Cockatrice/webclient/src/store/rooms/rooms.reducer.tsx

270 lines
5.5 KiB
TypeScript

import * as _ from 'lodash';
import { GameSortField, UserSortField, SortDirection } from 'types';
import { SortUtil } from '../common';
import { RoomsState } from './rooms.interfaces'
import { MAX_ROOM_MESSAGES, Types } from './rooms.types';
const initialState: RoomsState = {
rooms: {},
joined: {},
messages: {},
sortGamesBy: {
field: GameSortField.START_TIME,
order: SortDirection.DESC
},
sortUsersBy: {
field: UserSortField.NAME,
order: SortDirection.ASC
}
};
export const roomsReducer = (state = initialState, action: any) => {
switch (action.type) {
case Types.CLEAR_STORE: {
return {
...initialState
};
}
case Types.UPDATE_ROOMS: {
const rooms = {
...state.rooms
};
// Server does not send everything on updates
_.each(action.rooms, (room, order) => {
const { roomId } = room;
const existing = rooms[roomId] || {};
const update = { ...room };
delete update.gameList;
delete update.gametypeList;
delete update.userList;
rooms[roomId] = {
...existing,
...update,
order
};
});
return { ...state, rooms };
}
case Types.JOIN_ROOM: {
const { roomInfo } = action;
const { joined, rooms, sortGamesBy, sortUsersBy } = state;
const { roomId } = roomInfo;
const gameList = [
...roomInfo.gameList
];
const userList = [
...roomInfo.userList
];
SortUtil.sortByField(gameList, sortGamesBy);
SortUtil.sortUsersByField(userList, sortUsersBy);
return {
...state,
rooms: {
...rooms,
[roomId]: {
...roomInfo,
gameList,
userList
}
},
joined: {
...joined,
[roomId]: true
},
}
}
case Types.LEAVE_ROOM: {
const { roomId } = action;
const { joined, messages } = state;
const _joined = {
...joined
};
const _messages = {
...messages
};
delete _joined[roomId];
delete _messages[roomId];
return {
...state,
joined: _joined,
messages: _messages,
}
}
case Types.ADD_MESSAGE: {
const { roomId, message } = action;
const { messages } = state;
let roomMessages = [...(messages[roomId] || [])];
if (roomMessages.length === MAX_ROOM_MESSAGES) {
roomMessages.shift();
}
message.timeReceived = new Date().getTime();
roomMessages.push(message);
return {
...state,
messages: {
...messages,
[roomId]: [
...roomMessages
]
}
}
}
// @TODO improve this reducer, likely by improving the store model
case Types.UPDATE_GAMES: {
const { roomId, games } = action;
const { rooms, sortGamesBy } = state;
const room = rooms[roomId];
if (!room) {
return { ...state };
}
// Create map of games with update objects
const toUpdate = games.reduce((map, game) => {
map[game.gameId] = game;
return map;
}, {});
const gameUpdates = room.gameList
// filter out closed games and remove from update map
.filter(game => {
const gameUpdate = toUpdate[game.gameId];
const closedGame = gameUpdate && gameUpdate.closed;
if (closedGame) {
delete toUpdate[game.gameId];
}
return !closedGame;
})
.map(game => {
const gameUpdate = toUpdate[game.gameId];
if (gameUpdate) {
delete toUpdate[game.gameId];
return {
...game,
...gameUpdate
};
}
return game;
});
// Push new games to end of list
if (_.size(toUpdate)) {
_.each(toUpdate, game => gameUpdates.push(game));
}
const gameList = [...gameUpdates];
SortUtil.sortByField(gameList, sortGamesBy);
return {
...state,
rooms: {
...rooms,
[roomId]: {
...room,
gameList
}
}
}
}
case Types.USER_JOINED: {
const { roomId, user } = action;
const { rooms, sortUsersBy } = state;
const room = { ...rooms[roomId] };
const userList = [
...room.userList,
user
];
SortUtil.sortUsersByField(userList, sortUsersBy);
return {
...state,
rooms: {
...rooms,
[roomId]: {
...room,
userList
}
}
};
}
case Types.USER_LEFT: {
const { roomId, name } = action;
const { rooms } = state;
const room = { ...rooms[roomId] };
const userList = room.userList.filter(user => user.name !== name);
return {
...state,
rooms: {
...rooms,
[roomId]: {
...room,
userList
}
}
};
}
case Types.SORT_GAMES: {
const { field, order, roomId } = action;
const { rooms } = state;
const gameList = [...rooms[roomId].gameList];
const sortGamesBy = {
field, order
};
SortUtil.sortByField(gameList, sortGamesBy);
return {
...state,
rooms: {
...rooms,
[roomId]: {
...rooms[roomId],
gameList
}
},
sortGamesBy
}
}
default:
return state;
}
}