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The badge rendered `theme:icons/pin` through the pixmap generator, which resolved `currentColor` once and cached the result, so the glyph stayed at its first palette and was rasterized at DPR 1. - Render the glyph through `loadThemedIcon`, at the label's device pixel ratio, and re-render it on palette and theme changes. - Compose it onto a rounded backdrop filled with `Window` and outlined with `WindowText`. The badge floats on card art rather than on a palette surface, so a bare outline vanishes into art of the same lightness; the backdrop keeps it readable on every printing, and both roles still follow the palette. Co-authored-by: Lukas Brübach <Bruebach.Lukas@bdosecurity.de> |
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| .. | ||
| resources | ||
| sounds | ||
| src | ||
| themes | ||
| translations | ||
| .qdevelop | ||
| CMakeLists.txt | ||
| cockatrice-cod.xml | ||
| cockatrice.desktop | ||
| cockatrice.qrc | ||
| cockatrice.rc | ||
| cockatrice_en@source.ts | ||