Cockatrice/libcockatrice_utility/libcockatrice/utility/counter_ids.h

51 lines
1.4 KiB
C++

/**
* @file counter_ids.h
* @ingroup GameLogic
* @brief Shared counter IDs and names for system counters (e.g. commander tax).
*/
#ifndef COCKATRICE_COUNTER_IDS_H
#define COCKATRICE_COUNTER_IDS_H
#include <QString>
/**
* Shared counter IDs used by both client and server.
* These must match between server_player.cpp and player_event_handler.cpp.
*
* Reserved counter IDs for system counters:
* IDs 0-7: Standard player counters (life, mana colors, storm)
* IDs 8-9: Commander tax counters
* IDs 10+: Available for user-created counters
*
* The server's newCounterId() starts from the highest existing ID + 1,
* so these reserved IDs won't conflict as long as they're created first
* during setupZones(). See server_player.cpp::setupZones() for the
* authoritative list of reserved IDs.
*
* To find all files referencing these IDs, grep for CounterIds::CommanderTax
* and CounterIds::PartnerTax across the codebase.
*/
namespace CounterIds
{
constexpr int CommanderTax = 8;
constexpr int PartnerTax = 9;
inline bool isTaxCounter(int id)
{
return id == CommanderTax || id == PartnerTax;
}
} // namespace CounterIds
namespace CounterNames
{
constexpr const char *CommanderTax = "commander_tax_counter";
constexpr const char *PartnerTax = "partner_tax_counter";
inline bool isTaxCounter(const QString &name)
{
return name == CommanderTax || name == PartnerTax;
}
} // namespace CounterNames
#endif // COCKATRICE_COUNTER_IDS_H