..
dump_zone_range.cpp
[Server] Resolve a zone dump request to an in-range index span ( #7401 )
2026-10-13 11:23:13 +02:00
dump_zone_range.h
[Server] Resolve a zone dump request to an in-range index span ( #7401 )
2026-10-13 11:23:13 +02:00
game_config.h
[Server/Client/Protocol] Shuffle or reorder player seats before a game starts ( #7398 )
2026-11-04 15:44:50 +01:00
role_info.h
[ServerGame] Refactor out spectator/judge bools into RoleInfo ( #7761 )
2026-11-02 00:37:05 -07:00
server_abstract_participant.cpp
Merge current upstream into random-reveal review continuation
2026-11-04 15:54:51 -05:00
server_abstract_participant.h
Merge current upstream into random-reveal review continuation
2026-11-04 15:54:51 -05:00
server_abstract_player.cpp
Merge current upstream into random-reveal review continuation
2026-11-04 15:54:51 -05:00
server_abstract_player.h
Add distinct random hand reveals with private recipient delivery
2026-11-01 21:59:21 -05:00
server_arrow.cpp
[Tooling] Apply include-what-you-use across the tree ( #7396 )
2026-10-08 11:13:50 +02:00
server_arrow.h
add phase to delete arrows in to protocol ( #6159 )
2025-11-26 09:16:10 -05:00
server_arrowtarget.cpp
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. ( #6212 )
2025-10-09 07:36:12 +02:00
server_arrowtarget.h
[Tooling] Apply include-what-you-use across the tree ( #7396 )
2026-10-08 11:13:50 +02:00
server_card.cpp
[Tooling] Apply include-what-you-use across the tree ( #7396 )
2026-10-08 11:13:50 +02:00
server_card.h
[Tooling] Apply include-what-you-use across the tree ( #7396 )
2026-10-08 11:13:50 +02:00
server_cardzone.cpp
[Tooling] Apply include-what-you-use across the tree ( #7396 )
2026-10-08 11:13:50 +02:00
server_cardzone.h
[Tooling] Apply include-what-you-use across the tree ( #7396 )
2026-10-08 11:13:50 +02:00
server_counter.cpp
[Tooling] Apply include-what-you-use across the tree ( #7396 )
2026-10-08 11:13:50 +02:00
server_counter.h
Unify counter clamp arithmetic into shared addClamped() helper ( #7009 )
2026-06-28 16:10:57 -07:00
server_deck_validation_strategy.h
[Server] Add deck validation strategy interface ( #7129 )
2026-08-17 11:21:25 +02:00
server_game.cpp
[Server/Client/Protocol] Shuffle or reorder player seats before a game starts ( #7398 )
2026-11-04 15:44:50 +01:00
server_game.h
[Server/Client/Protocol] Shuffle or reorder player seats before a game starts ( #7398 )
2026-11-04 15:44:50 +01:00
server_game_lifecycle_strategy.h
[Server] Add game lifecycle strategy hook ( #7130 )
2026-08-23 10:26:14 +02:00
server_match_game_factory.h
[Server] Add abstract match game factory for future tournament modes ( #7132 )
2026-08-24 07:54:47 +02:00
server_match_result_strategy.h
[Server] Add match result strategy hook ( #7131 )
2026-08-23 18:37:15 +02:00
server_move_card_struct.h
Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. ( #6212 )
2025-10-09 07:36:12 +02:00
server_player.cpp
[ServerGame] Refactor out spectator/judge bools into RoleInfo ( #7761 )
2026-11-02 00:37:05 -07:00
server_player.h
[Tooling] Apply include-what-you-use across the tree ( #7396 )
2026-10-08 11:13:50 +02:00
server_spectator.cpp
[ServerGame] Refactor out spectator/judge bools into RoleInfo ( #7761 )
2026-11-02 00:37:05 -07:00
server_spectator.h
[Tooling] Apply include-what-you-use across the tree ( #7396 )
2026-10-08 11:13:50 +02:00