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* [Game][Player] Pull out graphics_items out of player_logic Took 25 seconds Took 9 minutes * [Game] Move graphics files into game_graphics Took 1 minute Took 2 minutes Took 23 seconds Took 1 minute Took 2 seconds * Include. Took 4 minutes Took 3 minutes Took 4 minutes Took 1 minute Took 3 minutes --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
44 lines
944 B
C++
44 lines
944 B
C++
/**
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* @file card_drag_item.h
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* @ingroup GameGraphicsCards
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*/
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//! \todo Document this file.
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#ifndef CARDDRAGITEM_H
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#define CARDDRAGITEM_H
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#include "abstract_card_drag_item.h"
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class CardItem;
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class CardDragItem : public AbstractCardDragItem
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{
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Q_OBJECT
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private:
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int id;
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bool forceFaceDown;
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bool occupied;
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CardZone *currentZone;
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public:
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CardDragItem(CardItem *_item,
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int _id,
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const QPointF &_hotSpot,
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bool _forceFaceDown,
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AbstractCardDragItem *parentDrag = 0);
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int getId() const
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{
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return id;
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}
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bool isForceFaceDown() const
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{
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return forceFaceDown;
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}
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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void updatePosition(const QPointF &cursorScenePos) override;
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protected:
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void mouseReleaseEvent(QGraphicsSceneMouseEvent *event) override;
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};
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#endif
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