.value(QString::fromStdString(otherUser.name()));
if (tab) {
if (focus)
setCurrentWidget(tab);
return tab;
}
tab = new TabMessage(this, client, *userInfo, otherUser);
connect(tab, &TabMessage::talkClosing, this, &TabSupervisor::talkLeft);
connect(tab, &TabMessage::maximizeClient, this, &TabSupervisor::maximizeMainWindow);
myAddTab(tab);
messageTabs.insert(receiverName, tab);
if (focus)
setCurrentWidget(tab);
return tab;
}
void TabSupervisor::maximizeMainWindow()
{
emit showWindowIfHidden();
}
void TabSupervisor::talkLeft(TabMessage *tab)
{
if (tab == currentWidget())
emit setMenu();
messageTabs.remove(tab->getUserName());
removeTab(indexOf(tab));
}
/**
* Creates a new deck editor tab
* @param deckToOpen The deck to open in the tab. Creates a copy of the DeckLoader instance.
*/
TabDeckEditor *TabSupervisor::addDeckEditorTab(const DeckLoader *deckToOpen)
{
auto *tab = new TabDeckEditor(this);
if (deckToOpen)
tab->setDeck(new DeckLoader(*deckToOpen));
connect(tab, &AbstractTabDeckEditor::deckEditorClosing, this, &TabSupervisor::deckEditorClosed);
connect(tab, &AbstractTabDeckEditor::openDeckEditor, this, &TabSupervisor::addDeckEditorTab);
myAddTab(tab);
deckEditorTabs.append(tab);
setCurrentWidget(tab);
return tab;
}
TabEdhRec *TabSupervisor::addEdhrecTab(const CardInfoPtr &cardToQuery, bool isCommander)
{
auto *tab = new TabEdhRec(this);
if (cardToQuery) {
tab->setCard(cardToQuery, isCommander);
}
myAddTab(tab);
setCurrentWidget(tab);
return tab;
}
void TabSupervisor::deckEditorClosed(AbstractTabDeckEditor *tab)
{
if (tab == currentWidget())
emit setMenu();
deckEditorTabs.removeOne(tab);
removeTab(indexOf(tab));
}
void TabSupervisor::tabUserEvent(bool globalEvent)
{
Tab *tab = static_cast<Tab *>(sender());
if (tab != currentWidget()) {
tab->setContentsChanged(true);
setTabIcon(indexOf(tab), QPixmap("theme:icons/tab_changed"));
}
if (globalEvent && SettingsCache::instance().getNotificationsEnabled())
QApplication::alert(this);
}
void TabSupervisor::updateTabText(Tab *tab, const QString &newTabText)
{
int idx = indexOf(tab);
setTabText(idx, sanitizeTabName(newTabText));
setTabToolTip(idx, sanitizeHtml(newTabText));
}
void TabSupervisor::processRoomEvent(const RoomEvent &event)
{
TabRoom *tab = roomTabs.value(event.room_id(), 0);
if (tab)
tab->processRoomEvent(event);
}
void TabSupervisor::processGameEventContainer(const GameEventContainer &cont)
{
TabGame *tab = gameTabs.value(cont.game_id());
if (tab)
tab->processGameEventContainer(cont, qobject_cast<AbstractClient *>(sender()), {});
else
qCDebug(TabSupervisorLog) << "gameEvent: invalid gameId";
}
void TabSupervisor::processUserMessageEvent(const Event_UserMessage &event)
{
QString senderName = QString::fromStdString(event.sender_name());
TabMessage *tab = messageTabs.value(senderName);
if (!tab)
tab = messageTabs.value(QString::fromStdString(event.receiver_name()));
if (!tab) {
const ServerInfo_User *onlineUserInfo = userListManager->getOnlineUser(senderName);
if (onlineUserInfo) {
auto userLevel = UserLevelFlags(onlineUserInfo->user_level());
if (SettingsCache::instance().getIgnoreUnregisteredUserMessages() &&
!userLevel.testFlag(ServerInfo_User::IsRegistered))
// Flags are additive, so reg/mod/admin are all IsRegistered
return;
}
tab = addMessageTab(QString::fromStdString(event.sender_name()), false);
}
if (!tab)
return;
tab->processUserMessageEvent(event);
}
void TabSupervisor::actShowPopup(const QString &message)
{
qCDebug(TabSupervisorLog) << "ACT SHOW POPUP";
if (trayIcon && (QApplication::activeWindow() == nullptr || QApplication::focusWidget() == nullptr)) {
qCDebug(TabSupervisorLog) << "LAUNCHING POPUP";
// disconnect(trayIcon, SIGNAL(messageClicked()), nullptr, nullptr);
trayIcon->showMessage(message, tr("Click to view"));
// connect(trayIcon, SIGNAL(messageClicked()), chatView, SLOT(actMessageClicked()));
}
}
void TabSupervisor::processUserLeft(const QString &userName)
{
TabMessage *tab = messageTabs.value(userName);
if (tab)
tab->processUserLeft();
}
void TabSupervisor::processUserJoined(const ServerInfo_User &userInfoJoined)
{
QString userName = QString::fromStdString(userInfoJoined.name());
if (userListManager->isUserBuddy(userName)) {
if (auto *tab = getTabAccount()) {
if (tab != currentWidget()) {
tab->setContentsChanged(true);
QIcon avatarIcon = UserLevelPixmapGenerator::generateIcon(
13, (UserLevelFlags)userInfoJoined.user_level(), userInfoJoined.pawn_colors(), true,
QString::fromStdString(userInfoJoined.privlevel()));
setTabIcon(indexOf(tab), avatarIcon);
}
}
if (SettingsCache::instance().getBuddyConnectNotificationsEnabled()) {
QApplication::alert(this);
this->actShowPopup(tr("Your buddy %1 has signed on!").arg(userName));
}
}
TabMessage *tab = messageTabs.value(userName);
if (tab)
tab->processUserJoined(userInfoJoined);
}
void TabSupervisor::updateCurrent(int index)
{
if (index != -1) {
Tab *tab = static_cast<Tab *>(widget(index));
if (tab->getContentsChanged()) {
setTabIcon(index, QIcon());
tab->setContentsChanged(false);
}
emit setMenu(static_cast<Tab *>(widget(index))->getTabMenus());
tab->tabActivated();
} else
emit setMenu();
}
/**
* Determine if a user is a moderator/administrator
* By seeing if they have the admin tab open & unlocked
* @return if the admin tab is open & unlocked
*/
bool TabSupervisor::getAdminLocked() const
{
if (!tabAdmin)
return true;
return tabAdmin->getLocked();
}
void TabSupervisor::processNotifyUserEvent(const Event_NotifyUser &event)
{
switch ((Event_NotifyUser::NotificationType)event.type()) {
case Event_NotifyUser::UNKNOWN:
QMessageBox::information(
this, tr("Unknown Event"),
tr("The server has sent you a message that your client does not understand.\nThis message might mean "
"there is a new version of Cockatrice available or this server is running a custom or pre-release "
"version.\n\nTo update your client, go to Help -> Check for Updates."));
break;
case Event_NotifyUser::IDLEWARNING:
QMessageBox::information(this, tr("Idle Timeout"), tr("You are about to be logged out due to inactivity."));
break;
case Event_NotifyUser::PROMOTED:
QMessageBox::information(
this, tr("Promotion"),
tr("You have been promoted. Please log out and back in for changes to take effect."));
break;
case Event_NotifyUser::WARNING: {
if (!QString::fromStdString(event.warning_reason()).simplified().isEmpty())
QMessageBox::warning(this, tr("Warned"),
tr("You have received a warning due to %1.\nPlease refrain from engaging in this "
"activity or further actions may be taken against you. If you have any "
"questions, please private message a moderator.")
.arg(QString::fromStdString(event.warning_reason()).simplified()));
break;
}
case Event_NotifyUser::CUSTOM: {
if (!QString::fromStdString(event.custom_title()).simplified().isEmpty() &&
!QString::fromStdString(event.custom_content()).simplified().isEmpty()) {
QMessageBox msgBox;
msgBox.setParent(this);
msgBox.setWindowFlags(Qt::Dialog);
msgBox.setIcon(QMessageBox::Information);
msgBox.setWindowTitle(QString::fromStdString(event.custom_title()).simplified());
msgBox.setText(tr("You have received the following message from the server.\n(custom messages like "
"these could be untranslated)"));
msgBox.setDetailedText(QString::fromStdString(event.custom_content()).simplified());
msgBox.setMinimumWidth(200);
msgBox.exec();
}
break;
}
default:;
}
}
bool TabSupervisor::switchToGameTabIfAlreadyExists(const int gameId)
{
bool isGameTabExists = false;
if (gameTabs.contains(gameId)) {
isGameTabExists = true;
TabGame *tabGame = gameTabs[gameId];
const int gameTabIndex = indexOf(tabGame);
setCurrentIndex(gameTabIndex);
}
return isGameTabExists;
}