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A QPixmap snapshot cannot follow palette changes, so an authored `currentColor` glyph would freeze at whatever color it was first rendered with. Add a QIcon engine that resolves the sentinel from the current palette on every pixmap request, caches by resolved path/color/size/DPR, and falls back to Qt's normal loader for authored multi-color art and raster overrides. Purely additive. No behavior change yet. |
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| .. | ||
| client | ||
| database/interface | ||
| filters | ||
| game | ||
| game_graphics | ||
| interface | ||
| main.cpp | ||
| main.h | ||
| single_instance_manager.cpp | ||
| single_instance_manager.h | ||