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22 lines
652 B
C++
22 lines
652 B
C++
#ifndef ZONE_NAMES_H
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#define ZONE_NAMES_H
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namespace ZoneNames
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{
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// Protocol-level zone identifiers shared between client and server.
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// These must match exactly across all components.
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constexpr const char *TABLE = "table";
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constexpr const char *GRAVE = "grave";
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constexpr const char *EXILE = "rfg"; // "removed from game"
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constexpr const char *LIMBO = "limbo";
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constexpr const char *REFUGE = "refuge";
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constexpr const char *OBLIVION = "oblivion";
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constexpr const char *HAND = "hand";
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constexpr const char *DECK = "deck";
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constexpr const char *SIDEBOARD = "sb";
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constexpr const char *STACK = "stack";
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} // namespace ZoneNames
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#endif // ZONE_NAMES_H
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