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* refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client/tabs folder * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * removed all files from root directory * removed all files from root directory * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * renamed filter to filters and moved database parser to cards folder * reverted translation files * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed empty line at file start * removed useless include from tab_supervisor.cpp * refactored cardzone.cpp, added doc and changed if to switch case * started moving every files into different folders * remove undercase to match with other files naming convention * refactored dialog files * ran format.sh * refactored client/tabs folder * refactored client folder * refactored carddbparser * refactored dialogs * removed all files from root directory * Create sonar-project.properties temporary file for lint * Create build.yml temporary file for lint * added current branch to workflow * fixed most broken import * fixed issues while renaming files * fixed oracle importer * fixed dbconverter * updated translations * made sub-folders for client * removed linter * removed linter folder * fixed oracle import * revert card_zone documentation * renamed db parser files name and deck_view imports * fixed dlg file issue * ran format file and fixed test file * fixed carddb test files * moved player folder in game * updated translations and format files * fixed peglib import * reverted translation files * format cmake files * removing vcpkg to try to add it back later * tried fixing vcpkg file * pre-updating of cockatrice changes * removed empty line at file start * reverted oracle translated * Update cockatrice/src/dialogs/dlg_register.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * Update cockatrice/src/client/ui/window_main.cpp Co-authored-by: tooomm <tooomm@users.noreply.github.com> * removed useless include from tab_supervisor.cpp --------- Co-authored-by: tooomm <tooomm@users.noreply.github.com>
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#ifndef PLAYERLISTWIDGET_H
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#define PLAYERLISTWIDGET_H
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#include <QIcon>
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#include <QMap>
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#include <QStyledItemDelegate>
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#include <QTreeWidget>
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class ServerInfo_PlayerProperties;
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class TabSupervisor;
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class AbstractClient;
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class TabGame;
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class UserContextMenu;
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class PlayerListItemDelegate : public QStyledItemDelegate
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{
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public:
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PlayerListItemDelegate(QObject *const parent);
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bool
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editorEvent(QEvent *event, QAbstractItemModel *model, const QStyleOptionViewItem &option, const QModelIndex &index);
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};
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class PlayerListTWI : public QTreeWidgetItem
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{
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public:
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PlayerListTWI();
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bool operator<(const QTreeWidgetItem &other) const;
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};
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class PlayerListWidget : public QTreeWidget
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{
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Q_OBJECT
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private:
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PlayerListItemDelegate *itemDelegate;
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QMap<int, QTreeWidgetItem *> players;
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TabSupervisor *tabSupervisor;
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AbstractClient *client;
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TabGame *game;
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UserContextMenu *userContextMenu;
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QIcon readyIcon, notReadyIcon, concededIcon, playerIcon, judgeIcon, spectatorIcon, lockIcon;
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bool gameStarted;
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signals:
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void openMessageDialog(const QString &userName, bool focus);
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public:
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PlayerListWidget(TabSupervisor *_tabSupervisor, AbstractClient *_client, TabGame *_game, QWidget *parent = nullptr);
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void retranslateUi();
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void addPlayer(const ServerInfo_PlayerProperties &player);
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void removePlayer(int playerId);
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void setActivePlayer(int playerId);
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void updatePlayerProperties(const ServerInfo_PlayerProperties &prop, int playerId = -1);
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void setGameStarted(bool _gameStarted, bool resuming);
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void showContextMenu(const QPoint &pos, const QModelIndex &index);
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};
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#endif
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