Cockatrice/cockatrice/src/game_graphics/player/menu/card_menu.h
BruebachL da4ba222c0
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[Game] Move graphics out of game and into game_graphics (#6928)
* [Game][Player] Pull out graphics_items out of player_logic

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* [Game] Move graphics files into game_graphics

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* Include.

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Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00

61 lines
1.6 KiB
C++

/**
* @file card_menu.h
* @ingroup GameMenusCards
*/
//! \todo Document this file.
#ifndef COCKATRICE_CARD_MENU_H
#define COCKATRICE_CARD_MENU_H
#include <QMenu>
#include <libcockatrice/utility/card_ref.h>
class CardItem;
class PlayerGraphicsItem;
class PlayerLogic;
class CardMenu : public QMenu
{
Q_OBJECT
signals:
void cardInfoRequested(const CardRef &cardRef);
public:
explicit CardMenu(PlayerGraphicsItem *player, const CardItem *card, bool shortcutsActive);
void removePlayer(PlayerLogic *playerToRemove);
void createTableMenu(bool canModifyCard);
void createStackMenu(bool canModifyCard);
void createGraveyardOrExileMenu(bool canModifyCard);
void createHandOrCustomZoneMenu(bool canModifyCard);
void createZonelessMenu(bool canModifyCard);
QMenu *mCardCounters;
QAction *aPlay, *aPlayFacedown;
QAction *aRevealToAll;
QAction *aHide;
QAction *aClone;
QAction *aSelectAll, *aSelectRow, *aSelectColumn;
QAction *aDrawArrow;
QAction *aTap, *aDoesntUntap;
QAction *aFlip, *aPeek;
QAction *aAttach, *aUnattach;
QAction *aSetAnnotation;
QAction *aReduceLifeByPower;
QList<QAction *> aAddCounter, aSetCounter, aRemoveCounter;
private:
PlayerGraphicsItem *player;
const CardItem *card;
QList<QPair<QString, int>> playersInfo;
bool shortcutsActive;
void addRelatedCardActions();
void retranslateUi();
void initContextualPlayersMenu(QMenu *menu, QAction *allPlayersAction);
void setShortcutsActive();
void addRelatedCardView();
};
#endif // COCKATRICE_CARD_MENU_H