Cockatrice/cockatrice/src/game_graphics/player/player_graphics_item.h

182 lines
5 KiB
C++

/**
* @file player_graphics_item.h
* @ingroup GameGraphicsPlayers
*/
//! \todo Document this file.
#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
#include "../../game/player/player_logic.h"
#include "../board/abstract_counter.h"
#include "../game_scene.h"
#include <QGraphicsObject>
class CommandZone;
class HandZone;
class PileZone;
class PlayerDialogs;
class PlayerMenu;
class PlayerTarget;
class StackZone;
class TableZone;
class ZoneViewZone;
class PlayerGraphicsItem : public QGraphicsObject
{
Q_OBJECT
public:
enum
{
Type = typeOther
};
int type() const override
{
return Type;
}
static constexpr int counterAreaWidth = 55;
explicit PlayerGraphicsItem(PlayerLogic *player);
void initializeZones();
[[nodiscard]] QRectF boundingRect() const override;
qreal getMinimumWidth() const;
void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
void processSceneSizeChange(int newPlayerWidth);
void setMirrored(bool _mirrored);
bool getMirrored() const
{
return mirrored;
}
GameScene *getGameScene() const
{
return static_cast<GameScene *>(scene());
}
PlayerLogic *getLogic() const
{
return player;
}
[[nodiscard]] PlayerMenu *getPlayerMenu() const
{
return playerMenu;
}
PlayerArea *getPlayerArea() const
{
return playerArea;
}
PlayerTarget *getPlayerTarget() const
{
return playerTarget;
}
CardZone *getZoneGraphicsItem(const QString &name) const
{
return zoneGraphicsItems.value(name, nullptr);
}
[[nodiscard]] PileZone *getDeckZoneGraphicsItem() const
{
return deckZoneGraphicsItem;
}
[[nodiscard]] PileZone *getSideboardZoneGraphicsItem() const
{
return sideboardGraphicsItem;
}
[[nodiscard]] PileZone *getGraveyardZoneGraphicsItem() const
{
return graveyardZoneGraphicsItem;
}
[[nodiscard]] PileZone *getRfgZoneGraphicsItem() const
{
return rfgZoneGraphicsItem;
}
[[nodiscard]] TableZone *getTableZoneGraphicsItem() const
{
return tableZoneGraphicsItem;
}
[[nodiscard]] StackZone *getStackZoneGraphicsItem() const
{
return stackZoneGraphicsItem;
}
[[nodiscard]] HandZone *getHandZoneGraphicsItem() const
{
return handZoneGraphicsItem;
}
/** @brief Returns the command zone graphics item. */
[[nodiscard]] CommandZone *getCommandZoneGraphicsItem() const
{
return commandZoneGraphicsItem;
}
/** @brief Returns the counter widget for the given counter ID, or nullptr if not found. */
[[nodiscard]] AbstractCounter *getCounterWidget(int counterId) const
{
return counterWidgets.value(counterId, nullptr);
}
/** @brief Returns the cast count widget for the given index (1-5), or nullptr if not found. */
[[nodiscard]] AbstractCounter *getCastCountWidget(int index) const;
public slots:
void onPlayerActiveChanged(bool _active);
void onCustomZoneAdded(QString customZoneName);
void onCounterAdded(CounterState *state);
void onCounterRemoved(int counterId);
void onCastCountAdded(int index, CounterState *state);
void onCastCountRemoved(int index);
void rearrangeCounters();
void retranslateUi();
signals:
void sizeChanged();
void playerCountChanged();
void mirroredChanged(bool isMirrored);
void cardInfoRequested(const CardRef &cardRef);
private:
PlayerLogic *player;
PlayerMenu *playerMenu;
PlayerDialogs *playerDialogs;
PlayerArea *playerArea;
PlayerTarget *playerTarget;
QMap<int, AbstractCounter *> counterWidgets;
QMap<int, AbstractCounter *> castCountWidgets;
QMap<QString, CardZone *> zoneGraphicsItems;
PileZone *deckZoneGraphicsItem;
PileZone *sideboardGraphicsItem;
PileZone *graveyardZoneGraphicsItem;
PileZone *rfgZoneGraphicsItem;
TableZone *tableZoneGraphicsItem;
StackZone *stackZoneGraphicsItem;
HandZone *handZoneGraphicsItem;
CommandZone *commandZoneGraphicsItem = nullptr;
QRectF bRect;
bool mirrored;
bool handVisible = false;
/**
* @brief Returns the menu action a counter's submenu is inserted before to keep the
* Player -> Counters menu ordered by counter id, or nullptr to append.
*/
[[nodiscard]] QAction *counterMenuInsertAnchor(int counterId) const;
/** @brief Adds or removes a counter's submenu in the Player -> Counters menu. */
void setCounterMenuRegistered(AbstractCounter *widget, bool registered);
/** @brief Returns the command zone's display height, or 0 if hidden. */
[[nodiscard]] qreal totalCommandZoneHeight() const;
/** @brief Positions the command and stack zones vertically starting from base. */
void positionCommandAndStackZones(const QPointF &base);
private slots:
void updateBoundingRect();
void rearrangeZones();
};
#endif // COCKATRICE_PLAYER_GRAPHICS_ITEM_H