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Sync keyed local files to server rows by path, but the server names a row
after the deck, not after the file, so any deck whose file name and deck name
differ uploaded again on every run. A second pass then brought the server copy
back as an extra local file.
- Match by the sidecar's row id, then guid, then content, and only then by the
server path, so renaming either side no longer duplicates a deck.
- Key the server tree by row id: the server allows several rows with the same
name in one folder, and keying by path silently dropped all but one.
- Stop discarding rows whose name contains '/' ("U/W Control"). They stay
matchable, and only the download file name is sanitised.
- Build the download path from the folder plus a sanitised row name, including
every folder segment, so a hostile server name cannot escape the deck folder.
- Download a colliding server row under a unique name and count it, instead of
skipping it without a trace.
- Hash the whole deck instead of the card hash: SHA-1 over the native deck
string covers name, printings, banner, tokens and sideboard plans. The client
and the server hash the exact bytes they exchange, so both agree.
Adds deck_content_hash_test for the client/server hashing invariant and for the
name-only change the card hash cannot see.
51 lines
1.7 KiB
C++
51 lines
1.7 KiB
C++
#include "gtest/gtest.h"
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#include <QString>
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#include <libcockatrice/deck_list/deck_list.h>
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namespace
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{
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QString deckWithName(const QString &name)
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{
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return QStringLiteral(R"(<?xml version="1.0"?><cockatrice_deck version="1">)"
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R"(<deckname>%1</deckname><comments></comments>)"
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R"(<zone name="main"><card number="4" name="Lightning Bolt"/></zone>)"
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R"(<zone name="side"><card number="2" name="Pyroblast"/></zone>)"
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R"(</cockatrice_deck>)")
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.arg(name);
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}
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} // namespace
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TEST(DeckContentHashTest, MatchesNativeSerialisation)
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{
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DeckList deck;
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ASSERT_TRUE(deck.loadFromString_Native(deckWithName(QStringLiteral("Burn"))));
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EXPECT_EQ(deck.getContentHash(), DeckList::contentHash(deck.writeToString_Native()));
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}
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TEST(DeckContentHashTest, IsStableAcrossLoads)
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{
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DeckList first;
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DeckList second;
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ASSERT_TRUE(first.loadFromString_Native(deckWithName(QStringLiteral("Burn"))));
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ASSERT_TRUE(second.loadFromString_Native(deckWithName(QStringLiteral("Burn"))));
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EXPECT_EQ(first.getContentHash(), second.getContentHash());
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}
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TEST(DeckContentHashTest, CoversDeckName)
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{
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DeckList burn;
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DeckList renamed;
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ASSERT_TRUE(burn.loadFromString_Native(deckWithName(QStringLiteral("Burn"))));
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ASSERT_TRUE(renamed.loadFromString_Native(deckWithName(QStringLiteral("Burn v2"))));
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// The card hash only looks at card names and counts, so it cannot tell the
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// two decks apart; the content hash must.
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EXPECT_EQ(burn.getDeckHash(), renamed.getDeckHash());
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EXPECT_NE(burn.getContentHash(), renamed.getContentHash());
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}
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int main(int argc, char **argv)
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{
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::testing::InitGoogleTest(&argc, argv);
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return RUN_ALL_TESTS();
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}
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