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99 lines
2.9 KiB
C++
99 lines
2.9 KiB
C++
#ifndef TAB_GAME_H
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#define TAB_GAME_H
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#include <QWidget>
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#include <QMap>
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class Client;
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class CardDatabase;
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class GameView;
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class DeckView;
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class GameScene;
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class CardInfoWidget;
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class MessageLogWidget;
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class QLabel;
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class QLineEdit;
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class QPushButton;
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class ZoneViewLayout;
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class ZoneViewWidget;
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class PhasesToolbar;
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class ProtocolResponse;
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class GameEvent;
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class GameCommand;
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class Event_GameStateChanged;
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class Event_GameStart;
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class Player;
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class CardZone;
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class TabGame : public QWidget {
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Q_OBJECT
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private:
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Client *client;
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int gameId;
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int localPlayerId;
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bool spectator;
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QStringList spectatorList;
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QMap<int, Player *> players;
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bool started;
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int currentPhase;
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QPushButton *loadLocalButton, *loadRemoteButton, *readyStartButton;
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CardInfoWidget *cardInfo;
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MessageLogWidget *messageLog;
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QLabel *sayLabel;
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QLineEdit *sayEdit;
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PhasesToolbar *phasesToolbar;
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GameScene *scene;
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GameView *gameView;
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DeckView *deckView;
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QWidget *deckViewContainer;
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ZoneViewLayout *zoneLayout;
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QAction *aCloseMostRecentZoneView;
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Player *addPlayer(int playerId, const QString &playerName);
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void eventGameStateChanged(Event_GameStateChanged *event);
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void eventGameStart(Event_GameStart *event);
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signals:
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void playerAdded(Player *player);
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void playerRemoved(Player *player);
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// Log events
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void logPlayerListReceived(QStringList players);
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void logJoin(Player *player);
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void logLeave(Player *player);
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void logGameClosed();
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void logJoinSpectator(QString playerName);
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void logLeaveSpectator(QString playerName);
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void logReadyStart(Player *player);
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void logGameStart();
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void logSay(Player *player, QString text);
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void logShuffle(Player *player);
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void logRollDie(Player *player, int sides, int roll);
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void logDraw(Player *player, int number);
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void logMoveCard(Player *player, QString cardName, CardZone *startZone, int oldX, CardZone *targetZone, int newX);
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void logCreateToken(Player *player, QString cardName);
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void logCreateArrow(Player *player, Player *startPlayer, QString startCard, Player *targetPlayer, QString targetCard);
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void logSetCardCounters(Player *player, QString cardName, int value, int oldValue);
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void logSetTapped(Player *player, QString cardName, bool tapped);
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void logSetCounter(Player *player, QString counterName, int value, int oldValue);
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void logSetDoesntUntap(Player *player, QString cardName, bool doesntUntap);
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void logDumpZone(Player *player, CardZone *zone, int numberCards);
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void logStopDumpZone(Player *player, CardZone *zone);
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void logSetActivePlayer(Player *player);
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void setActivePhase(int phase);
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private slots:
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void loadLocalDeck();
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void loadRemoteDeck();
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void readyStart();
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void deckSelectFinished(ProtocolResponse *r);
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public:
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TabGame(Client *_client, int _gameId, int _localPlayerId, bool _spectator);
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void retranslateUi();
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const QMap<int, Player *> &getPlayers() const { return players; }
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void processGameEvent(GameEvent *event);
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void sendGameCommand(GameCommand *command);
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};
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#endif
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