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* [DeckShare] Open shared decks via links with a gated preview flow - Serialized url-chain dispatcher in IntentUrlParser; queue-drained urlChainFinished(bool) drives the startup auto-connect fallback - Open-shared-deck intent with sequential download state machine, 15s per-item timeout, partial-success offer, livable Cancel via ApplicationModal dlg_login_prompt interactive fallback - Preview dialog: download progress label, share vocab sweep, palette-highlight selection frame, Space/Enter keyboard toggle, NoFocus checkbox, double-click tile opens immediately - Confirm-before-server-migration with one-shot restore to the previous server on failed/cancelled chains (statusChanged settle deferral), hostname-only identity comparisons - Skip credential link when already connected; arrow-key navigation in FlowWidget; card glows use palette highlight - Address code-review M1-M4 and UI/UX QA blockers 1-2 * [DeckShare] End the open-shared-deck files with a trailing newline * [DeckShare] Forward a dependency's cancellation as the owner's own * [DeckShare] Let intent chains opt into the link sign-in dialog * [DeckShare] Track link-intent chains per-run so each can restore its own session * [Settings] Match a server on the exact host and port when adding it * [DeckShare] Confirm the share link's target server before opening a deck * [DeckShare] Reformat the link sign-in intent constructor * [DeckShare] Time the share-list round trip and backstop silently-destroyed intent chains * [Client] Drain a single-instance payload before its handlers read the socket again * [Client] Treat a busy single-instance primary as alive instead of stealing its socket * [DeckShare] Keep arrow-key navigation between flow items inside a scroll area * [Client] Skip the startup connection when a macOS URL launch owns the connection * [Client] Redact share secrets from activation URL logs * [Client] Make the link-connection gates port-aware and keyboard-safe Second-pass review notes for the shared-deck link flow (Cockatrice#7244): - FlowWidget arrow-key navigation is opt-in via addNavigableWidget, so combo/spin controls on the analytics flows keep their own arrow keys - isConnectedTo and the open-deck/join-game preconditions compare the configured server port alongside the host, so a same-host/different-port link cannot resolve its share token or game id on the wrong instance - the link sign-in dialog reuses an existing server entry's saved name instead of renaming it to the raw hostname - skipStartupAutoConnect is cleared once the launch chain connects, so a later mid-session declined link cannot fire the startup fallback - the plain-launch path of SingleInstanceManager no longer blocks on the primary's ACK - link- and server-supplied text is html-escaped in the confirm prompts and shared-deck preview so markup cannot spoof the shown messages --------- Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de>
88 lines
3.5 KiB
C++
88 lines
3.5 KiB
C++
/**
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* @file servers_settings.h
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* @ingroup NetworkSettings
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*/
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//! \todo Document this file.
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#ifndef SERVERSSETTINGS_H
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#define SERVERSSETTINGS_H
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#include "settings_manager.h"
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#include <QLoggingCategory>
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#include <QObject>
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#define SERVERSETTINGS_DEFAULT_HOST "server.cockatrice.us"
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#define SERVERSETTINGS_DEFAULT_PORT "4748"
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inline Q_LOGGING_CATEGORY(ServersSettingsLog, "servers_settings");
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class ServersSettings : public SettingsManager
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{
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Q_OBJECT
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friend class SettingsCache;
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public:
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int getPreviousHostLogin() const;
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int getPrevioushostindex(const QString &) const;
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QStringList getPreviousHostList() const;
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QString getPrevioushostName() const;
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QString getHostname(QString defaultHost = SERVERSETTINGS_DEFAULT_HOST) const;
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QString getPort(QString defaultPort = SERVERSETTINGS_DEFAULT_PORT) const;
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QString getPlayerName(QString defaultName = "") const;
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QString getFPHostname(QString defaultHost = SERVERSETTINGS_DEFAULT_HOST) const;
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QString getFPPort(QString defaultPort = SERVERSETTINGS_DEFAULT_PORT) const;
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QString getFPPlayerName(QString defaultName = "") const;
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QString getPassword();
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QString getSaveName(QString defaultname = "");
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QString getSite(QString defaultName = "");
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bool getSavePassword() const;
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int getAutoConnect() const;
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void setPreviousHostLogin(int previous);
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void setPrevioushostName(const QString &);
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void setPreviousHostList(QStringList list);
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void setAutoConnect(int autoconnect);
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void setSite(QString site);
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void setFPHostName(QString hostname);
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void setFPPort(QString port);
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void setFPPlayerName(QString playerName);
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void addNewServer(const QString &saveName,
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const QString &serv,
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const QString &port,
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const QString &username,
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const QString &password,
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bool savePassword,
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const QString &site = QString());
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void removeServer(QString servAddr);
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bool updateExistingServer(QString saveName,
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QString serv,
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QString port,
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QString username,
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QString password,
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bool savePassword,
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QString site = QString());
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void updateServerFields(int index,
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const QString &saveName,
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const QString &username,
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const QString &password,
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bool savePassword,
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const QString &site);
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int findServerIndex(const QString &host, const QString &port) const;
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int findHostIndex(const QString &host) const;
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bool hasUsername(const QString &host, const QString &port) const;
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bool hasCredentials(const QString &host, const QString &port) const;
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bool hasLoginData(const QString &host, const QString &port) const;
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bool updateExistingServerWithoutLoss(QString saveName,
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QString serv = QString(),
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QString port = QString(),
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QString site = QString());
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void setClearDebugLogStatus(bool abIsChecked);
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bool getClearDebugLogStatus(bool abDefaultValue) const;
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private:
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explicit ServersSettings(const QString &settingPath, QObject *parent = nullptr);
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ServersSettings(const ServersSettings & /*other*/);
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};
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#endif // SERVERSSETTINGS_H
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