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182 lines
5 KiB
C++
182 lines
5 KiB
C++
/**
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* @file player_graphics_item.h
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* @ingroup GameGraphicsPlayers
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*/
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//! \todo Document this file.
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#ifndef COCKATRICE_PLAYER_GRAPHICS_ITEM_H
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#define COCKATRICE_PLAYER_GRAPHICS_ITEM_H
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#include "../../game/player/player_logic.h"
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#include "../board/abstract_counter.h"
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#include "../game_scene.h"
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#include <QGraphicsObject>
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class CommandZone;
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class HandZone;
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class PileZone;
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class PlayerDialogs;
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class PlayerMenu;
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class PlayerTarget;
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class StackZone;
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class TableZone;
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class ZoneViewZone;
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class PlayerGraphicsItem : public QGraphicsObject
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{
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Q_OBJECT
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public:
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enum
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{
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Type = typeOther
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};
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int type() const override
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{
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return Type;
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}
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static constexpr int counterAreaWidth = 55;
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explicit PlayerGraphicsItem(PlayerLogic *player);
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void initializeZones();
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[[nodiscard]] QRectF boundingRect() const override;
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qreal getMinimumWidth() const;
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void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) override;
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void processSceneSizeChange(int newPlayerWidth);
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void setMirrored(bool _mirrored);
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bool getMirrored() const
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{
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return mirrored;
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}
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GameScene *getGameScene() const
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{
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return static_cast<GameScene *>(scene());
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}
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PlayerLogic *getLogic() const
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{
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return player;
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}
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[[nodiscard]] PlayerMenu *getPlayerMenu() const
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{
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return playerMenu;
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}
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PlayerArea *getPlayerArea() const
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{
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return playerArea;
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}
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PlayerTarget *getPlayerTarget() const
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{
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return playerTarget;
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}
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CardZone *getZoneGraphicsItem(const QString &name) const
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{
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return zoneGraphicsItems.value(name, nullptr);
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}
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[[nodiscard]] PileZone *getDeckZoneGraphicsItem() const
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{
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return deckZoneGraphicsItem;
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}
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[[nodiscard]] PileZone *getSideboardZoneGraphicsItem() const
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{
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return sideboardGraphicsItem;
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}
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[[nodiscard]] PileZone *getGraveyardZoneGraphicsItem() const
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{
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return graveyardZoneGraphicsItem;
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}
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[[nodiscard]] PileZone *getRfgZoneGraphicsItem() const
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{
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return rfgZoneGraphicsItem;
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}
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[[nodiscard]] TableZone *getTableZoneGraphicsItem() const
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{
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return tableZoneGraphicsItem;
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}
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[[nodiscard]] StackZone *getStackZoneGraphicsItem() const
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{
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return stackZoneGraphicsItem;
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}
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[[nodiscard]] HandZone *getHandZoneGraphicsItem() const
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{
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return handZoneGraphicsItem;
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}
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/** @brief Returns the command zone graphics item. */
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[[nodiscard]] CommandZone *getCommandZoneGraphicsItem() const
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{
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return commandZoneGraphicsItem;
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}
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/** @brief Returns the counter widget for the given counter ID, or nullptr if not found. */
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[[nodiscard]] AbstractCounter *getCounterWidget(int counterId) const
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{
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return counterWidgets.value(counterId, nullptr);
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}
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/** @brief Returns the cast count widget for the given index (1-5), or nullptr if not found. */
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[[nodiscard]] AbstractCounter *getCastCountWidget(int index) const;
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public slots:
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void onPlayerActiveChanged(bool _active);
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void onCustomZoneAdded(QString customZoneName);
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void onCounterAdded(CounterState *state);
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void onCounterRemoved(int counterId);
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void onCastCountAdded(int index, CounterState *state);
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void onCastCountRemoved(int index);
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void rearrangeCounters();
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void retranslateUi();
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signals:
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void sizeChanged();
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void playerCountChanged();
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void mirroredChanged(bool isMirrored);
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void cardInfoRequested(const CardRef &cardRef);
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private:
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PlayerLogic *player;
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PlayerMenu *playerMenu;
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PlayerDialogs *playerDialogs;
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PlayerArea *playerArea;
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PlayerTarget *playerTarget;
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QMap<int, AbstractCounter *> counterWidgets;
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QMap<int, AbstractCounter *> castCountWidgets;
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QMap<QString, CardZone *> zoneGraphicsItems;
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PileZone *deckZoneGraphicsItem;
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PileZone *sideboardGraphicsItem;
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PileZone *graveyardZoneGraphicsItem;
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PileZone *rfgZoneGraphicsItem;
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TableZone *tableZoneGraphicsItem;
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StackZone *stackZoneGraphicsItem;
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HandZone *handZoneGraphicsItem;
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CommandZone *commandZoneGraphicsItem = nullptr;
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QRectF bRect;
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bool mirrored;
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bool handVisible = false;
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/**
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* @brief Returns the menu action a counter's submenu is inserted before to keep the
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* Player -> Counters menu ordered by counter id, or nullptr to append.
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*/
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[[nodiscard]] QAction *counterMenuInsertAnchor(int counterId) const;
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/** @brief Adds or removes a counter's submenu in the Player -> Counters menu. */
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void setCounterMenuRegistered(AbstractCounter *widget, bool registered);
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/** @brief Returns the command zone's display height, or 0 if hidden. */
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[[nodiscard]] qreal totalCommandZoneHeight() const;
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/** @brief Positions the command and stack zones vertically starting from base. */
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void positionCommandAndStackZones(const QPointF &base);
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private slots:
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void updateBoundingRect();
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void rearrangeZones();
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};
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#endif // COCKATRICE_PLAYER_GRAPHICS_ITEM_H
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