Cockatrice/libcockatrice_protocol/libcockatrice/protocol
Lukas Brübach e9d2b74873 [Protocol] Drop redundant is_tournament from the game-state event
The client already learns a game is a tournament from Event_GameJoined's
ServerInfo_Game.is_tournament, so mirroring it on every Event_GameStateChanged
is dead wire data — nothing on the client reads it. Removed.
2026-11-01 22:05:04 +01:00
..
pb [Protocol] Drop redundant is_tournament from the game-state event 2026-11-01 22:05:04 +01:00
debug_pb_message.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
debug_pb_message.h Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212) 2025-10-09 07:36:12 +02:00
featureset.cpp [Security] Add challenge-response auth with scrypt verifiers and stop storing plaintext passwords (#7193) 2026-10-16 22:52:26 +02:00
featureset.h [Cleanup] Unused #includes (#6367) 2025-11-29 18:53:11 +01:00
get_pb_extension.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
get_pb_extension.h Turn Card, Deck_List, Protocol, RNG, Network (Client, Server), Settings and Utility into libraries and remove cockatrice_common. (#6212) 2025-10-09 07:36:12 +02:00
pending_command.cpp [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
pending_command.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00