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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
50 lines
1.8 KiB
C++
50 lines
1.8 KiB
C++
#include "local_server.h"
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#include "local_server_interface.h"
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#include "server_room.h"
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LocalServer::LocalServer(QObject *parent) : Server(parent)
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{
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setDatabaseInterface(new LocalServer_DatabaseInterface(this));
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addRoom(new Server_Room(0, 0, QString(), QString(), QString(), QString(), false, QString(), QStringList(), this));
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}
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LocalServer::~LocalServer()
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{
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// LocalServer is single threaded so it doesn't need locks on this
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for (auto *client : clients) {
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client->prepareDestroy();
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}
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prepareDestroy();
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}
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LocalServerInterface *LocalServer::newConnection()
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{
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LocalServerInterface *lsi = new LocalServerInterface(this, getDatabaseInterface());
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addClient(lsi);
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return lsi;
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}
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LocalServer_DatabaseInterface::LocalServer_DatabaseInterface(LocalServer *_localServer)
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: Server_DatabaseInterface(_localServer), localServer(_localServer)
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{
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}
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ServerInfo_User LocalServer_DatabaseInterface::getUserData(const QString &name, bool /*withId*/)
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{
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ServerInfo_User result;
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result.set_name(name.toStdString());
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return result;
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}
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AuthenticationResult LocalServer_DatabaseInterface::checkUserPassword(Server_ProtocolHandler * /* handler */,
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const QString & /* user */,
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const QString & /* password */,
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const QString & /* clientId */,
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QString & /* reasonStr */,
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int & /* banSecondsLeft */,
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bool /* passwordNeedsHash */)
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{
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return UnknownUser;
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}
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