Cockatrice/libcockatrice_settings/libcockatrice/settings/deck_editor_settings.cpp
BruebachL adf574e038
[Settings] Shuffle some settings around (#7084)
* [Settings] Shuffle some settings around

Took 21 minutes


Took 1 hour 25 minutes

* [Settings] Camel case everything

* Revert debug schema change

* Add new classes

* Fix card counters writing to global

* Fix CI tests

* Fix Windows CI

* interface() is a protected keyword for MSVC

Took 5 minutes

Took 5 seconds

* [Settings] Keep menu settings on the appearance settings page

Leave the 'Menu settings' group box on the appearance settings page for
now; relocating it to the user interface settings page will be done in a
separate PR.

Took 6 minutes

---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-08-08 22:27:41 +02:00

48 lines
1.4 KiB
C++

#include "deck_editor_settings.h"
DeckEditorSettings::DeckEditorSettings(const QString &settingPath, QObject *parent)
: SettingsManager(settingPath + "deck_editor.ini", "deckeditor", QString(), parent)
{
}
bool DeckEditorSettings::getOpenDeckInNewTab() const
{
return getValue("openDeckInNewTab", QString(), QString(), false).toBool();
}
bool DeckEditorSettings::getBannerCardComboBoxVisible() const
{
return getValue("bannerCardComboBoxVisible", QString(), QString(), true).toBool();
}
bool DeckEditorSettings::getTagsWidgetVisible() const
{
return getValue("tagsWidgetVisible", QString(), QString(), true).toBool();
}
int DeckEditorSettings::getDefaultDeckEditorType() const
{
return getValue("defaultDeckEditorType", QString(), QString(), 1).toInt();
}
void DeckEditorSettings::setOpenDeckInNewTab(bool _openDeckInNewTab)
{
setValue(_openDeckInNewTab, "openDeckInNewTab");
}
void DeckEditorSettings::setBannerCardComboBoxVisible(bool _bannerCardComboBoxVisible)
{
setValue(_bannerCardComboBoxVisible, "bannerCardComboBoxVisible");
emit bannerCardComboBoxVisibleChanged(_bannerCardComboBoxVisible);
}
void DeckEditorSettings::setTagsWidgetVisible(bool _tagsWidgetVisible)
{
setValue(_tagsWidgetVisible, "tagsWidgetVisible");
emit tagsWidgetVisibleChanged(_tagsWidgetVisible);
}
void DeckEditorSettings::setDefaultDeckEditorType(int _defaultDeckEditorType)
{
setValue(_defaultDeckEditorType, "defaultDeckEditorType");
}