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Wires the tournament protocol into the client: - DlgCreateGame gains a tournament checkbox with a games-per-match settings sub-dialog; both values are sent with Command_CreateGame and mirrored in the join-info variant of the dialog - TournamentWidget renders live standings (with deck-submission state) and pairings for the local player's perspective, and asks to open the current match game via openMatchGameRequested() - TournamentTabGameExtension attaches an overview page to TabGame's stacked views, mirrors phase and submission progress onto a deck-view status strip, and provides round-trip navigation between game view and standings; hosts get an in-game settings dialog during deck building - Open-match falls back to joining as spectator through TabSupervisor; sub-games now return to their parent tab on close, falling back to the normal leave-game flow when the parent is gone |
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| .. | ||
| card_picture_loader | ||
| deck_loader | ||
| intents | ||
| layouts | ||
| palette_editor | ||
| widgets | ||
| key_signals.cpp | ||
| key_signals.h | ||
| logger.cpp | ||
| logger.h | ||
| pixel_map_generator.cpp | ||
| pixel_map_generator.h | ||
| theme_config.cpp | ||
| theme_config.h | ||
| theme_manager.cpp | ||
| theme_manager.h | ||
| window_main.cpp | ||
| window_main.h | ||