Cockatrice/cockatrice/src
Lukas Brübach eb7e866211
[Icons] Add palette-aware themed icon engine
A QPixmap snapshot cannot follow palette changes, so an authored `currentColor`
glyph would freeze at whatever color it was first rendered with. Add a QIcon
engine that resolves the sentinel from the current palette on every pixmap
request, caches by resolved path/color/size/DPR, and falls back to Qt's normal
loader for authored multi-color art and raster overrides.

Purely additive. No behavior change yet.
2026-10-21 05:11:12 +02:00
..
client [CrashReporting] Breakpad capture, session detection and symbol upload (#7523) 2026-10-19 14:57:04 +02:00
database/interface [CardDB] Drop the rebalanced-cards setting entirely (#7457) 2026-10-09 06:02:47 +02:00
filters [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
game [Game] Don't alert game tab for spectator activity (#1848) (#7263) 2026-10-11 16:54:03 +02:00
game_graphics [Client] Tell the user when their playmat art is blocked (#7533) 2026-10-16 19:50:57 +02:00
interface [Icons] Add palette-aware themed icon engine 2026-10-21 05:11:12 +02:00
main.cpp [CrashReporting] Breakpad capture, session detection and symbol upload (#7523) 2026-10-19 14:57:04 +02:00
main.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00
single_instance_manager.cpp [Client] Improve card database update visibility (#7458) 2026-10-09 11:07:48 +02:00
single_instance_manager.h [Tooling] Apply include-what-you-use across the tree (#7396) 2026-10-08 11:13:50 +02:00