Cockatrice/cockatrice/src/game/zones/view_zone_logic.h
2026-05-21 22:58:07 +02:00

71 lines
1.5 KiB
C++

/**
* @file view_zone_logic.h
* @ingroup GameLogicZones
*/
//! \todo Document this file.
#ifndef COCKATRICE_VIEW_ZONE_LOGIC_H
#define COCKATRICE_VIEW_ZONE_LOGIC_H
#include "card_zone_logic.h"
class ZoneViewZoneLogic : public CardZoneLogic
{
Q_OBJECT
signals:
void addToViews();
void removeFromViews();
void closeView();
private:
CardZoneLogic *origZone;
int numberCards;
bool revealZone, writeableRevealZone;
bool isReversed;
public:
enum CardAction
{
INITIALIZE,
ADD_CARD,
REMOVE_CARD
};
ZoneViewZoneLogic(PlayerLogic *_player,
CardZoneLogic *_origZone,
int _numberCards,
bool _revealZone,
bool _writeableRevealZone,
bool _isReversed,
QObject *parent = nullptr);
bool prepareAddCard(int x);
void removeCard(int position, bool toNewZone);
void updateCardIds(CardAction action);
int getNumberCards() const
{
return numberCards;
}
bool getRevealZone() const
{
return revealZone;
}
bool getWriteableRevealZone() const
{
return writeableRevealZone;
}
void setWriteableRevealZone(bool _writeableRevealZone);
bool getIsReversed() const
{
return isReversed;
}
CardZoneLogic *getOriginalZone() const
{
return origZone;
}
protected:
void addCardImpl(CardItem *card, int x, int y) override;
};
#endif // COCKATRICE_VIEW_ZONE_LOGIC_H