Cockatrice/servatrice/src/playerzone.h
2009-08-12 19:27:41 +02:00

63 lines
2.7 KiB
C++

/***************************************************************************
* Copyright (C) 2008 by Max-Wilhelm Bruker *
* brukie@laptop *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, write to the *
* Free Software Foundation, Inc., *
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. *
***************************************************************************/
#ifndef PLAYERZONE_H
#define PLAYERZONE_H
#include <QList>
#include <QString>
class Card;
class AbstractRNG;
class PlayerZone {
public:
// PrivateZone: Contents of the zone are always visible to the owner,
// but not to anyone else.
// PublicZone: Contents of the zone are always visible to anyone.
// HiddenZone: Contents of the zone are never visible to anyone.
// However, the owner of the zone can issue a dump_zone command,
// setting beingLookedAt to true.
// Cards in a zone with the type HiddenZone are referenced by their
// list index, whereas cards in any other zone are referenced by their ids.
enum ZoneType { PrivateZone, PublicZone, HiddenZone };
private:
QString name;
bool has_coords;
ZoneType type;
int cardsBeingLookedAt;
public:
PlayerZone(const QString &_name, bool _has_coords, ZoneType _type);
~PlayerZone();
Card *getCard(int id, bool remove, int *position = NULL);
int getCardsBeingLookedAt() const { return cardsBeingLookedAt; }
void setCardsBeingLookedAt(int _cardsBeingLookedAt) { cardsBeingLookedAt = _cardsBeingLookedAt; }
bool hasCoords() const { return has_coords; }
ZoneType getType() const { return type; }
QString getName() const { return name; }
QList<Card *> cards;
void insertCard(Card *card, int x, int y);
void shuffle(AbstractRNG *rnd);
void clear();
};
#endif