Cockatrice/cockatrice/src/game/zones/table_zone_logic.cpp
BruebachL da4ba222c0
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[Game] Move graphics out of game and into game_graphics (#6928)
* [Game][Player] Pull out graphics_items out of player_logic

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* [Game] Move graphics files into game_graphics

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* Include.

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---------

Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
2026-06-09 09:51:13 +02:00

36 lines
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1.1 KiB
C++

#include "table_zone_logic.h"
#include "../../game_graphics/board/card_item.h"
TableZoneLogic::TableZoneLogic(PlayerLogic *_player,
const QString &_name,
bool _hasCardAttr,
bool _isShufflable,
bool _contentsKnown,
QObject *parent)
: CardZoneLogic(_player, _name, _hasCardAttr, _isShufflable, _contentsKnown, parent)
{
}
void TableZoneLogic::addCardImpl(CardItem *card, int _x, int _y)
{
cards.append(card);
if (!card->getFaceDown() && card->getPT().isEmpty()) {
card->setPT(card->getCardInfo().getPowTough());
}
if (card->getCardInfo().getUiAttributes().cipt && card->getCardInfo().getUiAttributes().landscapeOrientation) {
card->setDoesntUntap(true);
}
card->setGridPoint(QPoint(_x, _y));
card->setVisible(true);
}
CardItem *TableZoneLogic::takeCard(int position, int cardId, bool toNewZone)
{
CardItem *result = CardZoneLogic::takeCard(position, cardId);
if (toNewZone) {
emit contentSizeChanged();
}
return result;
}