Cockatrice/servatrice/src/servatrice.cpp
ebbit1q fcafcb340a
remove all instances of the type long (#4519)
the long type has different sizes across operating systems and should
not be used

in the timeline an overflow could occur if the width in pixels
multiplied by the total amount of milliseconds in the replay is larger
than 2^31 which is easy enough considering with only 500 pixels width
you'll reach this number with only 1.2 hours of replay (about 4 million
millis), note that this would be windows exclusive as *nix uses 64 bits

~~qt-json's own repo suggests using qt5's implementation instead, testing
revealed this is quite a bit faster, contrary to #3480~~ testing proved
this to not be compatible with older qt versions

servatrice uses the qthread usleep function which used to be protected
but is now public

cockatrice is not compatible with qt4 and hasn't been for a while
2022-01-16 18:05:24 -05:00

1094 lines
41 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#include "servatrice.h"
#include "decklist.h"
#include "featureset.h"
#include "isl_interface.h"
#include "main.h"
#include "pb/event_connection_closed.pb.h"
#include "pb/event_server_message.pb.h"
#include "pb/event_server_shutdown.pb.h"
#include "servatrice_connection_pool.h"
#include "servatrice_database_interface.h"
#include "server_logger.h"
#include "server_room.h"
#include "serversocketinterface.h"
#include "settingscache.h"
#include "smtpclient.h"
#include <QDateTime>
#include <QDebug>
#include <QFile>
#include <QProcessEnvironment>
#include <QSqlQuery>
#include <QString>
#include <QStringList>
#include <QTimer>
#include <QUrl>
#include <iostream>
Servatrice_GameServer::Servatrice_GameServer(Servatrice *_server,
int _numberPools,
const QSqlDatabase &_sqlDatabase,
QObject *parent)
: QTcpServer(parent), server(_server)
{
for (int i = 0; i < _numberPools; ++i) {
auto newDatabaseInterface = new Servatrice_DatabaseInterface(i, server);
auto newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
auto newThread = new QThread;
newThread->setObjectName("pool_" + QString::number(i));
newPool->moveToThread(newThread);
newDatabaseInterface->moveToThread(newThread);
server->addDatabaseInterface(newThread, newDatabaseInterface);
newThread->start();
QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection,
Q_ARG(QSqlDatabase, _sqlDatabase));
connectionPools.append(newPool);
}
}
Servatrice_GameServer::~Servatrice_GameServer()
{
for (int i = 0; i < connectionPools.size(); ++i) {
logger->logMessage(QString("Closing pool %1...").arg(i));
QThread *poolThread = connectionPools[i]->thread();
connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
poolThread->wait();
}
}
void Servatrice_GameServer::incomingConnection(qintptr socketDescriptor)
{
Servatrice_ConnectionPool *pool = findLeastUsedConnectionPool();
auto ssi = new TcpServerSocketInterface(server, pool->getDatabaseInterface());
ssi->moveToThread(pool->thread());
pool->addClient();
connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(int, socketDescriptor));
}
Servatrice_ConnectionPool *Servatrice_GameServer::findLeastUsedConnectionPool()
{
int minClientCount = -1;
int poolIndex = -1;
QStringList debugStr;
for (int i = 0; i < connectionPools.size(); ++i) {
const int clientCount = connectionPools[i]->getClientCount();
if ((poolIndex == -1) || (clientCount < minClientCount)) {
minClientCount = clientCount;
poolIndex = i;
}
debugStr.append(QString::number(clientCount));
}
qDebug() << "Pool utilisation:" << debugStr;
return connectionPools[poolIndex];
}
#define WEBSOCKET_POOL_NUMBER 999
Servatrice_WebsocketGameServer::Servatrice_WebsocketGameServer(Servatrice *_server,
int _numberPools,
const QSqlDatabase &_sqlDatabase,
QObject *parent)
: QWebSocketServer("Servatrice", QWebSocketServer::NonSecureMode, parent), server(_server)
{
for (int i = 0; i < _numberPools; ++i) {
int poolNumber = WEBSOCKET_POOL_NUMBER + i;
auto newDatabaseInterface = new Servatrice_DatabaseInterface(poolNumber, server);
auto newPool = new Servatrice_ConnectionPool(newDatabaseInterface);
auto newThread = new QThread;
newThread->setObjectName("pool_" + QString::number(poolNumber));
newPool->moveToThread(newThread);
newDatabaseInterface->moveToThread(newThread);
server->addDatabaseInterface(newThread, newDatabaseInterface);
newThread->start();
QMetaObject::invokeMethod(newDatabaseInterface, "initDatabase", Qt::BlockingQueuedConnection,
Q_ARG(QSqlDatabase, _sqlDatabase));
connectionPools.append(newPool);
connect(this, SIGNAL(newConnection()), this, SLOT(onNewConnection()));
}
}
Servatrice_WebsocketGameServer::~Servatrice_WebsocketGameServer()
{
for (int i = 0; i < connectionPools.size(); ++i) {
logger->logMessage(QString("Closing websocket pool %1...").arg(i));
QThread *poolThread = connectionPools[i]->thread();
connectionPools[i]->deleteLater(); // pool destructor calls thread()->quit()
poolThread->wait();
}
}
void Servatrice_WebsocketGameServer::onNewConnection()
{
Servatrice_ConnectionPool *pool = findLeastUsedConnectionPool();
auto ssi = new WebsocketServerSocketInterface(server, pool->getDatabaseInterface());
/*
* Due to a Qt limitation, websockets can't be moved to another thread.
* This will hopefully change in Qt6 if QtWebSocket will be integrated in QtNetwork
*/
// ssi->moveToThread(pool->thread());
pool->addClient();
connect(ssi, SIGNAL(destroyed()), pool, SLOT(removeClient()));
QMetaObject::invokeMethod(ssi, "initConnection", Qt::QueuedConnection, Q_ARG(void *, nextPendingConnection()));
}
Servatrice_ConnectionPool *Servatrice_WebsocketGameServer::findLeastUsedConnectionPool()
{
int minClientCount = -1;
int poolIndex = -1;
QStringList debugStr;
for (int i = 0; i < connectionPools.size(); ++i) {
const int clientCount = connectionPools[i]->getClientCount();
if ((poolIndex == -1) || (clientCount < minClientCount)) {
minClientCount = clientCount;
poolIndex = i;
}
debugStr.append(QString::number(clientCount));
}
qDebug() << "Pool utilisation:" << debugStr;
return connectionPools[poolIndex];
}
void Servatrice_IslServer::incomingConnection(qintptr socketDescriptor)
{
auto thread = new QThread;
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
auto interface = new IslInterface(static_cast<int>(socketDescriptor), cert, privateKey, server);
interface->moveToThread(thread);
connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
thread->start();
QMetaObject::invokeMethod(interface, "initServer", Qt::QueuedConnection);
}
Servatrice::Servatrice(QObject *parent)
: Server(parent), authenticationMethod(AuthenticationNone), uptime(0), shutdownTimer(nullptr),
isFirstShutdownMessage(true)
{
qRegisterMetaType<QSqlDatabase>("QSqlDatabase");
}
Servatrice::~Servatrice()
{
gameServer->close();
// clients live in other threads, we need to lock them
clientsLock.lockForRead();
for (auto *client : clients) {
QMetaObject::invokeMethod(client, "prepareDestroy", Qt::QueuedConnection);
}
clientsLock.unlock();
// client destruction is asynchronous, wait for all clients to be gone
for (;;) {
QThread::usleep(10);
QReadLocker locker(&clientsLock);
if (clients.isEmpty())
break;
}
prepareDestroy();
}
bool Servatrice::initServer()
{
serverId = getServerID();
if (getAuthenticationMethodString() == "sql") {
qDebug() << "Authenticating method: sql";
authenticationMethod = AuthenticationSql;
} else if (getAuthenticationMethodString() == "password") {
qDebug() << "Authenticating method: password";
authenticationMethod = AuthenticationPassword;
} else {
if (getRegOnlyServerEnabled()) {
qDebug() << "Registration only server enabled but no authentication method defined: Error.";
return false;
}
qDebug() << "Authenticating method: none";
authenticationMethod = AuthenticationNone;
}
qDebug() << "Store Replays: " << getStoreReplaysEnabled();
qDebug() << "Client ID Required: " << getClientIDRequiredEnabled();
qDebug() << "Maximum user limit enabled: " << getMaxUserLimitEnabled();
if (getMaxUserLimitEnabled()) {
qDebug() << "Maximum total user limit: " << getMaxUserTotal();
qDebug() << "Maximum tcp user limit: " << getMaxTcpUserLimit();
qDebug() << "Maximum websocket user limit: " << getMaxWebSocketUserLimit();
}
qDebug() << "Accept registered users only: " << getRegOnlyServerEnabled();
qDebug() << "Registration enabled: " << getRegistrationEnabled();
if (getRegistrationEnabled()) {
#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
QStringList emailBlackListFilters = getEmailBlackList().split(",", Qt::SkipEmptyParts);
QStringList emailWhiteListFilters = getEmailWhiteList().split(",", Qt::SkipEmptyParts);
#else
QStringList emailBlackListFilters = getEmailBlackList().split(",", QString::SkipEmptyParts);
QStringList emailWhiteListFilters = getEmailWhiteList().split(",", QString::SkipEmptyParts);
#endif
qDebug() << "Email blacklist: " << emailBlackListFilters;
qDebug() << "Email whitelist: " << emailWhiteListFilters;
qDebug() << "Require email address to register: " << getRequireEmailForRegistrationEnabled();
qDebug() << "Require email activation via token: " << getRequireEmailActivationEnabled();
if (getMaxAccountsPerEmail()) {
qDebug() << "Maximum number of accounts per email: " << getMaxAccountsPerEmail();
} else {
qDebug() << "Maximum number of accounts per email: unlimited";
}
qDebug() << "Enable Internal SMTP Client: " << getEnableInternalSMTPClient();
if (!getEnableInternalSMTPClient()) {
qDebug() << "WARNING: Registrations are enabled but internal SMTP client is disabled. Users activation "
"emails will not be automatically mailed to users!";
}
}
qDebug() << "Reset password enabled: " << getEnableForgotPassword();
if (getEnableForgotPassword()) {
qDebug() << "Reset password token life (in minutes): " << getForgotPasswordTokenLife();
qDebug() << "Reset password challenge on: " << getEnableForgotPasswordChallenge();
}
qDebug() << "Auditing enabled: " << getEnableAudit();
if (getEnableAudit()) {
qDebug() << "Audit registration attempts enabled: " << getEnableRegistrationAudit();
qDebug() << "Audit reset password attepts enabled: " << getEnableForgotPasswordAudit();
}
if (getDBTypeString() == "mysql") {
databaseType = DatabaseMySql;
} else {
databaseType = DatabaseNone;
}
servatriceDatabaseInterface = new Servatrice_DatabaseInterface(-1, this);
setDatabaseInterface(servatriceDatabaseInterface);
if (databaseType != DatabaseNone) {
dbPrefix = getDBPrefixString();
bool dbOpened = servatriceDatabaseInterface->initDatabase(
"QMYSQL", getDBHostNameString(), getDBDatabaseNameString(), getDBUserNameString(), getDBPasswordString());
if (!dbOpened) {
qDebug() << "Failed to open database";
return false;
}
updateServerList();
qDebug() << "Clearing previous sessions...";
servatriceDatabaseInterface->clearSessionTables();
}
if (getRoomsMethodString() == "sql") {
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery(
"select id, name, descr, permissionlevel, privlevel, auto_join, join_message, chat_history_size from "
"{prefix}_rooms where id_server = :id_server order by id asc");
query->bindValue(":id_server", serverId);
servatriceDatabaseInterface->execSqlQuery(query);
while (query->next()) {
QSqlQuery *query2 = servatriceDatabaseInterface->prepareQuery(
"select name from {prefix}_rooms_gametypes where id_room = :id_room AND id_server = :id_server");
query2->bindValue(":id_server", serverId);
query2->bindValue(":id_room", query->value(0).toInt());
servatriceDatabaseInterface->execSqlQuery(query2);
QStringList gameTypes;
while (query2->next())
gameTypes.append(query2->value(0).toString());
addRoom(new Server_Room(query->value(0).toInt(), query->value(7).toInt(), query->value(1).toString(),
query->value(2).toString(), query->value(3).toString().toLower(),
query->value(4).toString().toLower(), static_cast<bool>(query->value(5).toInt()),
query->value(6).toString(), gameTypes, this));
}
} else {
int size = settingsCache->beginReadArray("rooms/roomlist");
for (int i = 0; i < size; ++i) {
settingsCache->setArrayIndex(i);
QStringList gameTypes;
int size2 = settingsCache->beginReadArray("game_types");
for (int j = 0; j < size2; ++j) {
settingsCache->setArrayIndex(j);
gameTypes.append(settingsCache->value("name").toString());
}
settingsCache->endArray();
Server_Room *newRoom = new Server_Room(
i, settingsCache->value("chathistorysize").toInt(), settingsCache->value("name").toString(),
settingsCache->value("description").toString(),
settingsCache->value("permissionlevel").toString().toLower(),
settingsCache->value("privilegelevel").toString().toLower(), settingsCache->value("autojoin").toBool(),
settingsCache->value("joinmessage").toString(), gameTypes, this);
addRoom(newRoom);
}
if (size == 0) {
// no room defined in config, add a dummy one
Server_Room *newRoom = new Server_Room(0, 100, "General room", "Play anything here.", "none", "none", true,
"", QStringList("Standard"), this);
addRoom(newRoom);
}
settingsCache->endArray();
}
updateLoginMessage();
try {
if (getISLNetworkEnabled()) {
qDebug() << "Connecting to ISL network.";
qDebug() << "Loading certificate...";
QFile certFile(getISLNetworkSSLCertFile());
if (!certFile.open(QIODevice::ReadOnly))
throw QString("Error opening certificate file: %1").arg(getISLNetworkSSLCertFile());
QSslCertificate cert(&certFile);
const QDateTime currentTime = QDateTime::currentDateTime();
if (currentTime < cert.effectiveDate() || currentTime > cert.expiryDate() || cert.isBlacklisted())
throw QString("Invalid certificate.");
qDebug() << "Loading private key...";
QFile keyFile(getISLNetworkSSLKeyFile());
if (!keyFile.open(QIODevice::ReadOnly))
throw QString("Error opening private key file: %1").arg(getISLNetworkSSLKeyFile());
QSslKey key(&keyFile, QSsl::Rsa, QSsl::Pem, QSsl::PrivateKey);
if (key.isNull())
throw QString("Invalid private key.");
QMutableListIterator<ServerProperties> serverIterator(serverList);
while (serverIterator.hasNext()) {
const ServerProperties &prop = serverIterator.next();
if (prop.cert == cert) {
serverIterator.remove();
continue;
}
auto *thread = new QThread;
thread->setObjectName("isl_" + QString::number(prop.id));
connect(thread, SIGNAL(finished()), thread, SLOT(deleteLater()));
IslInterface *interface = new IslInterface(prop.id, prop.hostname, prop.address.toString(),
prop.controlPort, prop.cert, cert, key, this);
interface->moveToThread(thread);
connect(interface, SIGNAL(destroyed()), thread, SLOT(quit()));
thread->start();
QMetaObject::invokeMethod(interface, "initClient", Qt::BlockingQueuedConnection);
}
qDebug() << "Starting ISL server on port" << getISLNetworkPort();
islServer = new Servatrice_IslServer(this, cert, key, this);
if (islServer->listen(QHostAddress::Any, static_cast<quint16>(getISLNetworkPort())))
qDebug() << "ISL server listening.";
else
throw QString("islServer->listen()");
}
} catch (QString &error) {
qDebug() << "ERROR --" << error;
return false;
}
pingClock = new QTimer(this);
connect(pingClock, SIGNAL(timeout()), this, SIGNAL(pingClockTimeout()));
pingClock->start(getClientKeepAlive() * 1000);
statusUpdateClock = new QTimer(this);
connect(statusUpdateClock, SIGNAL(timeout()), this, SLOT(statusUpdate()));
if (getServerStatusUpdateTime() != 0) {
qDebug() << "Starting status update clock, interval " << getServerStatusUpdateTime() << " ms";
statusUpdateClock->start(getServerStatusUpdateTime());
}
// SOCKET SERVER
if (getNumberOfTCPPools() > 0) {
gameServer =
new Servatrice_GameServer(this, getNumberOfTCPPools(), servatriceDatabaseInterface->getDatabase(), this);
gameServer->setMaxPendingConnections(1000);
QHostAddress tcpHost = getServerTCPHost();
qDebug() << "Starting server on host" << tcpHost.toString() << "port" << getServerTCPPort();
if (gameServer->listen(tcpHost, static_cast<quint16>(getServerTCPPort())))
qDebug() << "Server listening.";
else {
qDebug() << "gameServer->listen(): Error:" << gameServer->errorString();
return false;
}
}
// WEBSOCKET SERVER
if (getNumberOfWebSocketPools() > 0) {
websocketGameServer = new Servatrice_WebsocketGameServer(this, getNumberOfWebSocketPools(),
servatriceDatabaseInterface->getDatabase(), this);
websocketGameServer->setMaxPendingConnections(1000);
QHostAddress webSocketHost = getServerWebSocketHost();
qDebug() << "Starting websocket server on host" << webSocketHost.toString() << "port"
<< getServerWebSocketPort();
if (websocketGameServer->listen(webSocketHost, static_cast<quint16>(getServerWebSocketPort())))
qDebug() << "Websocket server listening.";
else {
qDebug() << "websocketGameServer->listen(): Error:" << websocketGameServer->errorString();
return false;
}
}
if (getIdleClientTimeout() > 0) {
qDebug() << "Idle client timeout value: " << getIdleClientTimeout();
if (getIdleClientTimeout() < 300)
qDebug() << "WARNING: It is not recommended to set the IdleClientTimeout value very low. Doing so will "
"cause clients to very quickly be disconnected. Many players when connected may be searching "
"for card details outside the client in the middle of matches or possibly drafting outside the "
"client and short time out values will remove these players.";
}
setRequiredFeatures(getRequiredFeatures());
return true;
}
void Servatrice::addDatabaseInterface(QThread *thread, Servatrice_DatabaseInterface *databaseInterface)
{
databaseInterfaces.insert(thread, databaseInterface);
}
void Servatrice::updateServerList()
{
qDebug() << "Updating server list...";
serverListMutex.lock();
serverList.clear();
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery(
"select id, ssl_cert, hostname, address, game_port, control_port from {prefix}_servers order by id asc");
servatriceDatabaseInterface->execSqlQuery(query);
while (query->next()) {
ServerProperties prop(query->value(0).toInt(), QSslCertificate(query->value(1).toString().toUtf8()),
query->value(2).toString(), QHostAddress(query->value(3).toString()),
query->value(4).toInt(), query->value(5).toInt());
serverList.append(prop);
qDebug() << QString("#%1 CERT=%2 NAME=%3 IP=%4:%5 CPORT=%6")
.arg(prop.id)
.arg(QString(prop.cert.digest().toHex()))
.arg(prop.hostname)
.arg(prop.address.toString())
.arg(prop.gamePort)
.arg(prop.controlPort);
}
serverListMutex.unlock();
}
QList<ServerProperties> Servatrice::getServerList() const
{
serverListMutex.lock();
QList<ServerProperties> result = serverList;
serverListMutex.unlock();
return result;
}
int Servatrice::getUsersWithAddress(const QHostAddress &address) const
{
int result = 0;
QReadLocker locker(&clientsLock);
for (auto client : clients)
if (static_cast<AbstractServerSocketInterface *>(client)->getPeerAddress() == address)
++result;
return result;
}
QList<AbstractServerSocketInterface *> Servatrice::getUsersWithAddressAsList(const QHostAddress &address) const
{
QList<AbstractServerSocketInterface *> result;
QReadLocker locker(&clientsLock);
for (auto client : clients)
if (static_cast<AbstractServerSocketInterface *>(client)->getPeerAddress() == address)
result.append(static_cast<AbstractServerSocketInterface *>(client));
return result;
}
void Servatrice::updateLoginMessage()
{
if (!servatriceDatabaseInterface->checkSql())
return;
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery(
"select message from {prefix}_servermessages where id_server = :id_server order by timest desc limit 1");
query->bindValue(":id_server", serverId);
if (servatriceDatabaseInterface->execSqlQuery(query))
if (query->next()) {
const QString newLoginMessage = query->value(0).toString();
loginMessageMutex.lock();
loginMessage = newLoginMessage;
loginMessageMutex.unlock();
Event_ServerMessage event;
event.set_message(newLoginMessage.toStdString());
SessionEvent *se = Server_ProtocolHandler::prepareSessionEvent(event);
QMapIterator<QString, Server_ProtocolHandler *> usersIterator(users);
while (usersIterator.hasNext())
usersIterator.next().value()->sendProtocolItem(*se);
delete se;
}
}
void Servatrice::setRequiredFeatures(const QString featureList)
{
FeatureSet features;
serverRequiredFeatureList.clear();
features.initalizeFeatureList(serverRequiredFeatureList);
#if (QT_VERSION >= QT_VERSION_CHECK(5, 14, 0))
QStringList listReqFeatures = featureList.split(",", Qt::SkipEmptyParts);
#else
QStringList listReqFeatures = featureList.split(",", QString::SkipEmptyParts);
#endif
if (!listReqFeatures.isEmpty())
foreach (QString reqFeature, listReqFeatures)
features.enableRequiredFeature(serverRequiredFeatureList, reqFeature);
qDebug() << "Set required client features to: " << serverRequiredFeatureList;
}
void Servatrice::statusUpdate()
{
if (!servatriceDatabaseInterface->checkSql())
return;
const int uc = getUsersCount(); // for correct mutex locking order
const QStringList mods_info = getOnlineModeratorList();
const int mc = mods_info.size();
const QString ml = mods_info.join(", ");
const int gc = getGamesCount();
uptime += statusUpdateClock->interval() / 1000;
txBytesMutex.lock();
quint64 tx = txBytes;
txBytes = 0;
txBytesMutex.unlock();
rxBytesMutex.lock();
quint64 rx = rxBytes;
rxBytes = 0;
rxBytesMutex.unlock();
QSqlQuery *query = servatriceDatabaseInterface->prepareQuery(
"insert into {prefix}_uptime (id_server, timest, uptime, users_count, mods_count, mods_list, games_count, "
"tx_bytes, rx_bytes) values(:id, NOW(), :uptime, :users_count, :mods_count, :mods_list, :games_count, :tx, "
":rx)");
query->bindValue(":id", serverId);
query->bindValue(":uptime", uptime);
query->bindValue(":users_count", uc);
query->bindValue(":mods_count", mc);
query->bindValue(":mods_list", ml);
query->bindValue(":games_count", gc);
query->bindValue(":tx", tx);
query->bindValue(":rx", rx);
servatriceDatabaseInterface->execSqlQuery(query);
if (getRegistrationEnabled() && getEnableInternalSMTPClient()) {
if (getRequireEmailActivationEnabled()) {
auto servDbSelQuery = servatriceDatabaseInterface->prepareQuery("select a.name, b.email, b.token from "
"{prefix}_activation_emails a left join "
"{prefix}_users b on a.name = b.name");
if (!servatriceDatabaseInterface->execSqlQuery(servDbSelQuery))
return;
auto *queryDelete =
servatriceDatabaseInterface->prepareQuery("delete from {prefix}_activation_emails where name = :name");
while (servDbSelQuery->next()) {
const QString userName = servDbSelQuery->value(0).toString();
const QString emailAddress = servDbSelQuery->value(1).toString();
const QString token = servDbSelQuery->value(2).toString();
if (smtpClient->enqueueActivationTokenMail(userName, emailAddress, token)) {
queryDelete->bindValue(":name", userName);
servatriceDatabaseInterface->execSqlQuery(queryDelete);
}
}
}
if (getEnableForgotPassword()) {
auto *forgotPwQuery = servatriceDatabaseInterface->prepareQuery(
"select a.name, b.email, b.token from {prefix}_forgot_password a left join {prefix}_users b on a.name "
"= b.name where a.emailed = 0");
if (!servatriceDatabaseInterface->execSqlQuery(forgotPwQuery))
return;
QSqlQuery *queryDelete = servatriceDatabaseInterface->prepareQuery(
"update {prefix}_forgot_password set emailed = 1 where name = :name");
while (forgotPwQuery->next()) {
const QString userName = forgotPwQuery->value(0).toString();
const QString emailAddress = forgotPwQuery->value(1).toString();
const QString token = forgotPwQuery->value(2).toString();
if (smtpClient->enqueueForgotPasswordTokenMail(userName, emailAddress, token)) {
queryDelete->bindValue(":name", userName);
servatriceDatabaseInterface->execSqlQuery(queryDelete);
}
}
}
smtpClient->sendAllEmails();
}
}
void Servatrice::scheduleShutdown(const QString &reason, int minutes)
{
shutdownReason = reason;
shutdownMinutes = minutes;
nextShutdownMessageMinutes = shutdownMinutes;
if (minutes > 0) {
shutdownTimer = new QTimer;
connect(shutdownTimer, SIGNAL(timeout()), this, SLOT(shutdownTimeout()));
shutdownTimer->start(60000);
}
shutdownTimeout();
}
void Servatrice::incTxBytes(quint64 num)
{
txBytesMutex.lock();
txBytes += num;
txBytesMutex.unlock();
}
void Servatrice::incRxBytes(quint64 num)
{
rxBytesMutex.lock();
rxBytes += num;
rxBytesMutex.unlock();
}
void Servatrice::shutdownTimeout()
{
// Show every time counter cut in half & every minute for last 5 minutes
if (shutdownMinutes <= 5 || shutdownMinutes == nextShutdownMessageMinutes) {
if (shutdownMinutes == nextShutdownMessageMinutes)
nextShutdownMessageMinutes = shutdownMinutes / 2;
SessionEvent *se;
if (shutdownMinutes) {
Event_ServerShutdown event;
event.set_reason(shutdownReason.toStdString());
event.set_minutes(static_cast<google::protobuf::uint32>(shutdownMinutes));
se = Server_ProtocolHandler::prepareSessionEvent(event);
} else {
Event_ConnectionClosed event;
event.set_reason(Event_ConnectionClosed::SERVER_SHUTDOWN);
se = Server_ProtocolHandler::prepareSessionEvent(event);
}
clientsLock.lockForRead();
for (auto &client : clients)
client->sendProtocolItem(*se);
clientsLock.unlock();
delete se;
if (!shutdownMinutes)
deleteLater();
}
shutdownMinutes--;
}
bool Servatrice::islConnectionExists(int serverId) const
{
// Only call with islLock locked at least for reading
return islInterfaces.contains(serverId);
}
void Servatrice::addIslInterface(int serverId, IslInterface *interface)
{
// Only call with islLock locked for writing
islInterfaces.insert(serverId, interface);
connect(interface, SIGNAL(externalUserJoined(ServerInfo_User)), this, SLOT(externalUserJoined(ServerInfo_User)));
connect(interface, SIGNAL(externalUserLeft(QString)), this, SLOT(externalUserLeft(QString)));
connect(interface, SIGNAL(externalRoomUserJoined(int, ServerInfo_User)), this,
SLOT(externalRoomUserJoined(int, ServerInfo_User)));
connect(interface, SIGNAL(externalRoomUserLeft(int, QString)), this, SLOT(externalRoomUserLeft(int, QString)));
connect(interface, SIGNAL(externalRoomSay(int, QString, QString)), this,
SLOT(externalRoomSay(int, QString, QString)));
connect(interface, SIGNAL(externalRoomRemoveMessages(int, QString, int)), this,
SLOT(externalRoomRemoveMessages(int, QString, int)));
connect(interface, SIGNAL(externalRoomGameListChanged(int, ServerInfo_Game)), this,
SLOT(externalRoomGameListChanged(int, ServerInfo_Game)));
connect(interface, SIGNAL(joinGameCommandReceived(Command_JoinGame, int, int, int, qint64)), this,
SLOT(externalJoinGameCommandReceived(Command_JoinGame, int, int, int, qint64)));
connect(interface, SIGNAL(gameCommandContainerReceived(CommandContainer, int, int, qint64)), this,
SLOT(externalGameCommandContainerReceived(CommandContainer, int, int, qint64)));
connect(interface, SIGNAL(responseReceived(Response, qint64)), this,
SLOT(externalResponseReceived(Response, qint64)));
connect(interface, SIGNAL(gameEventContainerReceived(GameEventContainer, qint64)), this,
SLOT(externalGameEventContainerReceived(GameEventContainer, qint64)));
}
void Servatrice::removeIslInterface(int serverId)
{
// Only call with islLock locked for writing
// XXX we probably need to delete everything that belonged to it... <-- THIS SHOULD BE FIXED FOR ISL FUNCTIONALITY
// TO WORK COMPLETLY!
islInterfaces.remove(serverId);
}
void Servatrice::doSendIslMessage(const IslMessage &msg, int serverId)
{
QReadLocker locker(&islLock);
if (serverId == -1) {
QMapIterator<int, IslInterface *> islIterator(islInterfaces);
while (islIterator.hasNext())
islIterator.next().value()->transmitMessage(msg);
} else {
IslInterface *interface = islInterfaces.value(serverId);
if (interface)
interface->transmitMessage(msg);
}
}
// start helper functions
int Servatrice::getMaxUserTotal() const
{
return settingsCache->value("security/max_users_total", 500).toInt();
}
bool Servatrice::getMaxUserLimitEnabled() const
{
return settingsCache->value("security/enable_max_user_limit", false).toBool();
}
QString Servatrice::getServerName() const
{
return settingsCache->value("server/name", "My Cockatrice server").toString();
}
int Servatrice::getServerID() const
{
return settingsCache->value("server/id", 0).toInt();
}
bool Servatrice::getClientIDRequiredEnabled() const
{
return settingsCache->value("server/requireclientid", 0).toBool();
}
bool Servatrice::getRegOnlyServerEnabled() const
{
return settingsCache->value("authentication/regonly", 0).toBool();
}
QString Servatrice::getAuthenticationMethodString() const
{
if (QProcessEnvironment::systemEnvironment().contains("DATABASE_URL")) {
return QString("sql");
}
return settingsCache->value("authentication/method").toString();
}
bool Servatrice::getStoreReplaysEnabled() const
{
return settingsCache->value("game/store_replays", true).toBool();
}
int Servatrice::getMaxTcpUserLimit() const
{
return settingsCache->value("security/max_users_tcp", 500).toInt();
}
int Servatrice::getMaxWebSocketUserLimit() const
{
return settingsCache->value("security/max_users_websocket", 500).toInt();
}
bool Servatrice::getRegistrationEnabled() const
{
return settingsCache->value("registration/enabled", false).toBool();
}
bool Servatrice::getRequireEmailForRegistrationEnabled() const
{
return settingsCache->value("registration/requireemail", true).toBool();
}
bool Servatrice::getRequireEmailActivationEnabled() const
{
return settingsCache->value("registration/requireemailactivation", true).toBool();
}
QString Servatrice::getRequiredFeatures() const
{
return settingsCache->value("server/requiredfeatures", "").toString();
}
QString Servatrice::getDBTypeString() const
{
if (QProcessEnvironment::systemEnvironment().contains("DATABASE_URL")) {
return QString("mysql");
}
return settingsCache->value("database/type").toString();
}
QString Servatrice::getDBPrefixString() const
{
if (QProcessEnvironment::systemEnvironment().contains("DATABASE_URL")) {
return QString("cockatrice");
}
return settingsCache->value("database/prefix").toString();
}
QString Servatrice::getDBHostNameString() const
{
if (QProcessEnvironment::systemEnvironment().contains("DATABASE_URL")) {
return QUrl(QProcessEnvironment::systemEnvironment().value("DATABASE_URL")).host();
}
return settingsCache->value("database/hostname").toString();
}
QString Servatrice::getDBDatabaseNameString() const
{
if (QProcessEnvironment::systemEnvironment().contains("DATABASE_URL")) {
QString path = QUrl(QProcessEnvironment::systemEnvironment().value("DATABASE_URL")).path();
return path.right(path.length() - 1);
}
return settingsCache->value("database/database").toString();
}
QString Servatrice::getDBUserNameString() const
{
if (QProcessEnvironment::systemEnvironment().contains("DATABASE_URL")) {
return QUrl(QProcessEnvironment::systemEnvironment().value("DATABASE_URL")).userName();
}
return settingsCache->value("database/user").toString();
}
QString Servatrice::getDBPasswordString() const
{
if (QProcessEnvironment::systemEnvironment().contains("DATABASE_URL")) {
return QUrl(QProcessEnvironment::systemEnvironment().value("DATABASE_URL")).password();
}
return settingsCache->value("database/password").toString();
}
QString Servatrice::getRoomsMethodString() const
{
if (QProcessEnvironment::systemEnvironment().contains("DATABASE_URL")) {
return QString("sql");
}
return settingsCache->value("rooms/method").toString();
}
int Servatrice::getMaxGameInactivityTime() const
{
return settingsCache->value("game/max_game_inactivity_time", 120).toInt();
}
int Servatrice::getMaxPlayerInactivityTime() const
{
return settingsCache->value("server/max_player_inactivity_time", 15).toInt();
}
int Servatrice::getClientKeepAlive() const
{
return settingsCache->value("server/clientkeepalive", 1).toInt();
}
int Servatrice::getMaxUsersPerAddress() const
{
return settingsCache->value("security/max_users_per_address", 4).toInt();
}
int Servatrice::getMessageCountingInterval() const
{
return settingsCache->value("security/message_counting_interval", 10).toInt();
}
int Servatrice::getMaxMessageCountPerInterval() const
{
return settingsCache->value("security/max_message_count_per_interval", 15).toInt();
}
int Servatrice::getMaxMessageSizePerInterval() const
{
return settingsCache->value("security/max_message_size_per_interval", 1000).toInt();
}
int Servatrice::getMaxGamesPerUser() const
{
return settingsCache->value("security/max_games_per_user", 5).toInt();
}
int Servatrice::getCommandCountingInterval() const
{
return settingsCache->value("security/command_counting_interval", 10).toInt();
}
int Servatrice::getMaxCommandCountPerInterval() const
{
return settingsCache->value("security/max_command_count_per_interval", 20).toInt();
}
int Servatrice::getServerStatusUpdateTime() const
{
return settingsCache->value("server/statusupdate", 15000).toInt();
}
int Servatrice::getNumberOfTCPPools() const
{
return settingsCache->value("server/number_pools", 1).toInt();
}
bool Servatrice::permitCreateGameAsJudge() const
{
return settingsCache->value("game/allow_create_as_judge", false).toBool();
}
QHostAddress Servatrice::getServerTCPHost() const
{
QString host = settingsCache->value("server/host", "any").toString();
if (host == "any")
return QHostAddress::Any;
else
return QHostAddress(host);
}
int Servatrice::getServerTCPPort() const
{
return settingsCache->value("server/port", 4747).toInt();
}
int Servatrice::getNumberOfWebSocketPools() const
{
return settingsCache->value("server/websocket_number_pools", 1).toInt();
}
QHostAddress Servatrice::getServerWebSocketHost() const
{
QString host = settingsCache->value("server/websocket_host", "any").toString();
if (host == "any")
return QHostAddress::Any;
else
return QHostAddress(host);
}
int Servatrice::getServerWebSocketPort() const
{
if (QProcessEnvironment::systemEnvironment().contains("PORT")) {
return QProcessEnvironment::systemEnvironment().value("PORT").toInt();
}
return settingsCache->value("server/websocket_port", 4748).toInt();
}
bool Servatrice::getISLNetworkEnabled() const
{
return settingsCache->value("servernetwork/active", false).toBool();
}
QString Servatrice::getISLNetworkSSLCertFile() const
{
return settingsCache->value("servernetwork/ssl_cert").toString();
}
QString Servatrice::getISLNetworkSSLKeyFile() const
{
return settingsCache->value("servernetwork/ssl_key").toString();
}
int Servatrice::getISLNetworkPort() const
{
return settingsCache->value("servernetwork/port", 14747).toInt();
}
int Servatrice::getIdleClientTimeout() const
{
return settingsCache->value("server/idleclienttimeout", 3600).toInt();
}
bool Servatrice::getEnableLogQuery() const
{
return settingsCache->value("logging/enablelogquery", false).toBool();
}
int Servatrice::getMaxAccountsPerEmail() const
{
return settingsCache->value("registration/maxaccountsperemail", 0).toInt();
}
bool Servatrice::getEnableInternalSMTPClient() const
{
return settingsCache->value("smtp/enableinternalsmtpclient", true).toBool();
}
bool Servatrice::getEnableForgotPassword() const
{
return settingsCache->value("forgotpassword/enable", false).toBool();
}
int Servatrice::getForgotPasswordTokenLife() const
{
return settingsCache->value("forgotpassword/tokenlife", 60).toInt();
}
bool Servatrice::getEnableForgotPasswordChallenge() const
{
return settingsCache->value("forgotpassword/enablechallenge", false).toBool();
}
QString Servatrice::getEmailBlackList() const
{
return settingsCache->value("registration/emailproviderblacklist").toString();
}
QString Servatrice::getEmailWhiteList() const
{
return settingsCache->value("registration/emailproviderwhitelist").toString();
}
bool Servatrice::getEnableAudit() const
{
return settingsCache->value("audit/enable_audit", true).toBool();
}
bool Servatrice::getEnableRegistrationAudit() const
{
return settingsCache->value("audit/enable_registration_audit", true).toBool();
}
bool Servatrice::getEnableForgotPasswordAudit() const
{
return settingsCache->value("audit/enable_forgotpassword_audit", true).toBool();
}
int Servatrice::getMinPasswordLength() const
{
return settingsCache->value("users/minpasswordlength", 6).toInt();
}