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[Icons] Tint semantic glyphs and add badge and sticker treatments (#7775)
* [Icons] Keep semantic red and green on themed glyphs

The one-glyph cutover recolored every icon from a single palette role, so a
disabled deck, a not-ready player and a remove button all lost the red or green
that carried their meaning.

Add Positive and Negative application colors beside the accents, ship
scheme-appropriate defaults for every theme, and resolve them through
ThemeManager. Icons now take an IconTint: a palette role for structural glyphs,
or a semantic role for states and add/remove actions. A disabled semantic icon
falls back to the disabled foreground; on a selected row a semantic tint keeps
its color only while it stays legible on the highlight, and a palette tint keeps
the existing WindowText -> HighlightedText swap.

* [Icons] Render a semantic-tint sheet for every shipped theme

The PR showed two sheets for one theme, which cannot show that the shipped
reds and greens stay legible on every palette. Each shipped theme and scheme
now gets its own sheet: both families, three glyphs, at 16 and 24 px, on the
window and button surfaces the contrast is measured against, with the
disabled tone beside each family.

The generator lives in its own test file so the preview work does not have to
move the branches above it.

* [Icons] Add a badge icon treatment

Restore the filled-disc look the ready/not-ready icons had before the
one-glyph cutover, without bringing back palette-locked art.

IconStyle::Badge composes the existing sentinel SVG at paint time: a
gradient disc, a dark ring, and the glyph re-weighted and inked for
contrast against the tone. Line stays the default and is unchanged.

Only the two state icons opt in. The add/remove icons keep the line
treatment because their old art was a filled glyph with an outline and
no disc, so badging them would invent a look the UI never had. Disabled
badges fall back to the line glyph so an unavailable control still reads
as unavailable.

* [Icons] Add a sticker icon treatment

The pre-#7595 add, remove and delete icons were filled shapes with a black
outline and no disc. A tint cannot bring that back, and the badge disc is a
different icon language, so add a third value to the existing style axis.

IconStyle::Sticker draws the sentinel glyph twice: a near-black rim at the
band width plus one rim on each side, then the tone pass clipped to the glyph
and filled with a vertical gradient. Both treatments keep the disabled
fallback to the line glyph.

The fill rule moves into theme_icon_fill: the semantic tones are tuned for
text, so a filled shape gives its tone a saturation floor, and a dark-scheme
tone is pulled down rather than up. IconTint::resolve() applies the same floor
to line glyphs, and the badge disc uses the same fill, so a line, a badge and
a sticker next to each other carry the same green or red instead of a pale
line beside a saturated glyph.

The badge's glyph ink follows the scheme: white on light-scheme tones, as in
the pre-#7595 art, and the saturated tone darkened to an outline-dark ink on
dark-scheme tones, where the shared saturated disc is light enough that white
would sit near 2.7:1. The new test pins both cases so the glyph cannot
silently flip.

resolveSvgStrokeWidth() moves the stroke-width rewrite into
libcockatrice_utility so the badge and the sticker share it; the badge's local
copy is gone.

The sticker is opted into at 17 call sites: increment, decrement and
remove_row in the deck editor, settings pages, token dialog, server dialogs
and replay/deck storage tabs. The visual database's clear-filter button keeps
its trash can (icons/delete) in the line treatment: that glyph is new in
#7595, but it is the clearer metaphor, and a sticker rim closes its lid gap
at toolbar sizes.

The preview generators also gain a semantic-tint sheet for #7775 and a
line/badge/sticker family strip, so the three PR descriptions can show the
same rendered colors.

* [Icons] Render authored theme SVG art without the SVG image plugin

`QPixmap("theme:file.svg")` needs Qt's SVG *image-format* plugin. Debian
builds that as the separate `qt6-svg-plugins` package, which is only a
Recommends of `qt6-svg-dev`, so a `--no-install-recommends` install (CI,
minimal user installs) does not have it. Authored theme art then loaded as
a null pixmap: the two authored-art render tests failed on Debian 13 and on
the Ubuntu sanitize leg while passing on a developer machine whose Qt
bundles the format.

Render authored SVG assets through QSvgRenderer instead, which is already
linked for the sentinel path and needs no plugin. Raster assets keep the
QPixmap loader. The test suite now hides the plugin directories, so the
dependency cannot come back unnoticed on platforms that ship the plugin.

* [Icons] Render a badge/sticker sheet for every shipped theme

The PR showed one theme's badge and sticker sheets, which cannot show that the
filled treatments read on every palette. Each shipped theme and scheme now
gets its own sheet: both semantic families, three glyphs, as line glyphs,
stickers and badges, at 16 and 24 px, on the window and button surfaces the
contrast is measured against, with the disabled fallback under each family.

The generator lives in its own test file so the preview work does not have to
move the branches above it.

* [Icons] Show the trash can with the sticker treatment again

The sticker sheet kept the delete glyph out of the sticker rows and explained
why: at toolbar sizes the rim closed the lid gap. The icon is used with the
sticker treatment again for destructive actions, so the sheet now shows it and
the exception note is gone.

* [Icons] Apply the CI clang-format output to the treatment preview

clang-format 18 wraps the family label and the glyph x offset differently from
the local clang-format 23. The preview test takes the CI output so the bottom
of the stack passes the style job on its own.

* [Icons] Rewrite the icon role docs in plain language

Address review: drop the AI-cadence prose from the IconStyle/IconTint and treatment headers, use ///< for the enum member docs, and move theme_icon.cpp's anonymous namespace above the IconTint definitions. No behavior change.

* Address review findings

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-11-08 19:09:01 +01:00
.ci [CI] Update Linux Dockerfiles (#6894) 2026-11-08 09:01:56 +01:00
.github Bump docker/login-action from 4.7.0 to 4.8.0 (#7812) 2026-11-08 16:21:03 +01:00
.tx [Translation] Move config into git version control (#7575) 2026-10-18 14:29:51 +02:00
cmake Respect nonempty Qt hints and explain discovery failures [skip ci] (#7733) 2026-11-03 10:41:47 +01:00
cockatrice [Icons] Tint semantic glyphs and add badge and sticker treatments (#7775) 2026-11-08 19:09:01 +01:00
docs [Game] Reveal multiple distinct random hand cards to a recipient (#7753) 2026-11-08 16:41:14 +01:00
external [Tests] Vendor QtTesting behind an opt-in WITH_GUI_TEST flag (#7693) 2026-11-04 06:23:43 +01:00
libcockatrice_card [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
libcockatrice_deck_list Fix deck export and mana group ordering (#7729) 2026-11-04 15:43:38 +01:00
libcockatrice_filters Translate the filter string error at display time (#5283) 2026-11-07 16:26:31 +01:00
libcockatrice_game [Game] Reveal multiple distinct random hand cards to a recipient (#7753) 2026-11-08 16:41:14 +01:00
libcockatrice_interfaces [Server/Client/Protocol] Shuffle or reorder player seats before a game starts (#7398) 2026-11-04 15:44:50 +01:00
libcockatrice_models Fix deck export and mana group ordering (#7729) 2026-11-04 15:43:38 +01:00
libcockatrice_network [Game] Reveal multiple distinct random hand cards to a recipient (#7753) 2026-11-08 16:41:14 +01:00
libcockatrice_protocol [Game] Reveal multiple distinct random hand cards to a recipient (#7753) 2026-11-08 16:41:14 +01:00
libcockatrice_rng [Build] Configure AUTOMOC, AUTOUIC and AUTORCC once (#7637) 2026-11-02 07:06:47 +01:00
libcockatrice_settings [Server/Client/Protocol] Shuffle or reorder player seats before a game starts (#7398) 2026-11-04 15:44:50 +01:00
libcockatrice_utility [Icons] Tint semantic glyphs and add badge and sticker treatments (#7775) 2026-11-08 19:09:01 +01:00
oracle [Icons] Tint semantic glyphs and add badge and sticker treatments (#7775) 2026-11-08 19:09:01 +01:00
servatrice [Alts] Server-side search controls, IP counts, adjustable window (#7517) 2026-11-08 08:59:51 +01:00
Testing [Home] Keep actions bounded and reachable at every window height (#7747) 2026-11-04 17:06:58 +01:00
tests [Icons] Tint semantic glyphs and add badge and sticker treatments (#7775) 2026-11-08 19:09:01 +01:00
tools [Installer] Graceful close and a way out of a stuck update (#7687) 2026-10-31 15:32:59 +01:00
vcpkg@9eec002df1 [Client] Fix crash when local game commands are sent after shutdown (#7714) 2026-11-02 13:28:23 +01:00
.clang-format Enable RemoveSemicolon & update format.sh (#6896) 2026-05-16 20:26:37 +02:00
.cmake-format.json rework formatting with cmake-format (#4627) 2022-06-08 21:14:26 -04:00
.dockerignore [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
.gitignore [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
.gitmodules [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
CMakeLists.txt [CI] Build the Windows and macOS legs without debug information (#7798) 2026-11-07 20:58:28 +01:00
docker-compose.yml Docker compose: Link to our GHCR hosted servatrice image (#6728) 2026-03-22 10:28:24 +01:00
docker-compose.yml.windows Docker compose: Link to our GHCR hosted servatrice image (#6728) 2026-03-22 10:28:24 +01:00
Dockerfile [Security] Use a CSPRNG for salts, tokens, and RNG seeding (#7192) 2026-09-04 13:49:18 +02:00
Doxyfile [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
format.sh [CI] Lint only .sh files in the shell formatting pass (#7715) 2026-11-02 07:29:05 +01:00
gcovr.cfg [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
iwyu.sh [Tooling] Add IWYU Qt6 mapping, generator, and runner script (#7454) 2026-10-08 11:17:01 +02:00
LICENSE update the address of the fsf in the license (#6113) 2025-09-10 18:18:34 -04:00
publish_beta.sh [Tooling] Add publish_beta.sh to automate Development beta tagging (#7505) 2026-10-19 15:01:18 +02:00
qt6.imp [Tooling] Add IWYU Qt6 mapping, generator, and runner script (#7454) 2026-10-08 11:17:01 +02:00
README.md [Docs] Move documentation sources to docs/ and include CONTRIBUTING (#7584) 2026-11-07 17:47:10 +01:00
shell.nix nix: Add development utilities to shell.nix (#5725) 2025-03-15 19:03:26 +00:00
vcpkg.json bump vcpkg submodule (#7690) 2026-11-01 16:22:51 +01:00


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Cockatrice

Cockatrice is an open-source, multiplatform application for playing tabletop card games over a network. The program's server design prevents users from manipulating the game for unfair advantage. The client also provides a single-player mode, which allows users to brew while offline.

This project uses C++ and the Qt libraries.

Download Cockatrice Eternal Download Count

Downloads are available for stable releases and the current beta version in development.
There is no strict release schedule for either of them.

Latest stable release:
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Latest beta version:
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While incorporating the latest fixes and features, beta builds may not be stable or contain new bugs!
Please report any findings and open new issues when testing them!

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For support regarding specific servers, please contact that server's admin/mods and use their dedicated communication channels rather than contacting the team building the software.

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Code

To commit code to the project, please review our Contribution Guidelines first.
We maintain two tags for contributors to easier find issues to potentially work on:

  • Good first issue
    Issues tagged in this way provide a simple way to get started. They don't require much experience to be worked on.
  • Help wanted
    This tag is used for issues that we are looking for somebody to pick up. Often this is for feature suggestions we support, but don't have the time to work on ourselves.

For both tags, we're willing to provide help to contributors in showing them where and how they can make changes, as well as code reviews for submitted changes.
We'll happily advice on how best to implement a feature, or we can show you where the codebase is doing something similar before you get too far along - put a note on an issue you want to discuss more on!

You can also have a look at our Todo List in our Code Documentation or search the repo for \todo comments.

Documentation CI Docs

There are various places where useful information for different needs are maintained:

Cockatrice tries to use the Google Developer Documentation Style Guide to ensure consistent documentation.
We encourage everybody to improve the documentation by suggesting edits based on this guide.

Translation Transifex Project

Cockatrice uses Transifex to manage translations. You can help us bring Cockatrice and Oracle to your language and just adjust single wordings right from within your browser by visiting our Transifex project page. The Webatrice web client manages its own translations in its repo.

Check out our Translator FAQ for more information about getting involved, and join a group of hundreds of others!

Build CI Desktop CI Docker

Dependencies: (for minimum versions search our CMake file)

Oracle can optionally use some packages to load compressed card files:


Basic compilation steps:

mkdir build
cd build
cmake ..
make

You can then

  • Create a Cockatrice installation inside the release folder:
    make install
    
  • Or make an installation package specific to your system:
    make package
    

Note

Detailed compiling instructions can be found in the Cockatrice wiki at Compiling Cockatrice


The following flags (with their non-default values) can be passed to cmake:

Flag Description
-DWITH_SERVER=1 Build Servatrice server
-DWITH_CLIENT=0 Don't build Cockatrice client
-DWITH_ORACLE=0 Don't build Oracle card database tool
-DCMAKE_BUILD_TYPE=Debug Compile in debug mode
Enables extra logging output, debug symbols, and much more verbose compiler warnings
-DWARNING_AS_ERROR=0 Don't treat compilation warnings as errors in debug mode
-DUPDATE_TRANSLATIONS=1 Configure make to update the translation .ts files for new strings in the source code
Note: make clean will remove the .ts files
-DTEST=1 Enable regression tests
Note: make test to run tests, googletest will be downloaded if not available

Tip

Build code documentation (Doxygen) according to our configuration into /docs-output:

doxygen Doxyfile

Run

Cockatrice is the game client
Oracle fetches card data
Servatrice is the server

Docker

You can build an image & deploy a Servatrice (Cockatrice server) container using Docker and our Dockerfile yourself.

For more details, look into our wiki section on Setting up Servatrice.
You'll also find more hints on our pre-build image there, or the docker-compose file which will configure and run both a MySQL server and Servatrice.

License GPLv2 License

Cockatrice is free software, licensed under the GPLv2.